file What print-on-demand COULD mean

30 Apr 2013 04:40 #47949 by Juggernaut1981
@direwolf:

The current playtesting structure is effectively:

- Cards get designed
- Playtesters see the cards and comment in forums. Some of these comments can include editing suggestions, typos, revisions, rewrites, etc.
- Playtesters get the chance to play games with them and provide example decklists and game reports.
- Hugh sends out a detailed scoring/survey. A few numeric criteria and space for commentary.
- Survey results get compiled and sent back to DT.
- Go to the first step.

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30 Apr 2013 04:53 - 30 Apr 2013 04:58 #47950 by direwolf

@direwolf:

The current playtesting structure is effectively:

- Cards get designed
- Playtesters see the cards and comment in forums. Some of these comments can include editing suggestions, typos, revisions, rewrites, etc.
- Playtesters get the chance to play games with them and provide example decklists and game reports.
- Hugh sends out a detailed scoring/survey. A few numeric criteria and space for commentary.
- Survey results get compiled and sent back to DT.
- Go to the first step.



sooooo what you are telling me is that it would be no different if it were open?

Except it wouldn't require an organizer on the local level...

And players who are play-testing could bring play-test decks to their normal games, where you will find a mix of play-test and non-playtest decks.

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Last edit: 30 Apr 2013 04:58 by direwolf.

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30 Apr 2013 04:58 #47951 by Ashur

A very strange assumption. Where do you take that info from?

Only from earlier discussions on this forum. When I suggested this earlier (and others have also) there seemed to be a solid opinion from very vocal people here that open playtest is not worth the effort. Although the people that _actually_ are in charge, like yourself, seldom say much.

I will bring this as input to the design team and ask them if an open playtest can be considered and is logistically feasible.

It is a valid idea IMHO.

That´s great! I look forward to hearing what came out of this.

"My strategy? Luck is my strategy, of course."

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30 Apr 2013 05:24 #47952 by Juggernaut1981
What I'm trying to say to you Direwolf, is that the additional information may not be worth the additional effort. If you choose a suitably large playtest sample, then you don't need to have an open playtest.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418
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30 Apr 2013 06:00 - 30 Apr 2013 15:52 #47956 by Lönkka
I have a strong feeling that going all open would mean huge amounts of nont-that-useful noise being generated which would hamper the harvesting of the useful data.

Therefore I think that keeping to the current system would work best. If you're interested you can, AFAIK, always jump aboard and become a playterster with your playtest group.

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Last edit: 30 Apr 2013 15:52 by Lönkka.
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30 Apr 2013 06:14 #47957 by wesile
If you had ever read Feynman book review story you will know why more is not necessarily better...

I rather have a play test group that consistently uses the new cards and evaluate them, than having random people saying that a card is wallpaper or to broken without even trying to use it. Small play test groups are easy to control and to gather reliable data.

Lets say a play group claims that a card is wallpaper. The design team might contact the play group and say to test the card with the cost reduced or with an additional feature. That's not feasible in a large community were you might reach or not reach everyone.

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