Some love for the HoS
09 Jan 2013 16:45 #43809
by Franz
Some love for the HoS was created by Franz
OK, so I was lurking that other thread about giving a path to the HoS, one thing led to another and I ended up creating some cards for them. It's basically a new discipline that all HoS would have instead of Necromancy, with a little necromancy splashed around the clan, much like it is spread on the Samedi with Thanatosis being their main thing, and Necromancy being kind of a 4th clan discipline.
anyway, here it is.
New discipline spread for the existing Harbringers of Skulls:
Agaitas: for nec AUS MOR
Anisa: aus FOR MOR NEC
Egottha: obf nec AUS FOR MOR capacity 8 instead of 7
Gisella Harden: aus for MOR NEC
Unre: dom ser AUS FOR MOR NEC capacity 10 instead of 9
Mina Grotius: cel mor FOR NEC
Babalawo Alafin: ani nec AUS FOR MOR capacity 8 instead of 7
Phagian: dom for AUS MOR NEC
Solomon Batanea: nec mor for AUS
Zygodat: pot mor AUS NEC
Nicomedes: aus for mor nec
Mordechai ben Nur: nec ANI AUS FOR MOR
Alcoan: for cel aus MOR NEC
Byzar: AUS FOR MOR NEC OBF
La Viuda Blanca: for obf mor AUS NEC capacity 7 instead of 6
Mortis Discipline:
Destroy the Husk
Action / Combat
1 Blood
[nec][action] +1 stealth action
. Burn a vampire in torpor with no blood or remove an ally or retainer in any methuselah ash heap from the game. This action is not considered diablerie.
[mor][action] As [nec] above and this vampire untaps if the action is sucessfull.
[MOR][combat] Strike: Burn an Ally or make a hand strike at at strenght +1 damage, aggravated.
Rigor Mortis
Combat
1 Blood
[dom]Only usable by a ready vampire not involved in combat when one of your minions is in combat.Cancel a maneuver played by the opposing minion as it is played (no cost is paid)
[mor]Only usable before range is chosen. Maneuvers, presses and additional strikes cost the opposing minion one more blood to play until the end of this combat.
[MOR]as [mor] above and Strike cards also cost one more blood to play until the end of this combat.
Wither
Action / Combat
[nec][combat]Strike: make a hand strike at strenght damage. Damage from this strike cannot be prevented by cards that require Fortitude.
[mor][combat]as [nec] above and put this card on the opposing minion. The minion gets -1 strength. During his controller untap phase he can burn one blood or life to burn this card.
[MOR][action]+1 stealth action
. Put this card in any vampire. This vampire has -1 stealth in all actions and -1 strenght in combat. He can burn this card as a +1 stealth action that cost 1 blood.
Corrupt the Undead Flesh
Action
+1 stealth
action.
[tha][action] Burn 1 blood or life in any minion.
[mor][action] This vampire burns 2 blood to put a plague counter in any minion. If this minion is in combat with another minion at close range, put a plague counter on the opposing minion. Burn any ally with any diseases counters during his untap phase. Vampires with diseases counters take 1 unpreventable damage during his or her untap phase. A vampire can take a +2 stealth action to burn all blood in him and all disease counters he has.
[MOR][action] As above, but a vampire with a disease counter takes 2 unpreventable damage during his or her untap phase instead.
Masque of Death
Action Modfier
anyway, here it is.
New discipline spread for the existing Harbringers of Skulls:
Agaitas: for nec AUS MOR
Anisa: aus FOR MOR NEC
Egottha: obf nec AUS FOR MOR capacity 8 instead of 7
Gisella Harden: aus for MOR NEC
Unre: dom ser AUS FOR MOR NEC capacity 10 instead of 9
Mina Grotius: cel mor FOR NEC
Babalawo Alafin: ani nec AUS FOR MOR capacity 8 instead of 7
Phagian: dom for AUS MOR NEC
Solomon Batanea: nec mor for AUS
Zygodat: pot mor AUS NEC
Nicomedes: aus for mor nec
Mordechai ben Nur: nec ANI AUS FOR MOR
Alcoan: for cel aus MOR NEC
Byzar: AUS FOR MOR NEC OBF
La Viuda Blanca: for obf mor AUS NEC capacity 7 instead of 6
Mortis Discipline:
Destroy the Husk
Action / Combat
1 Blood
[nec][action] +1 stealth action

[mor][action] As [nec] above and this vampire untaps if the action is sucessfull.
[MOR][combat] Strike: Burn an Ally or make a hand strike at at strenght +1 damage, aggravated.
Rigor Mortis
Combat
1 Blood
[dom]Only usable by a ready vampire not involved in combat when one of your minions is in combat.Cancel a maneuver played by the opposing minion as it is played (no cost is paid)
[mor]Only usable before range is chosen. Maneuvers, presses and additional strikes cost the opposing minion one more blood to play until the end of this combat.
[MOR]as [mor] above and Strike cards also cost one more blood to play until the end of this combat.
Wither
Action / Combat
[nec][combat]Strike: make a hand strike at strenght damage. Damage from this strike cannot be prevented by cards that require Fortitude.
[mor][combat]as [nec] above and put this card on the opposing minion. The minion gets -1 strength. During his controller untap phase he can burn one blood or life to burn this card.
[MOR][action]+1 stealth action

