Brutally Influential Eze
16 May 2013 07:43 #48563
by kombainas
Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.
Brutally Influential Eze was created by kombainas
How do you intend to oust?
Vote + Heavy Bleed.
How do you intend to keep from being ousted?
Banish/Exile bad guys, poolgain via votercap, comboing removing vamps with powervotes.
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
2-3, Eze comes out the first.
What do you want your average turn to look like?
Eze Exiles/Brutally Influences down tapping Oruns + calls a vote. The other guys call votes, Brutally Bleeds or whatever if they Have spare Oruns. If caught, Majesty and do something else.
What's your metagame like? How do your opponents play?
Varied, I can almost expect to have a reliable combat or wall deck as my pred or predator.
What problems have you observed with the deck in play?
It is so threatening even 4 Majesties in hand cannot save me from biting dust midgame, just after influancing my vamps out. Need help in somehow surviving combat/wall decks. In general, discarding combat altogether and going for quick delivery/backthreatening would work in most cases, but not here, as I have to rely on building up Oruns to powerbleed/exile.
Deck Name: Eze Finish Him: Brutality
Author:
Description:
Crypt (Capacity min=7 max=11 avg=9.42; 12 cards)
===================================================
2x Aren, Priest of Eshu 7 ani obf POT PRE Guruhi:4
5x Eze, The Demon Prince 11 aus ANI NEC POT PRE THA Guruhi:3
2x Iniko, The Black Lion 9 cel ANI OBT POT PRE Guruhi:4
1x Nana Buruku 8 ANI POT PRE Guruhi:4
1x Sobayifa 8 aus pot pro spi ANI PRE Guruhi:3
1x Ugadja 10 dom for ABO ANI POT PRE Guruhi:4
Library (90 cards)
=====================
Master (35 cards)
1x Ancestor Spirit
1x Barrens, The
1x Creepshow Casino
1x Dreams of the Sphinx
1x Giant's Blood
1x Heidelberg Castle, Germany
1x Information Highway
1x Legendary Vampire
16x Orun
1x Palace Hunting Ground
1x Parthenon, The
1x Secure Haven
6x Villein
2x Wider View
Action (15 cards)
6x Brutal Influence
1x Entrancement
4x Exile
1x Founders of the Ebony Kingdom
2x No Secrets From the Magaji
1x Rutor's Hand
Political Action (10 cards)
1x Ancient Influence
2x Banishment
4x Kine Resources Contested
1x Political Stranglehold
1x Reins of Power
1x Rumors of Gehenna
Equipment (2 cards)
1x Kduva's Mask
1x Nkishi
Ally (1 cards)
1x Mylan Horseed (Goblin)
Action Modifier (11 cards)
1x Approximation of Loyalty
3x Iron Glare
2x Mirror Walk
1x Strange Day
4x Voter Captivation
Reaction (1 cards)
1x King's Favor
Combat (12 cards)
12x Majesty
Combo (3 cards)
1x Guruhi Kholo
2x High Orun
Created with Secret Library v0.9.4a. (May 16, 2013 12:18:34)
Vote + Heavy Bleed.
How do you intend to keep from being ousted?
Banish/Exile bad guys, poolgain via votercap, comboing removing vamps with powervotes.
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
2-3, Eze comes out the first.
What do you want your average turn to look like?
Eze Exiles/Brutally Influences down tapping Oruns + calls a vote. The other guys call votes, Brutally Bleeds or whatever if they Have spare Oruns. If caught, Majesty and do something else.
What's your metagame like? How do your opponents play?
Varied, I can almost expect to have a reliable combat or wall deck as my pred or predator.
What problems have you observed with the deck in play?
It is so threatening even 4 Majesties in hand cannot save me from biting dust midgame, just after influancing my vamps out. Need help in somehow surviving combat/wall decks. In general, discarding combat altogether and going for quick delivery/backthreatening would work in most cases, but not here, as I have to rely on building up Oruns to powerbleed/exile.
