Proposal: Crypt = Pool
27 Nov 2012 16:48 #41885
by Jeff Kuta
When you are anvil, be patient; when a hammer, strike.





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Replied by Jeff Kuta on topic Re: Proposal: Crypt = Pool
With respect to everyone saying, "The game doesn't need more rules":
This rule actually has zero interaction with card texts. That's exactly what Izaak has been saying. It doesn't change how combat works. It just provides an option which in my opinion makes a lot of sense. There is no downside.
To those who think this will lead to bloat:
There are much more efficient ways to bloat. If someone found a way to turn this rule into a bloat machine with Kindred Intelligence, that is *GOOD* for the game. I find it exceedingly unlikely to happen however.
To those who think the change should have a substantial impact:
You are dead wrong on this count. Changes to the game should be subtle and not done with a sledgehammer. V:TES has been around as long as it has in part because it is a very stable gaming environment. Extremely high-powered cards which came out in KoT and HttB have significantly altered the game. The last thing we need is more of that.
And so, I propose a small rule addition. Try it and you may find you like it.
This rule actually has zero interaction with card texts. That's exactly what Izaak has been saying. It doesn't change how combat works. It just provides an option which in my opinion makes a lot of sense. There is no downside.
To those who think this will lead to bloat:
There are much more efficient ways to bloat. If someone found a way to turn this rule into a bloat machine with Kindred Intelligence, that is *GOOD* for the game. I find it exceedingly unlikely to happen however.
To those who think the change should have a substantial impact:
You are dead wrong on this count. Changes to the game should be subtle and not done with a sledgehammer. V:TES has been around as long as it has in part because it is a very stable gaming environment. Extremely high-powered cards which came out in KoT and HttB have significantly altered the game. The last thing we need is more of that.
And so, I propose a small rule addition. Try it and you may find you like it.
When you are anvil, be patient; when a hammer, strike.





pckvtes.wordpress.com
@pckvtes
The following user(s) said Thank You: Amenophobis
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27 Nov 2012 19:13 #41896
by mirddes
Replied by mirddes on topic Re: Proposal: Crypt = Pool
i like this proposal
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