Card Idea: Protection of the Pack
19 Feb 2012 21:11 #23537
by Klaital
Card Idea: Protection of the Pack was created by Klaital
Well I am sure most people can agree that !gangrel is one of the clans that most needs help, and they have sort of a diablerie theme going, so I thought about a card that would help them in making that a bit more reliable and efficient.
Protection of the Pack
Clan: Gangrel Antitribu
Unique Master
Cost: 2 Pool
Put this card in play. All bloodhunts called against Gangrel Antitribu receive X votes against, where X is the number of ready Gangrel Antitribu. You may tap this card when a Gangrel antitribu you control burns a minion to gain 1 pool.
Protection of the Pack
Clan: Gangrel Antitribu
Unique Master
Cost: 2 Pool
Put this card in play. All bloodhunts called against Gangrel Antitribu receive X votes against, where X is the number of ready Gangrel Antitribu. You may tap this card when a Gangrel antitribu you control burns a minion to gain 1 pool.
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19 Feb 2012 21:18 #23538
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Card Idea: Protection of the Pack
I'd make it closer to a "Redeem the Lost Soul" effect.
Protection of the Pack

Unique Master.
2 pool
Put this card in play. During bloodhunts called on a Gangrel Antitribu
, you gain X votes, where X is the number of Gangrel Antitribu
you control. You may tap this card after a successful diablerie by one of your Gangrel Antitribu
to gain pool equal to half the capacity of the diablerised vampire.
Protection of the Pack

Unique Master.
2 pool

Put this card in play. During bloodhunts called on a Gangrel Antitribu








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19 Feb 2012 23:41 - 19 Feb 2012 23:50 #23570
by Boris The Blade
Replied by Boris The Blade on topic Re: Card Idea: Protection of the Pack
It sounds good but I am afraid it will not work that well in practice. Since the card costs 2 pool, it will only fit in a specialized Diablerie deck. In such a deck, you need to play several of it to make sure you draw it. If you dedicate several master slots to cancel diablerie, then Gangrel conspiracy already does the job at no pool cost and with a better card flow.
To solve the card flow problem, I would rather see an action than a master:
Protection of the Pack
Action
Requires a Gangrel Antitribu
Enter combat with a vampire. If the acting vampire is still ready at the end of the combat and the opposing vampire goes to torpor, the acting vampire can diablerize the opposing vampire. If he does so, he gets X additional votes in the following blood hunt referendum, where X is the number of ready Gangrel Antitribu you control.
To solve the card flow problem, I would rather see an action than a master:
Protection of the Pack
Action
Requires a Gangrel Antitribu

Last edit: 19 Feb 2012 23:50 by Boris The Blade.
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20 Feb 2012 00:19 - 20 Feb 2012 00:22 #23592
by Klaital
Replied by Klaital on topic Re: Card Idea: Protection of the Pack
I like Boris' idea, though in that case the name should probably changed to something like hunting party or pack hunt or something like that. Although I think it should probably be at 1 stealth, taking in it is limited to only targeting vampires and requires a clan.
Last edit: 20 Feb 2012 00:22 by Klaital.
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20 Feb 2012 03:06 #23604
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Card Idea: Protection of the Pack
Protection of the Pack

Action Modifier/Combat

Only usable during a bloodhunt referendum or a combat when the minion opposing this ready Gangrel Antitribu
is not ready. Not usable by a vampire going to torpor.
The Methuselah controlling this minion gains X votes during the bloodhunt.
Diablerise the opposing minion and as
above.

Action Modifier/Combat


Only usable during a bloodhunt referendum or a combat when the minion opposing this ready Gangrel Antitribu









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20 Feb 2012 03:53 #23607
by Klaital
That looks good also, although I think it should be playable as a reaction also so you can play it if you block someone leaving torpor and diab them. and I think the text needs a bit of rewriting, I think it should be like this.
Action Modifier/Combat/Reaction


Only usable during a blood hunt referendum against this Gangrel antitribu (usable even if there is no action), or in combat when the opposing vampire is not ready, not usable by a vampire going to torpor or being burned.

The Methuselah controlling this vampire gains X votes against the bloodhunt, where X is the number of ready Gangrel antitribu he/or she controls. Usable by a tapped vampire.
Diablerize the opposing vampire and as 
above.
That would look good, then it would basically be slightly better amaranth for !Gangrel.
Replied by Klaital on topic Re: Card Idea: Protection of the Pack
Protection of the Pack
Action Modifier/Combat
Only usable during a bloodhunt referendum or a combat when the minion opposing this ready Gangrel Antitribuis not ready. Not usable by a vampire going to torpor.
The Methuselah controlling this minion gains X votes during the bloodhunt.
Diablerise the opposing minion and as
above.
That looks good also, although I think it should be playable as a reaction also so you can play it if you block someone leaving torpor and diab them. and I think the text needs a bit of rewriting, I think it should be like this.
Action Modifier/Combat/Reaction



Only usable during a blood hunt referendum against this Gangrel antitribu (usable even if there is no action), or in combat when the opposing vampire is not ready, not usable by a vampire going to torpor or being burned.





That would look good, then it would basically be slightly better amaranth for !Gangrel.
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