Deck Name: Eze Finish Him: Brutality
Author:
Description:
Crypt (Capacity min=7 max=11 avg=9.42; 12 cards)
===================================================
2x Aren, Priest of Eshu 7 ani obf POT PRE Guruhi:4
5x Eze, The Demon Prince 11 aus ANI NEC POT PRE THA Guruhi:3
2x Iniko, The Black Lion 9 cel ANI OBT POT PRE Guruhi:4
1x Nana Buruku 8 ANI POT PRE Guruhi:4
1x Sobayifa 8 aus pot pro spi ANI PRE Guruhi:3
1x Ugadja 10 dom for ABO ANI POT PRE Guruhi:4
Library (90 cards)
=====================
Master (35 cards)
1x Ancestor Spirit
1x Barrens, The
1x Creepshow Casino
1x Dreams of the Sphinx
1x Giant's Blood
1x Heidelberg Castle, Germany
1x Information Highway
1x Legendary Vampire
16x Orun
1x Palace Hunting Ground
1x Parthenon, The
1x Secure Haven
6x Villein
2x Wider View
Action (15 cards)
6x Brutal Influence
1x Entrancement
4x Exile
1x Founders of the Ebony Kingdom
2x No Secrets From the Magaji
1x Rutor's Hand
Political Action (10 cards)
1x Ancient Influence
2x Banishment
4x Kine Resources Contested
1x Political Stranglehold
1x Reins of Power
1x Rumors of Gehenna
Equipment (2 cards)
1x Kduva's Mask
1x Nkishi
Ally (1 cards)
1x Mylan Horseed (Goblin)
Action Modifier (11 cards)
1x Approximation of Loyalty
3x Iron Glare
2x Mirror Walk
1x Strange Day
4x Voter Captivation
Reaction (1 cards)
1x King's Favor
Combat (12 cards)
12x Majesty
Combo (3 cards)
1x Guruhi Kholo
2x High Orun
Created with Secret Library v0.9.4a. (May 16, 2013 12:18:34)





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16 May 2013 07:59 #48568
by Ohlmann
Replied by Ohlmann on topic Re: Brutally Influential Eze
Some Magic of the Smith + Flak Jacket/AK47 ? It may make people think twice before entering combat with him, and it make exile a bit more powerful.
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16 May 2013 13:36 #48579
by ICL
Replied by ICL on topic Re: Brutally Influential Eze
Here are things that concern me:
1. Brutally ... slow.
You are basing around an 11-cap with support vampires being 7+, and your only ways to accelerate the 11-cap are two cards, both of which are unique and could easily be in play or contested.
2. Helpless
This deck is easy to bleed out barring a low stealth bleed deck and a prayer No Secrets. Combat that gets by combat ends wrecks you. Prison, et al, plays, like Sensory Dep end your game. Pentex Subversion is unfun for you.
3. Minimal offense
Not many pool-damaging votes. Not much bleed. Easily blocked by those with intercept.
To deal with acceleration, would swap in a second Info Highway and some Zillah's Valleys. The faster you get guys out, the more offense you have sooner.
While it may be worth ignoring the possibility of fast bleed behind you, if the issue is combat around you, there are two ways to have some punishment combat for your opponents. Carrion Crows and either Aid from Bats or Staredown will annoy, though you lose important Majesty untaps. Catatonic Fear and Target Vitals will threaten against some decks, though not as threatening against combat decks and rather inflexible, in general. On the other hand, Target Vitals does give a play against something like Immortal Grapple.
But, again, it's probably going to be acceleration that helps with combat as more guys means more rescues, less diablerie.
Monastery of Shadows would help get actions through, as might Perfect Paragon, though I doubt there's space for them.
1. Brutally ... slow.
You are basing around an 11-cap with support vampires being 7+, and your only ways to accelerate the 11-cap are two cards, both of which are unique and could easily be in play or contested.
2. Helpless
This deck is easy to bleed out barring a low stealth bleed deck and a prayer No Secrets. Combat that gets by combat ends wrecks you. Prison, et al, plays, like Sensory Dep end your game. Pentex Subversion is unfun for you.
3. Minimal offense
Not many pool-damaging votes. Not much bleed. Easily blocked by those with intercept.
