lol caitiff
18 Aug 2012 04:45 #34989
by direwolf
I think that every time I see "Eyes of Argus" or "Deep Song" or "Conditioning."
There are always going to be certain card combinations that are really strong. That is a problem with a game where cards are not cycled out of play. There may be card combinations that were never tested during play-testing.
But that is the beauty of an online discussion forum: we can talk about ideas and a larger audience can pick it apart and give "what if?"s (or in this case, present cases of broken card combinations
This is a GOOD thing. You don't have to say "its to strong." All you have to do is say WHY it's too strong. I won't be offended. I have ideas all the time. Many of them are bad, or not thoroughly thought out. It's hard to consider how a card idea will work with thousands of other cards already in print. That is a huge consideration.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: lol caitiff
Its to strong...
I think that every time I see "Eyes of Argus" or "Deep Song" or "Conditioning."
There are always going to be certain card combinations that are really strong. That is a problem with a game where cards are not cycled out of play. There may be card combinations that were never tested during play-testing.
But that is the beauty of an online discussion forum: we can talk about ideas and a larger audience can pick it apart and give "what if?"s (or in this case, present cases of broken card combinations

This is a GOOD thing. You don't have to say "its to strong." All you have to do is say WHY it's too strong. I won't be offended. I have ideas all the time. Many of them are bad, or not thoroughly thought out. It's hard to consider how a card idea will work with thousands of other cards already in print. That is a huge consideration.




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