Muaziz the Trujah
11 Apr 2014 12:54 #60882
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Muaziz the Trujah
You run all 3 "only agg matters" wraith allies and 0 talbots chainsaw. Is this deliberate?
Also, felix isnt great, hitop > ohoya, and who are you feeding to warghoul?
I get and approve of the basic theory, however, as someone who has ran "every ally who rushes plus mata hari, mass reality and foldable machine gun" decks, some allies arent worth the trouble. Im not fond of some, really dig others. A big ommission i see is Rock Cat. Its great. Walks with might isnt as good as many other allies, and i dont even look at him outside hellhond wall or cry wolf decks (or abomination fodder in cry wolf, but ive never tried it in jacob tunnel runners)
But you dont run tunnel runners either, and they are solid.
I like the idea, let us know how it runs. Ive wanted to do a "gwydd shits werewolves" SH deck since SH was printed,but own 0.
Also, felix isnt great, hitop > ohoya, and who are you feeding to warghoul?
I get and approve of the basic theory, however, as someone who has ran "every ally who rushes plus mata hari, mass reality and foldable machine gun" decks, some allies arent worth the trouble. Im not fond of some, really dig others. A big ommission i see is Rock Cat. Its great. Walks with might isnt as good as many other allies, and i dont even look at him outside hellhond wall or cry wolf decks (or abomination fodder in cry wolf, but ive never tried it in jacob tunnel runners)
But you dont run tunnel runners either, and they are solid.
I like the idea, let us know how it runs. Ive wanted to do a "gwydd shits werewolves" SH deck since SH was printed,but own 0.
The following user(s) said Thank You: Ke.
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12 Apr 2014 04:05 #60898
by Ke.
Replied by Ke. on topic Re: Muaziz the Trujah
Below is the modified version based on peoples feedback. I've played it once and it flowed very well with good table control. Essentially discard any allies you can't play and when possible recruit allies normally when you meet the requirements (potentially 7 / 13 allies). Abductor was a brilliant addition and allowed for the larger allies like the Remnant.
Reduced the ally count and refocused the allies, increased the freak drive count and removed the Vial of Elder Vitae as there's no need to play a superior Summon History. Added Aranthebes for an effective 3 int and Talbots Chainsaw. Talbots Chainsaw is a brilliant addition, it worked really well and can't believe I missed it first time round — such fun.
Deck Name : Muaziz the Trujah
Author : Ke @ vtes-consumed.blogspot.com
Description :
Bring out Muaziz and start flooding the ready region with allies. A first turn Ossian + Trap is ideal.
Crypt [12 vampires] Capacity min: 2 max: 7 average: 4.25
5x Muaziz, Archon of Ulugh Beg (7)
Tremere (group 2)
2x Marciana Giovanni, Investigator (2)
Giovanni (group 2)
1x Blythe Candeleria (3)
Tremere (group 2)
1x Jing Wei (3)
Tremere (group 1)
1x Mustafa Rahman (2)
Tremere (group 2)
1x Paul DiCarlo, The Alpha (2)
Giovanni (group 2)
1x Roreca Quaid (2)
Tremere (group 1)
Library [68 cards]
Action [18]
2x Abactor
1x Aranthebes, The Immortal
6x Magic of the Smith
2x Sudario Refraction
7x Summon History
Action Modifier [16]
12x Freak Drive
4x Mirror Walk
Ally [13]
1x Carlton Van Wyk (Hunter)
1x Gregory Winter
1x High Top
1x Impundulu
1x Muddled Vampire Hunter
1x Mylan Horseed (Goblin)
1x Nephren-Ka
1x Ossian
1x Ponticulus
1x Remnant of the Endless Storm
1x Rock Cat
1x Tye Cooper
1x Veneficti (Mage)
Combat [4]
4x Trap
Equipment [5]
1x Aaron's Feeding Razor
1x Amulet of Temporal Perception
1x Ankara Citadel, Turkey, The
1x Heart of Nizchetus
1x Talbot's Chainsaw
Event [1]
1x Unmasking, The
Master [8]
6x Agent of Power
1x Perfectionist
1x Wider View
Reaction [2]
2x Deflection
Retainer [1]
1x Infernal Familiar
Crafted with : Anarch Revolt Deck Builder. [Sat Apr 12 17:58:20 2014]
Reduced the ally count and refocused the allies, increased the freak drive count and removed the Vial of Elder Vitae as there's no need to play a superior Summon History. Added Aranthebes for an effective 3 int and Talbots Chainsaw. Talbots Chainsaw is a brilliant addition, it worked really well and can't believe I missed it first time round — such fun.
Deck Name : Muaziz the Trujah
Author : Ke @ vtes-consumed.blogspot.com
Description :
Bring out Muaziz and start flooding the ready region with allies. A first turn Ossian + Trap is ideal.
Crypt [12 vampires] Capacity min: 2 max: 7 average: 4.25
5x Muaziz, Archon of Ulugh Beg (7)