Corrupt the Undead Flesh
Action
+1 stealth

[tha][action] Burn 1 blood or life in any minion.
[mor][action] This vampire burns 2 blood to put a plague counter in any minion. If this minion is in combat with another minion at close range, put a plague counter on the opposing minion. Burn any ally with any diseases counters during his untap phase. Vampires with diseases counters take 1 unpreventable damage during his or her untap phase. A vampire can take a +2 stealth action to burn all blood in him and all disease counters he has.
[MOR][action] As above, but a vampire with a disease counter takes 2 unpreventable damage during his or her untap phase instead.
Masque of Death
Action Modfier
[action modfier] Do not replace until the end of this action. Only usable when an ally or younger vampire is attempting to block. The blocking minion gets -1 intercept.
[mor][action modfier] +1 stealth or +2 stealth if the action requires Mortis [mor], Necromancy [nec] or Harbringer of Skull
[MOR][action modfier] as [mor] above and non wraith or zombie allies cannot block this action.
Cold of the Grave
Action Modfier / Action
2 blood
[dom][action modfier] frenzy cards cannot be played on this vampire during this action.
[mor][action modfier] as above and reaction cards that require Dominate [dom], Presenceand Dementation [dem] cannot be played during this action. A minion opposing this vampire in combat cannot play cards that require any of these disciplines.
[MOR][action]+1 stealth. Put this card on this vampire. Once each action, when acting, blocking or in combat, this vampire can burn 1 blood to cancel a combat card that requires Dominate [dom], Presenceor Dementation [dem] as it is played (No cost is paid).
Gift of Life
Action Modfier
3 blood
Allies and younger vampires get -1 intercept when attempting to block this action.
[mor] Only usable as the action is announced. This acting vampire is treated as a mortal ally for the duration of the action (cannot spend or burn blood, cannot use Disciplines, wll burn if reduced to 0 life, etc.). This vampire's blood represents his or her life while he or she is an ally. Only usable on an action that doesn't cost blood or require a vampire, clan or Discipline.
[MOR] As [mor] above but this vampire can burn an additional blood to use this card on an action that requires disciplines, a vampire or Harbringer of Skull. Any cost in blood is paid with his life.
Trace of Life
Reaction
[aus] This vampires burns 1 blood to get +1 intercept or +2 intercept if a wraith or zombie ally is acting.
[mor] +1 intercept or +2 intercept if an ally is acting.
[MOR] +2 intercept or +3 intercept if an ally is acting.
Homuncular Servant
Retainer
Zombie with 1 life
[mor] This vampire gets +1 intercept
[MOR] as above and asaction against you is announced, you may burn Homuncular Servant to untap this vampire and attempt to block that action.
Corpse Servant
Retainer
2 blood
Unique Zombie with 2 life
[mor] Once each turn, during an action taken by a minion controlled by another Methuselah, this vampire can tap the Corpse Servant to untap and attempt to block that action (not usable if this vampire is not eligible to block that action).
[MOR] as above and after completing an action sucessfully this vampire burn 1 blood and tap the Corpse Servant to untap.
Army of Athanatos
Ally
3 pool
Harbringer of Skull.
Zombie with 4 life, 4 Strenght, 0 bleed
Requires a vampire with capacity above 4. Army of Athanatos can enter combat with any minion as aaction. It gets one optional press and can prevent 1 damage each combat. It can burn itself and a vampire in torpor as a
action. If the vampire that recruited Army of Athanatos is sent to torpor or burned, burn Army of Athanatos and another minion you control takes 4 unpreventable damage.
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09 Jan 2013 18:06 #43814
by Ohlmann
Replied by Ohlmann on topic Re: Some love for the HoS
I am deeply against this, because it remove what make HoS unique in vtes, in addition to create a bunch of narrowly useable card. (narrow because only a bloodline can use them), not because they are necessarily bad).
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09 Jan 2013 19:27 #43820
by Franz
Hmm, yeah, I wasn't really trying to change them in a "let's make this game better" way, I was just looking to create some cool cards that are both in flavor with the oWoD fluff and balanced powerwise...
any comments on those aspects?
Replied by Franz on topic Re: Some love for the HoS
I am deeply against this, because it remove what make HoS unique in vtes, in addition to create a bunch of narrowly usable card. (narrow because only a bloodline can use them), not because they are necessarily bad).
Hmm, yeah, I wasn't really trying to change them in a "let's make this game better" way, I was just looking to create some cool cards that are both in flavor with the oWoD fluff and balanced powerwise...
any comments on those aspects?
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09 Jan 2013 20:19 #43824
by alasteir
Vitor Hugo






Sabbat. Vitor gets +1 vote against any referendum of a political action.
Replied by alasteir on topic Re: Some love for the HoS
And people should remember Mortis became Nec on the DA:V, and HoS have NEC, based on the Guide to the Sabbat.
Vitor Hugo






Sabbat. Vitor gets +1 vote against any referendum of a political action.
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