To deal with acceleration, would swap in a second Info Highway and some Zillah's Valleys. The faster you get guys out, the more offense you have sooner.
While it may be worth ignoring the possibility of fast bleed behind you, if the issue is combat around you, there are two ways to have some punishment combat for your opponents. Carrion Crows and either Aid from Bats or Staredown will annoy, though you lose important Majesty untaps. Catatonic Fear and Target Vitals will threaten against some decks, though not as threatening against combat decks and rather inflexible, in general. On the other hand, Target Vitals does give a play against something like Immortal Grapple.
But, again, it's probably going to be acceleration that helps with combat as more guys means more rescues, less diablerie.
Monastery of Shadows would help get actions through, as might Perfect Paragon, though I doubt there's space for them.
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16 May 2013 15:28 #48583
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Brutally Influential Eze
Darby has a rediculously strong Eze deck. Look into it on the twda for a better outline.
You need:
Less masters. 35 is too much. I realize that 16 of them are trifle orun, but still too many by a few.
12-14 orun iw plenty. I know more feels better, but yiu neex the deck space. So, take out legenday vampire, turn creepshow into monestary, and take out barrens, hunting ground, maybe 1-2 villein, and the parthenon.
How combat heavy is your meta? I used to sit at tables where nobody wasnt running potence, celerity, quietus, or tham combat. I once played a gargoly deck and could only rush forward with rock cats because my predator was running gangrel "fuck your preys game over, get 0 vps, and get rolled by your predator" combat, and i went through, no joke, 3 combats a turn playing at least 3-4 viseratika and 2-3 fortitude prevwnts for 3 turns, until i cought him with only flesh of marble and disarmed some minions. Point being, why are you running 12 majesty and secure haven?
Id ditch haven and maybe cut 4-5 majesty.
Add force of personality and perfect paragon.
Kdovas mask and the equipment that lets you fetch orun are no brqiners here, so good call, but maybe add kevlar vest.
How have kholo and high orun worked? Id almost replace those with other crap if they arent helping alot. Maybe an awe or two.
Heres where i cant help you, because telling you what to remove to do this fundamentally alers your deck:
You need more pool defense, whick at least means more reactions than kings rising. I see no secrets, but you clearly need more intercept, and have no room for media locations. Add some StsW at least, maybe some other intercept stuff. Maybe other pool defense, like major boon, con boon, or whatever. Not enougb slots for pack alpha with birds, but still, could help.
You have an assloax of masters, and are worried about big bleeds and combat, but why no DI or AI?
Just food for thought.
Once this deck gets moving, itd be very solid, i just see mazter clumping issues and the obviois weakness of no boince, slowness, and needing to avoid combat unless you can easily recoup the blood (which yiu cant without lucky capping).
Good luck.
You need:
Less masters. 35 is too much. I realize that 16 of them are trifle orun, but still too many by a few.
12-14 orun iw plenty. I know more feels better, but yiu neex the deck space. So, take out legenday vampire, turn creepshow into monestary, and take out barrens, hunting ground, maybe 1-2 villein, and the parthenon.
How combat heavy is your meta? I used to sit at tables where nobody wasnt running potence, celerity, quietus, or tham combat. I once played a gargoly deck and could only rush forward with rock cats because my predator was running gangrel "fuck your preys game over, get 0 vps, and get rolled by your predator" combat, and i went through, no joke, 3 combats a turn playing at least 3-4 viseratika and 2-3 fortitude prevwnts for 3 turns, until i cought him with only flesh of marble and disarmed some minions. Point being, why are you running 12 majesty and secure haven?
Id ditch haven and maybe cut 4-5 majesty.
Add force of personality and perfect paragon.
Kdovas mask and the equipment that lets you fetch orun are no brqiners here, so good call, but maybe add kevlar vest.
How have kholo and high orun worked? Id almost replace those with other crap if they arent helping alot. Maybe an awe or two.
Heres where i cant help you, because telling you what to remove to do this fundamentally alers your deck:
You need more pool defense, whick at least means more reactions than kings rising. I see no secrets, but you clearly need more intercept, and have no room for media locations. Add some StsW at least, maybe some other intercept stuff. Maybe other pool defense, like major boon, con boon, or whatever. Not enougb slots for pack alpha with birds, but still, could help.
