file Card idea: The Devourer (vampire)

11 Apr 2012 12:35 #27647 by Pascal Bertrand
Ah, yes. That other 2-cap with a superior discipline :)

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11 Apr 2012 12:46 #27648 by Ohlmann
While strong, what is supposed to be game breaking ? Having a 10-cap with 3 bleed at turn 4, like if you had influenced an inner circle ?

It take a long time to have something that bleed a lot, and he don't have impressive stealth capacity. So, it seem less directly brutal than a traditional turbo deck, while having the same vulnerability.

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11 Apr 2012 12:49 - 11 Apr 2012 12:50 #27649 by Ankha

you should add: During your untap phase, burn a younger vampire you control or burn a Devourer.

No. He must burn another vampire if any. He can't burn himself (so nothing happens if he's alone).

Devourer + Jayne Jacobx8 + Soul Gem = win ?

I see you wanted to remove the Soul Gem tricks with him, but the other guys can still have it.

What would be your crypt? 4 Devourers and 8 Jacob? What if the Soul Gem on Jacob reveals a Devourer? Soul Gem tricks don't work there, unless I missed something. (And forget about Recruitment, it's too complicated).

Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 11 Apr 2012 12:50 by Ankha.

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11 Apr 2012 12:51 #27650 by Ankha

Second thought: If the average game is 12 turns he will have a capacity of 17 at the end of it...

How do you produce the 12 vampires he'll eat? Embrace? 1-cap guys? Anyway, it's not automatic.

Prince of Paris, France
Ratings Coordinator, Rules Director

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11 Apr 2012 13:21 #27654 by Surreal
Those kind of cards with weird new effects are hardest to play test and something might slip through playtesting. It also limits future card design because you have to think how some cards affects with The Devourer. Like some new cards (lets say cheap sabbat style embrace with shock troops theme) could be totally balanced without already exciting card with weird special. Minor point but my point is more what is wrong with more simple design. It is easiest to design wonky cards with weird specials. Designing a solid cards which offers new strategy or card choices without needing completely new abilites or mechanisms are the best cards IMO and also hardest to design.

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11 Apr 2012 23:52 #27700 by Klaital
I would replace one of his out of clans with ANI, probably either the POT or PRO, he has VIC anyway so he doesn't get much from PRO.

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