Card idea: The Feared (vampire)
30 Apr 2012 21:06 #29070
by jamesatzephyr
I'd actually be mildly concerned about it for more or less exactly these reasons. Well, it could be what you describe, or a similar concept with Rush, Rescue, Repeat.
Where I'd be concerned is that it would potentially push such a deck into a corner where if it works, it works really well. If it doesn't work, it's so geared up for a medium-long chain trick, it gets completely annihilated due to hand jam and similar hilarity. And there are quite a few problems for the deck that could easily turn up in tournament quality decks, and TWDA decks.
From the point of view of making the game more interactive, and with a desire to make each round in a tournament more reliant on player skill and less reliant on the luck of random seating, I'd be mildly concerned. Not "Aargh, this is game breakingly ick, run round like my head's on fire." But in general, I'd rather combat was more interactive, less unfun for the combat-light opponent, and less all-or-nothing.
Replied by jamesatzephyr on topic Re: Card idea: The Feared (vampire)
Well, I think it could be playable.
Imagine an obt skillcard, and then a famed vampire. That's 7 pool damage for dunking that vampire. With pro OBF CEL you should be able to rush the correct vamp and dunk him into torpor as well. Combat ends might be annoying, but just psyche your way through until you get it.
I'd actually be mildly concerned about it for more or less exactly these reasons. Well, it could be what you describe, or a similar concept with Rush, Rescue, Repeat.
Where I'd be concerned is that it would potentially push such a deck into a corner where if it works, it works really well. If it doesn't work, it's so geared up for a medium-long chain trick, it gets completely annihilated due to hand jam and similar hilarity. And there are quite a few problems for the deck that could easily turn up in tournament quality decks, and TWDA decks.
From the point of view of making the game more interactive, and with a desire to make each round in a tournament more reliant on player skill and less reliant on the luck of random seating, I'd be mildly concerned. Not "Aargh, this is game breakingly ick, run round like my head's on fire." But in general, I'd rather combat was more interactive, less unfun for the combat-light opponent, and less all-or-nothing.
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