Card Idea - Ghouled Dog
26 Jan 2012 09:17 #21731
by Juggernaut1981
Press, or burn 1 blood to maneuver
Burn 1 blood to maneuver and gain a press", ditto for the rest of them. If you were going to use IR Goggles (or Saturday Night Special) it would again require a "Burn 1 blood to" on the card.
It would be hard to stack too many of them, partly due to cost (and
aren't known for their high bloat mechanics) but also because they don't multiact.
@Pullen: 1) It comes with +1 stealth. 2) It punishes others for running, rather than making you run better.
@Ohlmann: Yeah I can probably edit that in.
@Alek: Yes, but now you can run this using a lot more
and
and worry less about having to run two combat disciplines. It also makes a number of the common combat defences (i.e. Guns) less effective since they will lose blood to run to long, are likely to take an aggravated strike at close AND you will have a press to continue the combat and if they don't have a second maneuver, take an aggravated strike.




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Card Idea - Ghouled Dog
@CryWolf: It basically adds "Burn 1 blood to" to the text of any card played/used by the opposing vampire that provides a maneuver. So if the opponent played Flash it is as if the card read "Re-reading the card text, what do you mean by:
A. Opposing minion burns blood, then plays a maneuver (e.g. Flash)Minions opposing the Gangrel Antitribu with this retainer must burn 1 blood to maneuver to long range.
B. Opposing minion burns a blood TO maneuver
Looking forward to your inputs on this matter.


It would be hard to stack too many of them, partly due to cost (and

@Pullen: 1) It comes with +1 stealth. 2) It punishes others for running, rather than making you run better.
@Ohlmann: Yeah I can probably edit that in.
@Alek: Yes, but now you can run this using a lot more







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26 Jan 2012 11:56 - 26 Jan 2012 11:57 #21734
by jamesatzephyr
Replied by jamesatzephyr on topic Re: Card Idea - Ghouled Dog
I'd be tempted to make it damage, rather than burn blood, so that Taste of Vitae might be a little more usable. But since damage is obviously a little more powerful than burn blood, I might reverse the operation slightly. So maybe something like:
Like Alek, I'm a little unconvinced by the press. I mean, it's usable and it's not harmful but it seems a bit unconvincing.
As I recall, physical disciplines (Cel, Pot, For) can all be passed on to the ghoul - Potence being the most common. At which point... could we perhaps go for something like:
If this Gangrel Antitribu [ROAR] maneuvers to close range, the opposing minion takes one damage.
Like Alek, I'm a little unconvinced by the press. I mean, it's usable and it's not harmful but it seems a bit unconvincing.
As I recall, physical disciplines (Cel, Pot, For) can all be passed on to the ghoul - Potence being the most common. At which point... could we perhaps go for something like:
If this Gangrel Antitribu [ROAR] maneuvers to close range, the opposing minion takes one damage. If this Gangrel Antitribu has Celerity [BOLT] and the opposing minion chooses a Dodge or Combat Ends strike, the opposing minion takes one damage at the start of Strike Resolution (before combat ends, if it is going to).
Last edit: 26 Jan 2012 11:57 by jamesatzephyr.
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26 Jan 2012 12:17 #21736
by alek
Replied by alek on topic Re: Card Idea - Ghouled Dog
to make it good I would do this like this:
Opposing minion takes two damage during strike resolution if the range is close.
Minion can have only one Ghouled Dog.
Like this you will make it better/ comparable to murder of crows (which requires animalism so it's easier to meet requirements) and it fits theme nicely (attacking in dark alleys, good synergy with cel/obf which gives a lot of maneuvers in case opponent tries to get to long range
Opposing minion takes two damage during strike resolution if the range is close.
Minion can have only one Ghouled Dog.
Like this you will make it better/ comparable to murder of crows (which requires animalism so it's easier to meet requirements) and it fits theme nicely (attacking in dark alleys, good synergy with cel/obf which gives a lot of maneuvers in case opponent tries to get to long range
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26 Jan 2012 12:32 #21737
by jamesatzephyr
Elephant Guardian is similar - 1 blood, 3 life, only works when not acting.
Replied by jamesatzephyr on topic Re: Card Idea - Ghouled Dog
Opposing minion takes two damage during strike resolution if the range is close.
Minion can have only one Ghouled Dog.
Elephant Guardian is similar - 1 blood, 3 life, only works when not acting.
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26 Jan 2012 12:36 #21738
by Ohlmann
Replied by Ohlmann on topic Re: Card Idea - Ghouled Dog
Admitely, I would better see a variant of the stray dog - like for one/two pool a 1-force, 2-life ally that tap for +1 intercept to an animal or !gangrel, and burn a life to restart a combat between a !gangrel and someone.
More defense for gangrel, and a on-table psyche! to make sur it is useful.
More defense for gangrel, and a on-table psyche! to make sur it is useful.
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26 Jan 2012 15:27 - 26 Jan 2012 15:30 #21741
by Surreal
Replied by Surreal on topic Re: Card Idea - Ghouled Dog
I don't see
needing card that only helps combat which costs an action and especially pool. I feel those cards
needs the least + there's already Shadow of the Beast. Best combat with
I have seen is with sticks or guns (or both) with lots of psyches, pursuits, tastes and some melds/mists + couple claws.
There should be some pool damage card with
or
with power level of Loss.
I would add some defensive ability for that retainer and lose the press. Something like:
Ghouled Dog
Retainer
1 blood
Requires
Animal 2 life.
You may tap this retainer before range is determined to make minions opposing vampire with this retainer to pay 1 extra blood or life to use maneuver, dodge or strike: combat ends. You may tap this retainer and burn one life from this retainer to inflict one damage to minion after succesful d-action against you. Minion may have only one Ghouled Dog.
Dodge or maneuver part can be removed if too strong. Also tapping could require to discard celerity card or something. Also that inflict damage part should be only one Dog can use it per d-action. Also Animal is better to make it combo some animalism cards.



There should be some pool damage card with




I would add some defensive ability for that retainer and lose the press. Something like:
Ghouled Dog
Retainer
1 blood
Requires

Animal 2 life.
You may tap this retainer before range is determined to make minions opposing vampire with this retainer to pay 1 extra blood or life to use maneuver, dodge or strike: combat ends. You may tap this retainer and burn one life from this retainer to inflict one damage to minion after succesful d-action against you. Minion may have only one Ghouled Dog.
Dodge or maneuver part can be removed if too strong. Also tapping could require to discard celerity card or something. Also that inflict damage part should be only one Dog can use it per d-action. Also Animal is better to make it combo some animalism cards.
Last edit: 26 Jan 2012 15:30 by Surreal.
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