file Shadow of the Templars (!Brujah)

16 Jun 2011 02:10 #5198 by Dasein
Pretty cool deck. But get rid of the Blurs, swap them all for Pursuits, Blur is a weak card to start with and with your POT and +1 strength guys, hitting people twice for 4 should put almost all targets down, and anyone who is still up you can press with the grapple and hit them again.

Because card flow is so crucial in this deck, I would try and make room for a Dreams, Elder Library or Barrens.

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16 Jun 2011 11:44 #5209 by Demnogonis Saastuttaja
@ Exposer : The original version had 6x Sudden Reversal, but that didn't work out very well... Not sure what to do with SH though. It only protects one minion so I don't know if it's a good idea to have a specific counter to that. I don't remember a lot of the cards anymore so they don't occur to me...

@ Jussi : My experiences are pretty different, I find that I don't need to and don't want to cycle much. Could have a Heart of Cheating in maybe, I have a spare copy. Don't fear frenzy cards much, for TF I have sever lids, for Rötschreck, well, that's not that common anymore. I don't have as much experience playing !Brujah as you however, maybe I need to playtest this deck a lot more. Say, do you often run out of deck with all that cycling business?

@ Tomas : Yeah, throwing in the CEL discipline isn't that much of a problem. Maybe I could try replacing some of the minions with more Henry's and see how it goes, it would mean there's a lot more duplicates in the crypt though, and I have noticed it's easy to get out more guys when you have LB in play.

@ Suoli : Yes, in fact I took the Codex out after some games, I felt the action to equip it is wasteful and it's unpredictable if it deals any more damage than just another bleed card. I could as well be using Heart of the City (which I don't have). I find that rushing at 3 blood is pretty much perfect, obviously not against everything but generally. Have to have space for taste ;)

@ Ankha : I had a !Gangrel rush deck with that kind of a combat module, and all I can say is, well, I'm pretty happy with Torn Signpost / Immortal Grapple. The thing with Stunt Cycle vs. Thrown Sever Lid is that SC doesn't deal damage to roughly 1/3 of the vampires in the game. Animalism decks could be pain, but then again they usually don't prevent a lot. Haven had to be left out which sucks, but can't have everything... Resist is good but the thing is I haven't really seen the limitations of the combat module, instead it has consistently worked as I want. Maybe there could be more taste, then there would be less of something else though... Who's Giotto, isn't that some Baali?

@ Dasein : Yeah, Blur isn't as good as Pursuit, but it feels so powerful with those + strenght guys and TS, and it deals pretty good damage on it's own. Dunno about that really, side strikes and such would also be good... The thing with Blur is that since my goal isn't to cycle a lot, I can just grapple / blur somebody with Jaques and play TS with somebody else.

Thanks for your input, off to playing now.

:ANI: :AUS: :VIC:

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16 Jun 2011 16:07 #5222 by Jussi
Well, I do run 6 Ashurs in my deck, and it has 20+ masters anyway, so I need to be extra careful playing it. It does have tendency to run out of cards anyway, though. The deck has Richter + Jacko as superstars.

I was more or less thinking, that you need to get rid of extra Villeins, LBs and just to fix your hand when necessary. Since you can play Infernal Pursuit any time during combat, it can just cycle one card out or in case of emergency, you can cycle enough cards to face almost any opponent.

For Ankha as well: I do find Ankha's note of Sticks and Psyches very intriguing. I consider IG as defensive card as well: when you face Ivory Bow, Theft of Vitae, Breath of the Dragon, guns etc. Finnish meta is full of different vionlence ;)

!bruj! :CEL: :POT: :PRE: :cap6:
----
Banging trashcans, breaking windows
We'll wake you up tonight

We like the good time, we scream and shout
And that's what fun's about

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17 Jun 2011 08:06 - 17 Jun 2011 08:08 #5246 by Ankha

@ Ankha :
  1. I had a !Gangrel rush deck with that kind of a combat module, and all I can say is, well, I'm pretty happy with Torn Signpost / Immortal Grapple.
  2. The thing with Stunt Cycle vs. Thrown Sever Lid is that SC doesn't deal damage to roughly 1/3 of the vampires in the game. Animalism decks could be pain, but then again they usually don't prevent a lot. Haven had to be left out which sucks, but can't have everything...
  3. Resist is good but the thing is I haven't really seen the limitations of the combat module, instead it has consistently worked as I want.
  4. Maybe there could be more taste, then there would be less of something else though...
  5. Who's Giotto, isn't that some Baali?

  1. Well, it's a matter of taste and meta. I'll explain below why I prefer WWS+Psyche!
  2. I prefer to be defensive if the combat goes long range (because the deck is supposed to fight at close range), and the damage prevention of the Stunt Cycle is great. If it can do some damage also, it's perfect. Rather than being aggressive also at long range and getting my vampire torporized.
  3. Adding Resist Earth's Grasp has nothing to do with the combat module (though it is very polyvalent), but has to do with the very useful stealth it can provide on a rush or bleed.
  4. -
  5. It was a joke, relative to the deck I posted with Henry Taylor and Giotto as stars www.vekn.net/index.php/forum/7-deck-clinic/5167-doomed-henry-infinite-loop

For Ankha as well: I do find Ankha's note of Sticks and Psyches very intriguing. I consider IG as defensive card as well: when you face Ivory Bow, Theft of Vitae, Breath of the Dragon, guns etc. Finnish meta is full of different vionlence ;)

