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Card idea: Trophy: Armor of Goliath and Trophy: Ainkurn Sword
20 Sep 2011 07:27 #10584
by Ankha
Replied by Ankha on topic Re: Card idea: Trophy: Armor of Goliath and Trophy: Ainkurn Sword
Well, it mustn't be too strong neither

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20 Sep 2011 10:06 - 20 Sep 2011 10:06 #10604
by Boris The Blade
Replied by Boris The Blade on topic Re: Card idea: Trophy: Armor of Goliath and Trophy: Ainkurn Sword
It's a trophy, that makes it weak by default

Last edit: 20 Sep 2011 10:06 by Boris The Blade.
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20 Sep 2011 11:46 #10620
by Suoli
Replied by Suoli on topic Re: Card idea: Trophy: Armor of Goliath and Trophy: Ainkurn Sword
I'm not sure I like the idea of physical trophies as opposed to the established theme of abstract trophies like wealth, respect or protection.
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20 Sep 2011 13:33 #10628
by Ankha
Replied by Ankha on topic Re: Card idea: Trophy: Armor of Goliath and Trophy: Ainkurn Sword
Why? Is that just a feeling, or is there something wrong with the background or the game mechanics?I'm not sure I like the idea of physical trophies as opposed to the established theme of abstract trophies like wealth, respect or protection.
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20 Sep 2011 13:49 - 20 Sep 2011 13:50 #10629
by Boris The Blade
Replied by Boris The Blade on topic Re: Card idea: Trophy: Armor of Goliath and Trophy: Ainkurn Sword
It makes them vulnerable to stealing and destroying effects at least. To avoid it, Trophy: Hunting Ground is not a location.
Last edit: 20 Sep 2011 13:50 by Boris The Blade.
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20 Sep 2011 14:23 #10631
by Suoli
It's a flavor thing. Trophy: Big Favor feels more plausible than Trophy: Magical Sword in the modern day setting. Sure, Magical Swords would still exist but I imagine they would have much less practical value for the average vampire when power is defined as political clout and assets, not raw strength. Of course, the background is open to interpretation so feel free to disagree.
Replied by Suoli on topic Re: Card idea: Trophy: Armor of Goliath and Trophy: Ainkurn Sword
Why? Is that just a feeling, or is there something wrong with the background or the game mechanics?I'm not sure I like the idea of physical trophies as opposed to the established theme of abstract trophies like wealth, respect or protection.
It's a flavor thing. Trophy: Big Favor feels more plausible than Trophy: Magical Sword in the modern day setting. Sure, Magical Swords would still exist but I imagine they would have much less practical value for the average vampire when power is defined as political clout and assets, not raw strength. Of course, the background is open to interpretation so feel free to disagree.
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