bahari card ideas
27 Feb 2012 00:27 - 27 Feb 2012 00:30 #24168
by Molloy
Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.
bahari card ideas was created by Molloy
Servant of the Dark Mother

+1 stealth action. Only useable by a non-Bahari Vampire, Werewolf or Mage. Put this card on this minion and untap another ready Bahari. This minion is Bahari. If this minion was a Camarilla vampire, he or she is now Independent. The minion with this card cannot dodge or strike to end combat. Strikes to dodge or end combat cost opposing minions an additional blood or life.
Share the Pain

Requires a Bahari minion. Enter combat with a tapped minion controlled by your predator or prey. In the resulting combat, this minion has a mandatory press to continue combat each round. Until the end of the action (even if the action is unsuccessful) strikes that inflict damage inflict an additional damage.
Light from Darkness


Requires a Bahari minion. This Bahari minion burns two blood or life for +2 bleed.
Miller Delmardigan, Teacher of Bahari
G2


Advanced. Sabbat. Bahari. Once each turn, Miller may burn one blood to give a Bahari minion you control +1 bleed, +1 intercept or +1 strength until the end of the action.
Mina Grotius
G3


Advanced. Laibon. Bahari. When Mina is in combat, both combatants and each of their retainers take one damage each round before range is determined. Mina may strike for 1R.
Rico Loco
G4


Advanced. Sabbat. Bahari. When Rico enters play, you may place a Masochism card and a Master: Discipline card on him from your hand, library or ash heap. Tap Rico during your discard phase.

+1 stealth action. Only useable by a non-Bahari Vampire, Werewolf or Mage. Put this card on this minion and untap another ready Bahari. This minion is Bahari. If this minion was a Camarilla vampire, he or she is now Independent. The minion with this card cannot dodge or strike to end combat. Strikes to dodge or end combat cost opposing minions an additional blood or life.
Share the Pain

Requires a Bahari minion. Enter combat with a tapped minion controlled by your predator or prey. In the resulting combat, this minion has a mandatory press to continue combat each round. Until the end of the action (even if the action is unsuccessful) strikes that inflict damage inflict an additional damage.
Light from Darkness


Requires a Bahari minion. This Bahari minion burns two blood or life for +2 bleed.
Miller Delmardigan, Teacher of Bahari







Advanced. Sabbat. Bahari. Once each turn, Miller may burn one blood to give a Bahari minion you control +1 bleed, +1 intercept or +1 strength until the end of the action.
Mina Grotius






Advanced. Laibon. Bahari. When Mina is in combat, both combatants and each of their retainers take one damage each round before range is determined. Mina may strike for 1R.
Rico Loco




Advanced. Sabbat. Bahari. When Rico enters play, you may place a Masochism card and a Master: Discipline card on him from your hand, library or ash heap. Tap Rico during your discard phase.







Last edit: 27 Feb 2012 00:30 by Molloy. Reason: another typo
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27 Feb 2012 06:48 #24178
by Ohlmann
Replied by Ohlmann on topic Re: bahari card ideas
Sabbat should not be handled differently than Camarilla for bahari purpose/ I am not too sure that mage or werewolf can be bahari anyway.
The Blessing of Lillith - Light from darkness is pretty brutal stuff. At the very least, add the usual 'no other +bleed card could be played" or at the very least 'once per action'. As it is, you can do ridiculous bleed with relatively few preparation. A 10 cap, a Servant of the dark mother, and you can bleed for 9+, which can be extremely brutal.
Mina Grotius seem extremely powerful for a 6-cap.
In any case, I am not sure that Bahari need positive card. They are madman, and for now all card that give the Bahari trait seem to do so as a disavantadge for balancing purpose.
The Blessing of Lillith - Light from darkness is pretty brutal stuff. At the very least, add the usual 'no other +bleed card could be played" or at the very least 'once per action'. As it is, you can do ridiculous bleed with relatively few preparation. A 10 cap, a Servant of the dark mother, and you can bleed for 9+, which can be extremely brutal.
Mina Grotius seem extremely powerful for a 6-cap.
In any case, I am not sure that Bahari need positive card. They are madman, and for now all card that give the Bahari trait seem to do so as a disavantadge for balancing purpose.
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27 Feb 2012 18:22 #24220
by Molloy
Action modifiers are always limited to once per action.
Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.
Replied by Molloy on topic Re: bahari card ideas
The Blessing of Lillith - Light from darkness is pretty brutal stuff. At the very least, add the usual 'no other +bleed card could be played" or at the very least 'once per action'. As it is, you can do ridiculous bleed with relatively few preparation. A 10 cap, a Servant of the dark mother, and you can bleed for 9+, which can be extremely brutal.
Action modifiers are always limited to once per action.







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27 Feb 2012 20:45 #24225
by Ohlmann
Does that avoid the fact that you can pile some other bleed enhancer on top of that ?
Replied by Ohlmann on topic Re: bahari card ideas
Action modifiers are always limited to once per action.
Does that avoid the fact that you can pile some other bleed enhancer on top of that ?
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27 Feb 2012 21:01 #24229
by Miasmat
The problem is that the card is written as "Burn 2 blood to get +2 bleed." So you play the card once, but burn 2 blood 5 times to get +10 bleed.
Replied by Miasmat on topic Re: bahari card ideas
The Blessing of Lillith - Light from darkness is pretty brutal stuff. At the very least, add the usual 'no other +bleed card could be played" or at the very least 'once per action'. As it is, you can do ridiculous bleed with relatively few preparation. A 10 cap, a Servant of the dark mother, and you can bleed for 9+, which can be extremely brutal.
Action modifiers are always limited to once per action.
The problem is that the card is written as "Burn 2 blood to get +2 bleed." So you play the card once, but burn 2 blood 5 times to get +10 bleed.
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27 Feb 2012 21:26 #24230
by erewego
Replied by erewego on topic Re: bahari card ideas
I don't think so. It seems to fit the "Do X - get Y" text that cards have. This can only be done once per action.
Adam
Adam
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