Submission: Telekinetic Bubble
03 Jun 2013 23:44 #49432
by self biased
Submission: Telekinetic Bubble was created by self biased
Name: Telekinetic Bubble
Cardtype: Action
Cost: none
Discipline:

+1 stealth action. Put this card on the acting minion. A minion may only have one Telekinetic bubble.


:only usable at long range. Strike: Dodge, with an optional press. Burn Telekinetic Bubble at the end of combat.


:as above, and If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
Art notes: woman, throwing up a forcefeild fending off some kind of awfulness
World of Darkness reference:
How does this card address a compelling game need?: it makes second turn thaumuturgy potentially more viable.
Created by: Christopher Malec
Cardtype: Action
Cost: none
Discipline:


+1 stealth action. Put this card on the acting minion. A minion may only have one Telekinetic bubble.






Art notes: woman, throwing up a forcefeild fending off some kind of awfulness
World of Darkness reference:
How does this card address a compelling game need?: it makes second turn thaumuturgy potentially more viable.
Created by: Christopher Malec
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04 Jun 2013 03:38 #49434
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Submission: Telekinetic Bubble
I liked the name. I liked tha and aus being on a combo card.....
Then you lost me.
Dodging isnt as good as dodging twice. Tha has wind dance. Dodging at all isnt as good as prevention and hittimg in interestimg ways. Note that soul burn etc also ignore weapons. Oh, and fortitude...
You do have a card than does what tha and aus already do, so i do admire not trying at power creep. But i would have rather seen a combat card that is like stutter step: dodge and use a srike that requires tha, only usable in a situation where both can be used, you cant additional this round, then as above with an optional press.
An action to get it on a miniin? Too much work to dodge withca press. Especially if its suppozed to bexhelping thaumbat decks. And you dodge once, so the absolute only perk to the weapon part is MAYBE not taking 2 damage once or twice more in a round where cel guns is blurring.
This doesnt help thaumbat decks at all. Its like 2 steps from being a useful tham defense card though.
Make it playable as a modifier or reaction,
" only useable when tbis vampire is about to enter combat with an acting minion. Put this card on this minion. The minion with this card may burn it to strike: dodge with an optional press. If he or she does, ignore all damage from equipment this round.
As above, but useable when this vampire is about to enter combat with a blocking minion.
Or, if your sold on an action, superior makes the minion untap if the actions sucessful.
Im not against the entire premise, even though i ses no need whatsoever and absolutely no wod tie in(and im someone who needs one for a card thats this close to not good) but im against more wallpaper fards. And this isnt playable as is. But like i mentioned, theres like 3 things that make it playable, just off the top of my head.
Then you lost me.
Dodging isnt as good as dodging twice. Tha has wind dance. Dodging at all isnt as good as prevention and hittimg in interestimg ways. Note that soul burn etc also ignore weapons. Oh, and fortitude...
You do have a card than does what tha and aus already do, so i do admire not trying at power creep. But i would have rather seen a combat card that is like stutter step: dodge and use a srike that requires tha, only usable in a situation where both can be used, you cant additional this round, then as above with an optional press.
An action to get it on a miniin? Too much work to dodge withca press. Especially if its suppozed to bexhelping thaumbat decks. And you dodge once, so the absolute only perk to the weapon part is MAYBE not taking 2 damage once or twice more in a round where cel guns is blurring.
This doesnt help thaumbat decks at all. Its like 2 steps from being a useful tham defense card though.
Make it playable as a modifier or reaction,
" only useable when tbis vampire is about to enter combat with an acting minion. Put this card on this minion. The minion with this card may burn it to strike: dodge with an optional press. If he or she does, ignore all damage from equipment this round.
As above, but useable when this vampire is about to enter combat with a blocking minion.
Or, if your sold on an action, superior makes the minion untap if the actions sucessful.
Im not against the entire premise, even though i ses no need whatsoever and absolutely no wod tie in(and im someone who needs one for a card thats this close to not good) but im against more wallpaper fards. And this isnt playable as is. But like i mentioned, theres like 3 things that make it playable, just off the top of my head.
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04 Jun 2013 03:46 #49435
by Molloy
Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.
Replied by Molloy on topic Re: Submission: Telekinetic Bubble
I'm afraid I agree with the Reverend.







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04 Jun 2013 04:20 #49439
by direwolf
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: Submission: Telekinetic Bubble
One problem I see with this card as written is that you are treating it like a "power" card played by the imbued. As much as I appreciate the innovation, try to stick with convention. And find a way to make your idea work within convention.
Traditionally, such cards read "Place this card on the acting vampire. Once per combat this vampire can do X...." In this case it might be "This vampire may burn this card for X..."
Here is an approximate translation of your card idea:
"Telekinetic Bubble"

+1 Stealth action.
Place this card on the acting vampire. This vampire may burn this card during combat to strike: dodge with an optional press.
As above, and if the opposing vampire attempts a strike with a weapon it deals no damage.
Notice that I did not include the "only usable at long range" clause. It's a dual-discipline card, and that is an unnecessary restriction.
Personally, the superior version does not seem useful. Since your concept was to avoid damage at long range, I suggest the following:
"AUS:
As above, with an additional strike: dodge. If range is long, all non strike damage is reduced to zero this round.
Traditionally, such cards read "Place this card on the acting vampire. Once per combat this vampire can do X...." In this case it might be "This vampire may burn this card for X..."
Here is an approximate translation of your card idea:
"Telekinetic Bubble"

+1 Stealth action.




