One of Each: Taking Advantage of the Ash Heap
26 Jul 2012 02:25 - 26 Jul 2012 02:36 #33846
by direwolf
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
One of Each: Taking Advantage of the Ash Heap was created by direwolf
Notice how in the smaller expansion, there are one new card for each discipline? Well, this is the first in what will hopefully become a series "One of Each" where I take a common theme and come up with a card for each discipline.
Today's theme is "Taking advantage of the ash heap." Ideally, your prey's ash heap. This was in part inspired by the recent discussion of "milling" cards. For those of you not familiar with the term, "milling" is the idea of burning cards from you opponents deck. It comes from Magic: the Gathering, where you can lose the game if you run out of cards.
In Vampire, you don't lose by running out of cards, so "milling" is not a winning strategy, but there are cards that burn cards from the library. These card ideas are perhaps ways to include milling as part of a strategy.
I neglected "Obeah." Oh well. Someone else come up with one.
One of Each: Taking advantage of your prey's ash heap.
Abombwe
Taking the Skin: Hyena

Cancel a frenzy card played on this vampire as it is played.
+1 Stealth action. Skin. Requires at least 7 cards in your prey's ash heap. Put this card on this vampire. This vampire has +1 bleed and + 1 stealth on bleed action. During your prey's discard phase, he or she removes 7 cards from his or her ash heap or this card is burned. This card may be burned as a
action.
Animalism
"Carrion Feast"

Put this card in play. During your prey's untap phase, remove a combat card in your prey's ash heap and add a counter to this card. You may burn counters from this card to pay for animal retainers and animal allies. This card may be burned as a
action.
Auspex
Premonition

:Reaction: Chose an Action modifier in the acting methuselah's ash heap. The chosen card may not be played during this action. Remove the chosen card from the game.
Choose a reaction card in your prey's ash heap. That card may not be played during this action. Remove the chosen card from the game.
Celerity
Death Race

1
Remove X cards from your ash heap to force your prey to remove X cards from his or her ash heap. If he or she removes at least one, but less than X cards, gain a pool.
As above, and untap this vampire if successful.
Dementation
Recursive Delusion

2
Only usable against a younger vampire.
Strike: combat ends. Set aside cards played by the opposing vampire this combat. Start a new combat, in which this vampire may use the cards set aside. If the cards require a discipline this vampire does not possess, they may be used at the basic level.
As above, but may be used at superior.
Chimistry
Fool's Gold

X
Remove X cards from a Methuselah's ash heap. This vampire gains blood equal to the total blood and pool cost of the removed cards.
As above, but you may move up to two blood to your pool.
Daimoinon
Condemnation: Cripple

+1 Stealth. Condemnation.
Tap a younger vampire or ally.
Requires an infernal vampire. Put this card on a vampire controlled by your predator or prey and move a minion card from his or her ash heap to this card. The vampire with this card pays 2 additional blood to play minion cards of the same name. Burn all other condemnations on this vampire.
As
above, and during your untap phase move a card from the vampire's ash heap to this card.
Dominate
Read Between the Lines

+1 Stealth
Put this card in on this vampire and move an bleed action or action modifier that increases bleed from your prey's ash heap on this card. This vampire may not bleed this turn. On your next minion phase, this vampire must bleed and use the chosen card (at the basic level if the vampire does not have the discipline.)
As above, but this vampire untaps and may bleed this turn (may use basic or superior version of the discipline.)
Fortitude
Hardened Resolve

1
Only one Hardened Resolve may be played per action.
Choose a strike card in the opposing minion's ash heap or a weapon equipped by the opposing minion. The damage from the chosen strike or weapon is reduced to 0.
Only usable as this action is announced. Choose a reaction card in your predator or prey's ash heap. That card may not be played during this action.
Melpominee
Aria for the Damned

Gain 1 vote for every 10 cards in your prey's ash heap.
Gain 1 vote for every 7 cards in your prey's ash heap.
as
Gain 2 votes for every 7 cards in your prey's ash heap.
Mytherceria
Sluagh's Domain