You have an assloax of masters, and are worried about big bleeds and combat, but why no DI or AI?
Just food for thought.
Once this deck gets moving, itd be very solid, i just see mazter clumping issues and the obviois weakness of no boince, slowness, and needing to avoid combat unless you can easily recoup the blood (which yiu cant without lucky capping).
Good luck.
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16 May 2013 16:44 #48590
by kombainas
Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.
Replied by kombainas on topic Re: Brutally Influential Eze
Thank you all for feedback! There are several cards I don't have access to: Monastery, Perfect Paragon, Magic of The Smith.
There are some things I have tried already:
8 or so accelerators (Zhilla, more Infos) do not help that much. After I have Eze out, they become useless as I have to build up a bit. I have a tournament calibre high-cap !Malk S&B, which brings vampires non stop, Villeins and Golconda's them when needed with almost no blood costing library cards and no combat, which is finely tuned to be viable in combat-heavy metagame. This cannot be applied here, as I would need to rebuild Oruns, which burn anyways after bleeds and Exiles.
Secure Haven and Majesties are a must as it is now, first to protect against rushes and second to untap as this is a low-stealth deck. Majesties can be trimmed in favour of other types of combat defence though. I did think adding Assault Rifles and Kevlar would be good, and will try to do so and save the action with Guruhi Are The Land.
Master section does not restrict my card flow, as for a mid-game I can choose from Nana, Parthenon and Rumors to get more MPAs. The masters included can be shifted around a bit, DI, Suddens and AI are quite valuable here, as well as Perfectionist or two.
I'd disagree about the offence, this deck can easily dish out 15+ pool damage in a single turn, I don't need to bleed often, I need to bleed hard.
High Orun worked only via the burn option, which is not that terrible. Blood maangement can become an issue for this deck, so in theory they can be handy when needed and safely burned when they are not. Kholo works perfectly as Iniko as the best minions here are without titles.
I think I will try to add Assault Rifles, Kevlar, Ani +1 intercept retainers for now to see how this works, along with triffling with the masters a bit. I will keep you posted how this turns out.
There are some things I have tried already:
8 or so accelerators (Zhilla, more Infos) do not help that much. After I have Eze out, they become useless as I have to build up a bit. I have a tournament calibre high-cap !Malk S&B, which brings vampires non stop, Villeins and Golconda's them when needed with almost no blood costing library cards and no combat, which is finely tuned to be viable in combat-heavy metagame. This cannot be applied here, as I would need to rebuild Oruns, which burn anyways after bleeds and Exiles.
Secure Haven and Majesties are a must as it is now, first to protect against rushes and second to untap as this is a low-stealth deck. Majesties can be trimmed in favour of other types of combat defence though. I did think adding Assault Rifles and Kevlar would be good, and will try to do so and save the action with Guruhi Are The Land.
Master section does not restrict my card flow, as for a mid-game I can choose from Nana, Parthenon and Rumors to get more MPAs. The masters included can be shifted around a bit, DI, Suddens and AI are quite valuable here, as well as Perfectionist or two.
I'd disagree about the offence, this deck can easily dish out 15+ pool damage in a single turn, I don't need to bleed often, I need to bleed hard.
High Orun worked only via the burn option, which is not that terrible. Blood maangement can become an issue for this deck, so in theory they can be handy when needed and safely burned when they are not. Kholo works perfectly as Iniko as the best minions here are without titles.
I think I will try to add Assault Rifles, Kevlar, Ani +1 intercept retainers for now to see how this works, along with triffling with the masters a bit. I will keep you posted how this turns out.





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17 May 2013 05:11 #48600
by Volpenera
Giulio De Cicco
Prince of Trento - Italy
Replied by Volpenera on topic Re: Brutally Influential Eze
Where is your enkil cog? If u have many combat deck in your metagame put more secure haven. U need to see dat card early. I have a eze deck but it works better with no orun (orun mekanics need a boost i think). Sorry for myvad english
Giulio De Cicco
Prince of Trento - Italy
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