file Fortitude reaction card

18 Oct 2011 03:24 - 18 Oct 2011 03:41 #12192 by jtroyve
Replied by jtroyve on topic Re: Fortitude reaction card
Good points all.

i realized that there are masters that do "almost" exactly what "Take the Fall" would do.

but isn't potence and celerity full of cards doing almost the same thing (punch for more than 1/ maneuver or additional strike or both), but with subtly different effects? also the different wakes/forceds.

the problem with AI, is that we still lose an outright 3 pool. and with Villein, timing would be an issue, as you can only do it on your own turn.

with take the fall, we could probably buy some time, especially if we have big caps, to take a few damage initially, and then beat the crap out of the bleeder on the next turn.

and yes, in the end game, id rather throw my vampire in front of a truck, rather than accept a big bleed..


-edit-
we can also put in "reduce the bleed by x+1, where x is the damage taken.." to make it worthwhile.
Last edit: 18 Oct 2011 03:41 by jtroyve.

Please Log in or Create an account to join the conversation.

More
18 Oct 2011 06:30 #12197 by Klaital
Replied by Klaital on topic Re: Fortitude reaction card
I don't really see why fortitude would need more defense. Pretty much every clan that has fortitude has good enough defenses from their other discplines/clan cards already. Lets take a look...

Akunanse: Intercept from Animalism
Blood Brothers: Bloat with Sanguinus
Daughters of Cacophony: Bloat from votes and Presence
Gangrel: Intercept from Animalism
Gargoyles: Intercept from clan cards and Visceratika, bleed reduction from Visceratika, usually played with tremere who have bounce from Dominate.
Harbingers: Intercept and bounce from Auspex
Ravnos: Intercept from Animalism and Chimerstry
Salubri: Intercept and bounce from Auspex, bloat from Obeah (namely renewed vigor + villeins)
!Salubri: Intercept and bounce from Auspex
Samedi: Bloat from clan cards (Little Mountain Cemetery and Off-Kilter)
Ventrue: Bloat from votes and Presence, bounce from Dominate.
!Ventrue: Bounce and intercept from Auspex, bounce from Dominate.

Did I forget anything? As you see, every clan with fortitude has defensive options, not everyone needs the exact same ones.
The following user(s) said Thank You: Dorrinal

Please Log in or Create an account to join the conversation.

More
18 Oct 2011 07:19 #12203 by Juggernaut1981
@Direwolf
Then based on pure consistency, statistics and efficiency... I return to my previous comment of expecting to see almost every deck of his to be something like:

Powerbleed
Malk 94 or :DEM::OBF: Bleed
Weenie :DOM:

Since those have, over the course of the game and with the generally accepted 'top of the curve status of Dominate' to be the most efficient decks. If efficiency is the primary goal, then those are basically the only decks really worth playing.


This is not my own playstyle, and while I understand "efficient play" and can think that way... I find it dull and boring.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

Please Log in or Create an account to join the conversation.

More
18 Oct 2011 07:41 #12204 by henrik
Replied by henrik on topic Re: Fortitude reaction card

I don't really see why fortitude would need more defense. Pretty much every clan that has fortitude has good enough defenses from their other discplines/clan cards already. Lets take a look...

Akunanse: Intercept from Animalism
Blood Brothers: Bloat with Sanguinus
Daughters of Cacophony: Bloat from votes and Presence
Gangrel: Intercept from Animalism
Gargoyles: Intercept from clan cards and Visceratika, bleed reduction from Visceratika, usually played with tremere who have bounce from Dominate.
Harbingers: Intercept and bounce from Auspex
Ravnos: Intercept from Animalism and Chimerstry
Salubri: Intercept and bounce from Auspex, bloat from Obeah (namely renewed vigor + villeins)
!Salubri: Intercept and bounce from Auspex
Samedi: Bloat from clan cards (Little Mountain Cemetery and Off-Kilter)
Ventrue: Bloat from votes and Presence, bounce from Dominate.
!Ventrue: Bounce and intercept from Auspex, bounce from Dominate.

Did I forget anything? As you see, every clan with fortitude has defensive options, not everyone needs the exact same ones.


I think you forgot that the suggested card is a discipline card and not a clan card.
And with the logic you seem to suggest here no new cards should be made at all, I'd say that isn't the best way to look at things.

Please Log in or Create an account to join the conversation.

More
18 Oct 2011 09:52 #12205 by Ashur
Replied by Ashur on topic Re: Fortitude reaction card

My point is, cards that are not as strong as Deflection are not "good enough."

I´m not sure I get what you mean, but if i´m only judging by the words, I might actually agree. Deflection is an insanely good card off course, because it is both defense and offense.

That, and Govern, is why like 80 % of all decks I play have Dominate.

The bleed defense card you talk about need to be at least somewhere near Deflection in power. Ie, the card should do something more than just defense. Example:

Turning the Momentum
Reaction
Cost 1 blood
for: Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire.
FOR: Only usable when you are being bled, after blocks are declined. Reduce a bleed against you by 2. Move 2 blood from the blood bank to a younger vampire in your uncontrolled region. Tap this reacting vampire.

Note: The card above is just an example from the top of my head, of a card that is both defensive and offensive. It has not been playtested :)

"My strategy? Luck is my strategy, of course."

Please Log in or Create an account to join the conversation.

More
18 Oct 2011 10:49 - 18 Oct 2011 10:50 #12206 by Surreal
Replied by Surreal on topic Re: Fortitude reaction card

@Direwolf
Then based on pure consistency, statistics and efficiency... I return to my previous comment of expecting to see almost every deck of his to be something like:

Powerbleed
Malk 94 or :DEM::OBF: Bleed
Weenie :DOM:

Since those have, over the course of the game and with the generally accepted 'top of the curve status of Dominate' to be the most efficient decks. If efficiency is the primary goal, then those are basically the only decks really worth playing.


This is not my own playstyle, and while I understand "efficient play" and can think that way... I find it dull and boring.



I think this discussion is about tournament "efficent play" and making other decks than AUS/dom survive fast bleed decks. Playstyle in tournaments should be about "efficent play". I don't even find those example decks very good (:DEM: Bleed is exception). Planned fortitude reaction is trying to make fast auto-mode all eggs in one basket style bleed deck weaker.

Card balance planning should be about tournament play b/c that metagame is known. There should be also cool casual cards which offers fun different strategies (like Shatter the Gate or Summon History). But I find cards like Steadfastness waste. Those cards doesn't offer anything new to casual or efficent to tournament play. There are just so much many cards to fill the deck with.

I agree that fortitude or obfuscate needs something to survive early game fast bleeds. I am just not so big fan of reduce as defense. It just stalls the game. Bouncing, blocking or damage makes the game go forward. I also think that Örebro gang has very much experience so they know how the "efficent play" works and how to make metagame more diverse.
Last edit: 18 Oct 2011 10:50 by Surreal.

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.091 seconds
Powered by Kunena Forum