file New card idea : Frustration

14 Apr 2012 10:05 #27883 by Ohlmann
Frustration

Action modifier

Play after the resolution of the first action of a 6+ capacity vampire with 5 blood or less. Untap this vampire and he must hunt if able until the end of the turn. Only one Frustration can be played per turn.

The concept is an old vampire that take a (human) snack on its way to home.

Gameplay-wise, it try to help non-multiacting vampire without handing them multi action ; it's a free hunt, boostable by hungry coyote and co, and while not quite as powerful as multi acting it would help a bit.

The restrictions are here to :
* avoid the card being too easy to cycle (hence the fact that the vampire have to be low on blood)
* avoid weenie abusing it
* avoid multi acting vampire using it to fuel theirs freak drives.

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16 Apr 2012 03:54 - 16 Apr 2012 03:55 #27974 by jAvel
An idea to power up non-multiacting vampires is good, but.. this card is useless. Too many restrictions, very little profit.

Let's try to tweak it:

Hunting trip
[action modifier]
Play after successful resolution of this vampire's first action. Untap this vampire. Until the end of the turn this vampire must hunt, unless he is at full capacity. Only one Hunting trip can be played each turn.

* avoid the card being too easy to cycle - Now it can be cycled easily.
* "avoid weenie abusing it" - one free hunt won't hurt?
* "avoid multi acting vampire using it to fuel theirs freak drives" - implemented with "infinite hunt" & "after first action"
** capacity restriction removed
** a condition to stop vampire hunting removed - so it can leave untapped blocker or make second action.
Last edit: 16 Apr 2012 03:55 by jAvel.

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16 Apr 2012 08:01 #27988 by Boris The Blade
I am not sure the game needs even more cards to fuel the Villein/Lilith's Blessing module.

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