Card ideas
01 Oct 2011 15:58 - 01 Oct 2011 16:54 #11290
by munnen
Card ideas was created by munnen
I´ve been following some of the discussions concerning a new sabbat "expansion" and wanted to participate in the creation of cards by this little card. I haven´t seen all new ideas from people of this forum so maybe this idea have already been made.
Anyhow, lets see how you welcome this:
Chain of Violence:action:
1:blood:
usable by a sabbat vampire
do not replace until after combat(s)
enter combat with an ally or younger vampire as a
action.
At the end of combat, if the opposing minion is not ready, this vampire may burn one blood to enter combat with another minion controlled by the same methusela. This is not considered a
action and in the resulting combat the opposing minion is considered acting.
So, what say you, too strong/weak?
Another:
Brute
Master:archetype
Put this card on a sabbat vampire you control. If minions opposing this vampire in combat is sent to torpor or is burned, this vampire gains two blood from the blood bank. A vampire may only have one archetype
Anyhow, lets see how you welcome this:
Chain of Violence:action:
1:blood:
usable by a sabbat vampire
do not replace until after combat(s)
enter combat with an ally or younger vampire as a

At the end of combat, if the opposing minion is not ready, this vampire may burn one blood to enter combat with another minion controlled by the same methusela. This is not considered a

So, what say you, too strong/weak?
Another:
Brute
Master:archetype
Put this card on a sabbat vampire you control. If minions opposing this vampire in combat is sent to torpor or is burned, this vampire gains two blood from the blood bank. A vampire may only have one archetype
Last edit: 01 Oct 2011 16:54 by munnen.
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01 Oct 2011 16:45 - 01 Oct 2011 16:48 #11291
by Surreal
Replied by Surreal on topic Re: Card idea: Violent notion
Looks interesting and potentially strong. But wouldn't play it because of "ally or younger vampire" clause so I would remove it. I want my rush cards to hit every threat. I would change second combat to require tapped ally or younger vampire (or vampire with 3 blood or lower). First rush could also work against tapped minions only.
Last edit: 01 Oct 2011 16:48 by Surreal.
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01 Oct 2011 16:56 #11293
by er-principe
Emiliano
vekn.net administrators staff
Replied by er-principe on topic Re: Card ideas
Topic moved in the right section

Emiliano
vekn.net administrators staff
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01 Oct 2011 17:06 #11295
by Suoli
The effect is strong enough to warrant stealth cards in a rush deck, which leads to interesting deck design dilemmas. I like this card a lot, on many different levels.
A strictly better Sociopath in every way. Powered up versions of old cards have traditionally been designed with at least a token disadvantage.
Replied by Suoli on topic Re: Card ideas
I´ve been following some of the discussions concerning a new sabbat "expansion" and wanted to participate in the creation of cards by this little card. I haven´t seen all new ideas from people of this forum so maybe this idea have already been made.
Anyhow, lets see how you welcome this:
Chain of Violence:action:
1:blood:
usable by a sabbat vampire
do not replace until after combat(s)
enter combat with an ally or younger vampire as aaction.
At the end of combat, if the opposing minion is not ready, this vampire may burn one blood to enter combat with another minion controlled by the same methusela. This is not considered aaction and in the resulting combat the opposing minion is considered acting.
So, what say you, too strong/weak?
The effect is strong enough to warrant stealth cards in a rush deck, which leads to interesting deck design dilemmas. I like this card a lot, on many different levels.
Another:
Brute
Master:archetype
Put this card on a sabbat vampire you control. If minions opposing this vampire in combat is sent to torpor or is burned, this vampire gains two blood from the blood bank. A vampire may only have one archetype
A strictly better Sociopath in every way. Powered up versions of old cards have traditionally been designed with at least a token disadvantage.
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02 Oct 2011 07:34 #11306
by Joscha
I find Chain of Violence very, probably too strong. Enter combat with two opposing minions with just one action is superb. Though on the other hand you have three requirements: your minion has to be older, has to be sabbat and you cannot redraw instantly. And it costs a blood. Hm. What if the second minion has to be younger too? That would level it even more and benefits older vampires more. It is hard to build a rushdeck with big caps anyway.
Baron of Frankfurt
Replied by Joscha on topic Re: Card ideas
The disadvantage is that you can play it only on a sabbat vampire.
Brute
Master:archetype
Put this card on a sabbat vampire you control. If minions opposing this vampire in combat is sent to torpor or is burned, this vampire gains two blood from the blood bank. A vampire may only have one archetype
A strictly better Sociopath in every way. Powered up versions of old cards have traditionally been designed with at least a token disadvantage.
I find Chain of Violence very, probably too strong. Enter combat with two opposing minions with just one action is superb. Though on the other hand you have three requirements: your minion has to be older, has to be sabbat and you cannot redraw instantly. And it costs a blood. Hm. What if the second minion has to be younger too? That would level it even more and benefits older vampires more. It is hard to build a rushdeck with big caps anyway.
Baron of Frankfurt
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02 Oct 2011 07:47 #11307
by Boris The Blade
Replied by Boris The Blade on topic Re: Card ideas
Same as Sociopath, and I don't think it needs fixing.The disadvantage is that you can play it only on a sabbat vampire.
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