Only usable during a bleed action.
Burn 1 blood for +1 Stealth.
Randomly choose a card from the ash heap of the Methuselah being bled. If the card is a reaction card, this vampire gets +1 bleed and stealth. If the card is an action or action modifier, this vampire gets +1 bleed. If the card is a master card, end the action (unsuccessfully) and untap the acting vampire.
As
above, but draw two cards and choose one.
Necromancy
Pile of Skulls

+1 Stealth.
Put this card in play. When you would burn cards from your library, your prey also burns cards from his or her library. When you would remove cards from your ash heap, your prey also removes cards from his or her ash heap. This card may be burned as a
action.
As above, and the minion burning this card does not untao as normal during his or her next untap phase.
Obeah
Obfuscate
Haze the Mind

Cancel a reaction card that is also in the reacting vampire's ash heap. Return the card to the hand, and the reaction card may not be played for the remainder of this action. This card may be cancelled by removing a copy of the card from the ash heap.
As above, but may not be cancelled.
Obtenebration
Consumed by the Abyss

2
Unique.
Randomly remove 10 cards from your prey's ash heap from the game and move X counters to this card where X is the number of bleed actions, political actions and bleed modifiers. Vampires you control with obtenebration may use counters on this card instead of the blood cost for cards. This card may be burned as a
action that costs 2 blood.
As above, but you chose the cards.
Potence
Dig

Only usable when an opposing vampire goes to torpor (and this vampire remains ready) whose Methuselah has at least 7 cards in his or her ash heap.
Move the opposing minion to the uncontrolled region with 3 cards from the ash heap on top of the vampire. Counters may not be added or removed from this vampire until the cards are removed. A card is removed with 1 transfer.
As above, but add 6 cards from the ash heap.
Presence
Disseminate the Lies

Only usable during a referendum before votes are cast.
Any Methuselah may remove political action cards in their ash heap from the game for 1 vote.
As above, and you gain 2 votes for each political action you remove.
Protean
Meld with the Ashes

Only usable as a
action is announced against your prey.
Put this card on this vampire and move a minion card from your prey's ash heap to this card. This vampire may remove one of the minion cards from the game for +1 stealth. A vampire may only have 1 Meld with the Ashes.
Move a minion card from your prey's ash heap to a Meld with the Ashes already on this vampire.
Quietus
Knowledge in the Blood

Usable as an action is announced to enter combat with a minion with a contract naming this Assamite.
Combat cards played by the opposing minion this combat that are also in the opposing methuselah's ash heap cost an additional blood or life.
As above, but choose one card in the opposing methuselah's ash heap. That card may not be played during this action.
Sanguinus
Pass

1
Only usable when this vampire is about to enter combat.
Choose combat card in the opposing minion's ash heap. That card may not be played this combat. Choose another ready untapped Blood Brother of the same circle. Tap that vampire and the chosen vampire enters combat with the opposing minion.
As above, and do not replace this card, instead move it back into your hand.
Serpentis
Betray the Master

Only usable during an action by a vampire with a corruption counter.
Choose a minion card played during this action. Remove all copies of that card from the acting vampire's ash heap. If three or more cards are removed, the acting vampire gains a corruption counter.
As above and move a blood from the acting vampire to this vampire.
Spiritus
Consume the Beast

Only usable before range is determined.
Only usable against a younger vampire. Cancel a non-strike or non-damage prevention card. The opposing vampire may cancel this card by paying one blood.
Cancel a combat card played by a younger vampire that is also in the opposing vampire's ash heap. Remove all copies of the card from the opposing vampire's ash heap (including the one canceled.)
As
above, except the opposing vampire may be the same age or older.
Temporis
Time Sink

Tap a younger vampire.
Put this card in play. During your prey's turn, his or her cards that would go to the ash heap instead are placed on this card. Any vampire with Temporis may burn three copies of the same card to gain 2 pool. Burn this card if this vampire leaves the ready region.
As
above, but during any turn.
Thanatosis
Rot the Mind