2x Marciana Giovanni, Investigator (2)

1x Blythe Candeleria (3)


1x Jing Wei (3)


1x Mustafa Rahman (2)

1x Paul DiCarlo, The Alpha (2)

1x Roreca Quaid (2)

Library [68 cards]
Action [18]
2x Abactor
1x Aranthebes, The Immortal
6x Magic of the Smith
2x Sudario Refraction
7x Summon History
Action Modifier [16]
12x Freak Drive
4x Mirror Walk
Ally [13]
1x Carlton Van Wyk (Hunter)
1x Gregory Winter
1x High Top
1x Impundulu
1x Muddled Vampire Hunter
1x Mylan Horseed (Goblin)
1x Nephren-Ka
1x Ossian
1x Ponticulus
1x Remnant of the Endless Storm
1x Rock Cat
1x Tye Cooper
1x Veneficti (Mage)
Combat [4]
4x Trap
Equipment [5]
1x Aaron's Feeding Razor
1x Amulet of Temporal Perception
1x Ankara Citadel, Turkey, The
1x Heart of Nizchetus
1x Talbot's Chainsaw
Event [1]
1x Unmasking, The
Master [8]
6x Agent of Power
1x Perfectionist
1x Wider View
Reaction [2]
2x Deflection
Retainer [1]
1x Infernal Familiar
Crafted with : Anarch Revolt Deck Builder. [Sat Apr 12 17:58:20 2014]
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12 Apr 2014 14:27 #60910
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Muaziz the Trujah
Looks great. No improvements i can see,
But for fun, i see 6 agent of power, and alot of supporting chumps. Possibly one or more of:
Anima gathering to make a weenie give muaziz or an ally intercept
Pressing flesh/putresxent servitude to pull an ally from ashheap( PF they can freak drive i suppose)
And/or
Taking the skin miniom for muaziz. Eat someone, take skin, bleed, untap blees again.
But for fun, i see 6 agent of power, and alot of supporting chumps. Possibly one or more of:
Anima gathering to make a weenie give muaziz or an ally intercept
Pressing flesh/putresxent servitude to pull an ally from ashheap( PF they can freak drive i suppose)
And/or
Taking the skin miniom for muaziz. Eat someone, take skin, bleed, untap blees again.
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13 Apr 2014 01:21 #60924
by Ke.
Replied by Ke. on topic Re: Muaziz the Trujah
Added 1x copy of Fidus to the deck:
Fidus, The Shrunken Beast
Clan: Gargoyle (group 2)
Capacity: 4
Disciplines: for tha vis
Camarilla Tremere Slave: Fidus gets +1 stealth on undirected actions. -1 strength. Flight
A second minion who can Summon History at an inherit stealth (and magic, mirror walk or freak drive).
Fidus, The Shrunken Beast
Clan: Gargoyle (group 2)
Capacity: 4
Disciplines: for tha vis
Camarilla Tremere Slave: Fidus gets +1 stealth on undirected actions. -1 strength. Flight
A second minion who can Summon History at an inherit stealth (and magic, mirror walk or freak drive).
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13 Apr 2014 02:10 #60926
by ReverendRevolver
(Or recruit Rock Cat
)
Replied by ReverendRevolver on topic Re: Muaziz the Trujah
Added 1x copy of Fidus to the deck:
Fidus, The Shrunken Beast
Clan: Gargoyle (group 2)
Capacity: 4
Disciplines: for tha vis
Camarilla Tremere Slave: Fidus gets +1 stealth on undirected actions. -1 strength. Flight
A second minion who can Summon History at an inherit stealth (and magic, mirror walk or freak drive).
(Or recruit Rock Cat

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13 Apr 2014 13:28 #60939
by delangen
Replied by delangen on topic Re: Muaziz the Trujah
lots of room for more masters 6/8 are trifles..plus needs a few (sprinkling) non discipline actions/mods or combat that all those tons of allies can do.. on the que vie to untap an ally mayhaps too... in my experience ossian is almost always stolen somehow need to be able to prevent that... DI, intercept or steal him (or other allies) back somehow
enjoy
enjoy





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