Suggestion - Fierce Opposition
01 Dec 2012 20:04 #42156
by Klaital
Replied by Klaital on topic Re: Suggestion - Fierce Opposition
Well if they are doing that, then they aren't recuring the +bleed or the pseudo stealth one so their prey has no pressure. Maybe add like 'only one Fierce Opposition can be burned per action' if that makes you happier.
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01 Dec 2012 22:16 #42164
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Suggestion - Fierce Opposition
The problem I see with imbued is not their defence. If given setup time, they make nearly unoustable walls of intercept, combat damage and some reduce. Because of this they seem to time out games with maybe a result of 1.5/0.5/0.5/0.5/0 breakdowns (unless someone cross-table is bleeding like a maniac).
Imbued need some go-forward if anything. They need an encouragement not to be a wall. +bleed would be my recommendation or ways to deal pool damage for torpored vampires.
Ends justify the Means
Unique Master
Requires a ready Imbued //Maybe just one of the 'groups'
Put this card in play. Your Imbued may take an action costing 2 conviction
to give a vampire in torpor a Captive counter. A vampire with a Captive counter cannot be a target of cards or actions. A Methuselah burns 1 pool each Untap for each Captive Counter on their minions. A minion may burn a Captive Counter and put the vampire who had the counter in the ready region as a +1 stealth
action costing 2 blood.
Imbued need some go-forward if anything. They need an encouragement not to be a wall. +bleed would be my recommendation or ways to deal pool damage for torpored vampires.
Ends justify the Means
Unique Master
Requires a ready Imbued //Maybe just one of the 'groups'
Put this card in play. Your Imbued may take an action costing 2 conviction








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01 Dec 2012 23:24 #42178
by ReverendRevolver
Love where this is going. But captive counter sounds alot like hostage counter. And i think only 8+caps should be able to rescue captives. Or at least 5+ because weenies are week and easy to see getting used as leverage by imbued.
Replied by ReverendRevolver on topic Re: Suggestion - Fierce Opposition
The problem I see with imbued is not their defence. If given setup time, they make nearly unoustable walls of intercept, combat damage and some reduce. Because of this they seem to time out games with maybe a result of 1.5/0.5/0.5/0.5/0 breakdowns (unless someone cross-table is bleeding like a maniac).
Imbued need some go-forward if anything. They need an encouragement not to be a wall. +bleed would be my recommendation or ways to deal pool damage for torpored vampires.
Ends justify the Means
Unique Master
Requires a ready Imbued //Maybe just one of the 'groups'
Put this card in play. Your Imbued may take an action costing 2 convictionto give a vampire in torpor a Captive counter. A vampire with a Captive counter cannot be a target of cards or actions. A Methuselah burns 1 pool each Untap for each Captive Counter on their minions. A minion may burn a Captive Counter and put the vampire who had the counter in the ready region as a +1 stealth
action costing 2 blood.
Love where this is going. But captive counter sounds alot like hostage counter. And i think only 8+caps should be able to rescue captives. Or at least 5+ because weenies are week and easy to see getting used as leverage by imbued.
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02 Dec 2012 02:59 #42193
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Suggestion - Fierce Opposition
It was a deliberate variant of Carver's Meat Packing & Storage.
I didn't want this card to trigger Carver's text, which means it needs a counter that is NOT a Hostage counter.
I also wanted the counters to not have a 'memory' just a name. So that the card in play gives the counters in play their meaning.
I didn't want this card to trigger Carver's text, which means it needs a counter that is NOT a Hostage counter.
I also wanted the counters to not have a 'memory' just a name. So that the card in play gives the counters in play their meaning.





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