Notice that I did not include the "only usable at long range" clause. It's a dual-discipline card, and that is an unnecessary restriction.
Personally, the superior version does not seem useful. Since your concept was to avoid damage at long range, I suggest the following:
"AUS:





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16 Jun 2013 01:40 #49856
by self biased
Replied by self biased on topic Re: Submission: Telekinetic Bubble
a second thought:
Name: Telekinetic Bubble
Cardtype: combat
Cost: none
Discipline:


:Strike: Dodge, with an optional press

:as above, and prevent all damage from strikes made at long range this round.
eh? eh?
Name: Telekinetic Bubble
Cardtype: combat
Cost: none
Discipline:






eh? eh?
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17 Jun 2013 12:31 - 17 Jun 2013 12:42 #49927
by jamesatzephyr
The superior is only likely to be particular useful against celeritous guns - Toreador with Magnums or similar usually, the occasional Assault Rifle deck, maybe the occasional Assamite deck topping off guns with Taste of Death, or similar. Most other long range decks aren't getting additional strikes - the Aus/For grinder deck with a few guns, the Breath of the Dragon tossed into the Tzimisce wall deck. (It won't prevent side-effect damage to yourself from Burst of Sunlight.)
It's more or less useless against any sort of Grapple-based combat which can maneuver back to close range - you can't play it and get your press, you can't dodge, and you can't prevent the damage (since you're at close range). Against some decks, I'm still taking a reasonable amount of damage, especially where things like Carrion Crows are involved.
If this is intended to be a good source of presses, it means I sacrifice the ability to play Theft of Vitae which may be quite detrimental to Tremere blood gain. Possibly I win that back by going to the second round, doing a big strike and playing Taste of Vitae - but a big, bloat-useful strike means I don't really get to play Walk of Flame.
So thinking about that, I might potentially go for something like:
What might the something completely different be? Well, something telekinetic-bubbly, I guess. Entirely random ideas...
or
or
or
Replied by jamesatzephyr on topic Re: Submission: Telekinetic Bubble
:Strike: Dodge, with an optional press
:as above, and prevent all damage from strikes made at long range this round.
The superior is only likely to be particular useful against celeritous guns - Toreador with Magnums or similar usually, the occasional Assault Rifle deck, maybe the occasional Assamite deck topping off guns with Taste of Death, or similar. Most other long range decks aren't getting additional strikes - the Aus/For grinder deck with a few guns, the Breath of the Dragon tossed into the Tzimisce wall deck. (It won't prevent side-effect damage to yourself from Burst of Sunlight.)
It's more or less useless against any sort of Grapple-based combat which can maneuver back to close range - you can't play it and get your press, you can't dodge, and you can't prevent the damage (since you're at close range). Against some decks, I'm still taking a reasonable amount of damage, especially where things like Carrion Crows are involved.
If this is intended to be a good source of presses, it means I sacrifice the ability to play Theft of Vitae which may be quite detrimental to Tremere blood gain. Possibly I win that back by going to the second round, doing a big strike and playing Taste of Vitae - but a big, bloat-useful strike means I don't really get to play Walk of Flame.
So thinking about that, I might potentially go for something like:
Telekinetic Bubble
Combat
[aus][tha]Press, or strike: dodge with an optional press.
[AUS][THA]Something completely different, or at least disconnected.
Combat
[aus][tha]Press, or strike: dodge with an optional press.
[AUS][THA]Something completely different, or at least disconnected.
What might the something completely different be? Well, something telekinetic-bubbly, I guess. Entirely random ideas...
[AUS][THA] Play before range is determined. This vampire burns a blood to set the range this round. (Skip the determine range step.)
or
[AUS][THA] Strike: combat ends. If this vampire is acting and this combat resulted from a successful block, he or she can burn 2 blood to continue the action as if unblocked with -1 stealth and -2 bleed.
or
[AUS][THA] Play before range is determined. Any maneuvers cost the opposing minion an additional blood or life. Prevent one damage from each of the opposing minion's strikes this round.
or
[AUS][THA][reaction]Only usable when this vampire successfully blocks an ally or a younger vampire, before combat is entered. Burn 2 blood to put this card on the acting minion instead of entering combat. During this minion's controller's next untap phase, burn this card instead of untapping as normal.
Last edit: 17 Jun 2013 12:42 by jamesatzephyr.
The following user(s) said Thank You: Charles_Bronson
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