2
Burn two blood from a younger vampire.
Put this card on a vampire controlled by your predator or prey. Each turn, the first card of each type (action, modifier, etc.) played by this vampire costs an additional blood. This card may be burned with two +1 stealth actions.
As
above, except the first card of each type costs 2 additional blood.
Thaumaturgy
Crypt Mission

Only usable on an action requiring Thaumaturgy.
If a minion plays a reaction card that is also in his or her controller's ash heap, move a blood or life to this vampire.
As above, but usable on any action. This vampire may steal 1 blood as a ranged strike if combat occurs.
Valeren
Known Strengths

Usable before range is determined.
This vampire's hand strikes may not be dodged this round of combat.
Choose a strike: dodge card or a damage prevention card in the opposing minion's ash heap. That card may not be played this round of combat.
The opposing minion may not play strike: dodge or damage prevention cards that are also in his or her ash heap this combat.
Vicissitude
War Ghoul Mk. II

X
Ghoul ally with X life, 2 strength and 0 bleed. This ally may enter combat with a minion controlled by your predator or prey as a
action that costs a life. Remove X allies and/or retainers in every other methuselah's ash heap from the game.
as above and this ally has an additional strike once each combat and gains a life during your untap phase.
Visceratika
Rock the Foundation

Burn a location controlled by your prey.
As
above, at +1 stealth.
Choose a location in your prey's ash heap. Remove a location from your prey's ash heap to burn X +1 pool from your prey where X is the pool cost of the location.
Today's theme is "Taking advantage of the ash heap." Ideally, your prey's ash heap. This was in part inspired by the recent discussion of "milling" cards. For those of you not familiar with the term, "milling" is the idea of burning cards from you opponents deck. It comes from Magic: the Gathering, where you can lose the game if you run out of cards.
In Vampire, you don't lose by running out of cards, so "milling" is not a winning strategy, but there are cards that burn cards from the library. These card ideas are perhaps ways to include milling as part of a strategy.
I neglected "Obeah." Oh well. Someone else come up with one.
One of Each: Taking advantage of your prey's ash heap.
Abombwe
Taking the Skin: Hyena






Animalism
"Carrion Feast"



Auspex
Premonition





Celerity
Death Race

1




Dementation
Recursive Delusion

2

Only usable against a younger vampire.


Chimistry
Fool's Gold

X




Daimoinon
Condemnation: Cripple

+1 Stealth. Condemnation.






Dominate
Read Between the Lines

+1 Stealth


Fortitude
Hardened Resolve


1

Only one Hardened Resolve may be played per action.




Melpominee
Aria for the Damned






Mytherceria
Sluagh's Domain

Only usable during a bleed action.




Necromancy
Pile of Skulls

+1 Stealth.



Obeah

Obfuscate
Haze the Mind



Obtenebration
Consumed by the Abyss

2

Unique.




Potence
Dig

Only usable when an opposing vampire goes to torpor (and this vampire remains ready) whose Methuselah has at least 7 cards in his or her ash heap.


Presence
Disseminate the Lies

Only usable during a referendum before votes are cast.


Protean
Meld with the Ashes

Only usable as a



Quietus
Knowledge in the Blood

Usable as an action is announced to enter combat with a minion with a contract naming this Assamite.


Sanguinus
Pass


1

Only usable when this vampire is about to enter combat.


Serpentis
Betray the Master

Only usable during an action by a vampire with a corruption counter.


Spiritus
Consume the Beast

Only usable before range is determined.




Temporis
Time Sink





Thanatosis
Rot the Mind

2





Thaumaturgy
Crypt Mission

Only usable on an action requiring Thaumaturgy.


Valeren
Known Strengths

Usable before range is determined.



Vicissitude
War Ghoul Mk. II

X




Visceratika
Rock the Foundation











Last edit: 26 Jul 2012 02:36 by direwolf.
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