file Proposal for printing/card display convention

27 Apr 2013 18:28 #47835 by Ankha

<snip> All you would need in the rulebook is a note that says something to the tune of[/i] "If an action occurs at stealth, it will say so below the action icon of the card."

What about cards having stealth at superior (eg. Mind Numb)? Wouldn't be the "0 stealth" part confusing?

Prince of Paris, France
Ratings Coordinator, Rules Director

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27 Apr 2013 18:32 - 27 Apr 2013 18:37 #47836 by Boris The Blade

i can see where you're going with your criticism, and you do have a valid point. However, the 1 vote happens only with a referendum, and a political card can only be pitched for a vote once per player per referendum. Stealth/Intercept happens WAAAAAAAY before it gets to that point. All you would need in the rulebook is a note that says something to the tune of "If an action occurs at stealth, it will say so below the action icon of the card."

I don't think that is relevant: people who have read and understood the rules already know the difference between an action and an action modifier. It is the others who need help.

One thing that could help would be to remove the + in action cards. Actions could be written with the default value, all other effects would have a + to indicate they change that default value.

Example for a Govern:

Govern the Unaligned
:action:
:dom:
1 :blood:
:dom: (D) Bleed for 3.
:DOM: 1 stealth action. Move 3 blood from the bank to a younger vampire in your uncontrolled region.
Last edit: 27 Apr 2013 18:37 by Boris The Blade.

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27 Apr 2013 20:05 #47839 by Pagan
Moving the +1 stealth text around doesn't seem to solve the problem.

A okayer who doesn't know the rules will see the +1 stealth up in the top left and make the same assumption as they would currently.

I've run into this problem teahcing a few players and explaining the rules solved the problem rather easily. It's such a minor thing that the work involved in updating all cards, and then having yet another card template in a deck (same card looks different than 2 other versions of the same card) or on the table to confuse players seems to outweigh the benefits.

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27 Apr 2013 21:58 #47846 by DeathInABottle

Moving the +1 stealth text around doesn't seem to solve the problem.

A okayer who doesn't know the rules will see the +1 stealth up in the top left and make the same assumption as they would currently.

I've run into this problem teahcing a few players and explaining the rules solved the problem rather easily. It's such a minor thing that the work involved in updating all cards, and then having yet another card template in a deck (same card looks different than 2 other versions of the same card) or on the table to confuse players seems to outweigh the benefits.

I agree. It takes a game or two to distinguish actions from action modifiers, but I've found that it's a pretty easy lesson to learn if you emphasize the function of individual cards over the function of card types. Once you've played a stealth bleeder a few times, for instance, you start to realize that Govern lets you take an action, and Faceless Night lets you get that action through. When you pick up a new deck, you can then make an analogy: Shadow Play is sort of like Faceless Night, and Public Trust is sort of like Govern. At that point the action/action modifier distinction makes perfect sense.

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28 Apr 2013 01:31 #47850 by self biased

I don't think that is relevant: people who have read and understood the rules already know the difference between an action and an action modifier. It is the others who need help.

One thing that could help would be to remove the + in action cards. Actions could be written with the default value, all other effects would have a + to indicate they change that default value.

Example for a Govern:

Govern the Unaligned
:action:
:dom:
1 :blood:
:dom: (D) Bleed for 3.
:DOM: 1 stealth action. Move 3 blood from the bank to a younger vampire in your uncontrolled region.


and that's something that i really hadn't thought of. while i think my idea is good, it appears that it really isn't feasible. not all ideas have good executions

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