I was considering the card slot more than its effects in combat.
WWS+Pyche! uses less cards and is more efficient against combat ends because 1/ the WWS can survive multiple combat (Torn will be wasted after a S:CE) and you need to play Psyche! only when really needed. Plus, using Psyche will make the opponent play all his combat ends until he doesn't have any left. With IG, if you start to get short of them in hand , the opponent will begin to play again his combat ends that he was unable to play before.
Psyche! can also be used to counter press and also to counter a Rötschreck.
IG can negate some opponent strikes, but not many. And I like to play Fast Hands in case there's an Ivory Bow to steal.
On the downside, you can't cycle WWS as you cycle Torn, that's why I like to play both because not everyone is playing S:CE

Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 17 Jun 2011 08:08 by Ankha.

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18 Jun 2011 16:49 - 21 Jun 2011 06:30 #5321 by Jussi
Ankha (and the DS): WWS and Psyche in POT (and CEL/cel) combat is nice idea for the reasons Ankha explained - more cost efficient in the long run. It doesn't rule out TS + IG - and can be almost as devastating as TS + IG with vampires in low blood.

Here's my deck that I'll be building in the future:

Deck Name : Jacques Molay and the Templars
Author : Jussi
Description :



Crypt [13 vampires] Capacity min: 5 max: 9 average: 7.76923

5x Jacques Molay 9 CEL POT PRE obf val !Brujah:4
3x Lord Aaron Wesley 8 CEL POT PRE ani obf !Brujah:4
2x Urraca 7 ANI CEL POT pre bishop !Brujah:4
1x DeSalle 7 CEL POT PRE !Brujah:4
1x Jeremiah Noble 6 CEL POT obt pre !Brujah:3
1x Axel Von Anders 5 PRE cel obf pot !Brujah:4


Library [90 cards]

Action [11]
1x Heart of the City
5x Rumble
5x Sense Death

Action Modifier [7]
2x Hidden Lurker
4x Iron Glare
1x Mask of a Thousand Faces

Action Modifier/Combat [4]
4x Resist Earth's Grasp

Combat [45]
2x Armor of Caine's Fury
2x Disguised Weapon
2x Immortal Grapple
2x Majesty
7x Psyche!
7x Pursuit
4x Sideslip
7x Taste of Vitae
4x Thrown Sewer Lid
4x Torn Signpost
4x Weighted Walking Stick

Equipment [5]
1x Codex of the Edenic Groundskeepers
1x Guarded Rubrics
1x Ivory Bow
1x Joumlon's Axe
1x Sword of Judgment

Master [18]
2x Blood Doll
3x Dabbler
2x Dreams of the Sphinx
1x Drop Point Network
1x Giant's Blood
2x Path of Lilith, The
2x Lilith's Blessing
7x Villein


I'll be relying on Zack's rush more than anything else. I'm not a fan of Fame, it tends to be a prayer in my game style and in the end I'll be winning games by destroying every vampire other than just making pool damage. <== That means, when there are two or three players left in the table.

!bruj! :CEL: :POT: :PRE: :cap6:
----
Banging trashcans, breaking windows
We'll wake you up tonight

We like the good time, we scream and shout
And that's what fun's about
Last edit: 21 Jun 2011 06:30 by Jussi.

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20 Jun 2011 14:48 - 20 Jun 2011 15:34 #5368 by Ankha
I would have done this:

Deck Name : Shadow of the Templars (!Brujah)
Author : Ankha
Description :

Crypt [12 vampires] Capacity min: 6 max: 9 average: 7.5
4x Jacques Molay (9) :CEL: :POT: :PRE: :obf: :val: Brujah antitribu (group 4)
1x Count Germaine (8) :CEL: :FOR: :POT: :PRE: :obf: Brujah (group 4)
1x Jack Drake (8) :CEL: :POT: :pre: :tha: Brujah (group 4)
1x DeSalle (7) :CEL: :POT: :PRE: Brujah antitribu (group 4)
1x Urraca (7) :ANI: :CEL: :POT: :pre: bishop Brujah antitribu (group 4)
1x Jeremiah Noble (6) :CEL: :POT: :obt: :pre: Brujah antitribu (group 3)
1x Pug Jackson (6) :CEL: :POT: :for: :pre: primogen Brujah (group 3)
1x Shawnda Dorrit (6) :CEL: :obt: :pot: :pre: priscus Brujah antitribu (group 4)
1x Tomaine (6) :CEL: :POT: :PRE: primogen Brujah (group 4)


Library [90 cards]

Action [18]
2x Big Game
8x Bum's Rush
8x Public Trust

Action Modifier/Combat [4]
4x Resist Earth's Grasp

Combat [47]
3x Burning Wrath
2x Fast Hands
9x Psyche!
9x Pursuit
4x Stunt Cycle
3x Stutter-Step
9x Taste of Vitae
2x Torn Signpost
6x Weighted Walking Stick

Master [21]
2x Dreams of the Sphinx
2x Fame
1x Gang Territory
1x Giant's Blood
2x Haven Uncovered
1x Lilith's Blessing
1x Pentex(TM) Subversion
1x Powerbase: Montreal
8x Villein
2x Wider View

Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 20 Jun 2011 15:34 by Ankha.

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