file Synner-G Toolbox

14 Dec 2013 19:11 - 15 Dec 2013 23:48 #57731 by KoKo
Synner-G Toolbox was created by KoKo
Toolbox deck featuring Synner-G.

How does is it intend to oust?
Bleeding with equipment/Heidelberg sharing. FAME!

How does it intend to survive?
Fair amount of intercept with Abbot/Marked Territory, Alex Camille and reaction package.

Average turn?
Equip with Synner-G, untap, bleed. Bleed with Luke Fellows, untap,defend.

Other notes:
While not the most OMG combat package, celeri-sticks is relevant in the mid to late game. I should probably be running a few Target Vitals with the Goggles, but I feel that the library should remain at 70. In the meantime, LG are used to close distance or man long whenever needed.

The stealth package is quite versatile acting as combat, bleed boost, and untap as well. It's a !Grel deck so junk en masse but I do like the new additions in DM as I feel they add to the clans versatility. Looking at the list, it can do an awful lot for such a small 70-card package. It is, of course, lacking harder oust capabilities but what can you do?

Anarch bleed Version.

Crypt:
4x Anarch Convert
2x Synner-G
1x Luke Fellows
1x Lubomira
2x Alex Camille
1x Jeffrey Mullins
1x Leo Washington

Library (70 cards)
==================

Action Modifier/Combat (15 cards)
5x Lost in Crowds
3x Faceless Night
2x Monkey Wrench
3x Instantaneous Transformation
2x Swallowed by the Night

Action (10 cards)
6x Keystone Kine
4x Marked Territory

Retainers (4)
1x Tasha Morgan
1x J.S. Simmons, Esq.
2x Robert Carter

Equipment (4 cards)
1x Phased Motion Detector
3x Camera Phone

Reaction (17 cards)
3x On the Qui Vive
2x Forced Awakening
3x Wake with Evening's Freshness
5x Eyes of the Beast
4x Sonar

Master (9 cards)
1x Anarch Railroad
1x Twisted Forest
2x Club Illusion
3x Heidelberg Castle, Germany
2x Dreams of the Sphinx

Combat (11 cards)
2x Claws of the Dead
9x Earth Meld


Sabbat toolbox version:

Warning: Spoiler!
Last edit: 15 Dec 2013 23:48 by KoKo.

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14 Dec 2013 19:31 #57732 by kombainas
Replied by kombainas on topic Re: Synner-G Toolbox
You might want to consider adding +1 bleed retainers, since they can be moved around and you would have more bang for buck, when you go for the oust.

!malk! :OBF: :DEM: :cel: :cap6: Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.

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14 Dec 2013 20:42 - 14 Dec 2013 20:47 #57738 by Pendargon
Replied by Pendargon on topic Re: Synner-G Toolbox
Twisted forest? perma-stealth always nice...

i would also toss in some aggro-hands, keep em guessing. And would ditch a couple of blurs for pursuits.

:QUI: :POT: :OBE: :CEL: :OBF: :tore: :assa:
Last edit: 14 Dec 2013 20:47 by Pendargon.

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14 Dec 2013 21:56 - 14 Dec 2013 21:57 #57740 by brandonsantacruz
I like the deck! I would make a couple of minor changes:

-1 hunting ground
+1 perfectionist
(the blood without the pool cost)

-3 sidestrike
+3 form of mist (dodge or continue as if unblocked.

-1 light intensifying goggles
+1 delaying tactics (you really need more of these, but if you are committed to 70 cards then 1-2 will have to suffice)

If I were to add more cards, I would put in Smiling Jack for sure. Make them come at you and beat them down, hastening their demise....

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/
Last edit: 14 Dec 2013 21:57 by brandonsantacruz.

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15 Dec 2013 16:31 #57750 by KoKo
Replied by KoKo on topic Re: Synner-G Toolbox
Thanks for the suggestions. Looking forward to trying it out. I think that 20 red cards may be a tad too much. I could cut it down a bit to add the much needed bleed retainers. As a tooldbox it looks like it's spread a little thin in all areas so a slight focus on bleeding will most likely be a good thing. I might cut combat down to 12-15 cards and up retainers and possible consider Pentex Loves you!

An other option is to use the slots for Monkeywrench by simply sliding some Converts into the crypt. Keystone suddenly becomes available and will be required to a certain extent for better blood management. ANARCH version will be posted above in a few.

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15 Dec 2013 21:21 #57753 by Haze
Replied by Haze on topic Re: Synner-G Toolbox
I like the combat and intercept package, I want to try that.

but I don't think the Anarch tech is giving much. keystone kine is basically the same as Forgery and can't be used with Camera Phone. I think Laptops + Flurry of Action is so much stronger. Monkey Wrench is a good card, but when you're building up multiple +bleed permanents, it's unnecessary and expensive. so becoming Anarch gives you nothing you couldn't already do.

one trick I've tried with !gangrel is Festivo Dello Estinto to fill up blood, it's surprisingly good. they have plenty of stealth to get the hunts through, but usually players would rather not get into combat with them anyway. just a suggestion.

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