file Anarch card

10 May 2012 12:38 #29907 by Ashur
Replied by Ashur on topic Re: Anarch card
Yes, this drinking blood to learn disciplines is kind of new to me (apart from what you learn by diablerie). I guess it´s up to the ST, but what I found now in the VTM rules is:

“Characters may also acquire Disciplines other than those commonly taught by their clan, provided they spend the proper freebie or experience points and have access to a vampiric teacher.” - VTM Rev p146

“Thus, learning an entirely new Ability or Discipline requires some tutoring and study, in addition to the required experience-point expenditure. This study can be simple (a night-school course to learn Computer 1) or brutally difficult (months or even years of mind-bending rituals, formulas and blood manipulation to learn the first dot in Thaumaturgy), but it must always be accomplished.” - VTM Rev p141

"My strategy? Luck is my strategy, of course."

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10 May 2012 20:08 #29967 by jamesatzephyr
Replied by jamesatzephyr on topic Re: Anarch card

Yes, this drinking blood to learn disciplines is kind of new to me (apart from what you learn by diablerie).


It's a reasonably common house rule to have some sort of Stuff(tm) going on in this area. It makes some thematic sense that you potentially can learn this way, even if you don't have to. Also, Assamites had that whole blood magic instead of diablerie thing. And Vial of Elder Vitae in V:TES sort of represents the sort of short-term burst that drinking especially potent elder vitae might provide.

Sometimes you see it required for 'clan-specific' disciplines or points in paths. Sometimes you see it for non-clan/non-physical disciplines. Sometimes you get that whole Vicissitude virus thing going on (and sometimes you burn those books, just to make sure).

It's quite nice for Storytellers to have possible downsides - drinking blood takes you a step closer to a blood bond, for example. Also, it can help provide story hooks. As a novice or nervous Storyteller, it can also help you shore up your refusal to grant a player the ability to learn a particular Discipline, which can be pretty useful!

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11 May 2012 05:19 #29975 by Ashur
Replied by Ashur on topic Re: Anarch card
Yes, of course, it´s a reasonable house rule. I like it and have used it. But Ohlmann is wrong.

"My strategy? Luck is my strategy, of course."

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11 May 2012 13:42 #30031 by Azel
Replied by Azel on topic Re: Anarch card
Sanguine Instruction, though it requires same clan, is more powerful because it allows learning up to the superior of discipline. This one as initially made only goes up to basic level discipline.

That and Agent of Power already exists.

Now, I like the concept. Pushing AoP out from the master slots into the minion slots sounds like a good idea. And, as much as hosing Sanguine Instruction may seem to be a concern, SI already wasn't a card that most people worried about (and Trophy: Discipline is almost roundly ignored). So you could go for a more powerful effect.

But if you want to shoot for a balance you can try something that has the short lasting effect of AoP and doesn't allows building up to superior, then you can safely ignores clan requirements and add untaps like Go Anarch. In fact, that still may be weak, so let's see if we can work a little cascading action...

Vitae Party
:action:
X blood
+1 stealth action. Requires a ready Anarch vampire.
Choose a Discipline this vampire has and choose X number of Anarch vampires you control. The chosen vampires gain only up to the basic level of the chosen Discipline until the end of your turn. Untap this vampire at the end of the action.

Hey, if someone can show how this'll be the coming of the apocalypse through Summon History and/or Tangle Atropos Hand, cool. But with all the discipline tech we have floating around, we haven't yet exploded. Granted, if everyone got superior Obeah and Renewed Vigor forever, then we'd have a problem. But as of yet we don't have that sort of crises.

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11 May 2012 14:13 - 11 May 2012 14:16 #30033 by jamesatzephyr
Replied by jamesatzephyr on topic Re: Anarch card
Vitae Party made me think a bit of Tremere Convocation, a bit of Brujah Debate. I end up with something like:
Rabble Rousing
Unique Master
Put this card in play and choose a discipline possessed by a ready Anarch you control; tap that Anarch and, during every subsequent master phase, tap a ready Anarch you control who has the chosen discipline. (During your turn - all the time, maybe?), Anarchs you control can play cards that require the chosen discipline as if they had the basic level.
Burn this card if none of your ready Anarchs have the chosen discipline. You may burn this card during your untap phase.

Can be used to pass out some Bloodlines disciplines, but requires tapping a vampire who has it, or can be done temporarily with (e.g.) Agent of Power.

Works differently to most other ways of passing out disciplines, which caters to my personal foible of making different sects/traits work differently.
Last edit: 11 May 2012 14:16 by jamesatzephyr.

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14 May 2012 05:15 #30209 by Tomas
Replied by Tomas on topic Re: Anarch card

I still don't see why you would want to play this card. An action and a blood to get an inferior discipline? Really?

Sanguine Instruction is free, can give a superior discipline AND increases the capacity of the receiving vampure. Sanguine Instruction doesn't see play because it's not worth the action and cardslot.

With an untap, *maybe*. But even then it's probably more efficient just to play a better crypt.


I would say as my OP that it would be for anarchs so you can gear your minions to better utilize the versatility of the anarch cards. As my original design had neither blood cost nor cap increase and should imho have an untap (would say the minion being taught the discipline cause ...well it seems more fun) then I would include it in some anarch decks ´since it would be a free action like abbot and it would (hopefully) permanently increase your boardpresence (like abbot) since you now can display a wider arrange of potential threats from more minions and oputting a few restrictions in it as to not wallpaper other cards (Sanguine instruction) and hopefully gearing it towards designer intent.

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