Submission [Assassins Blade]
18 Jun 2013 20:39 #50009
by jamesatzephyr
If you have permanents (like melee weapons) and can play strike modifiers after seeing them S:CE (like a Target modifier), Psyche! makes S:CE somewhat less annoying. If you're having to 'waste' cards on good strikes, not so much - Flash-ing to long, Taste of Death, followed by them playing S:CE is more annoying. (The S:CE deck usually isn't fleeing to long range first, against your melee weapons.)
The superior is pretty annoying. If no-one maneuvers to long (and plenty of decks don't, ever), I can't equip a weapon, since it's tied to the maneuver.
Becomes unfortunately trumpy. It hoses a lot of options at once, including hitback, strike denial and defence.
Replied by jamesatzephyr on topic Re: Submission [Assassins Blade]
2. A way to work without being hosed by everything. Here, we have three main problems: Immortal Grapple, Frenzy cards, Combat Ends.
If you have permanents (like melee weapons) and can play strike modifiers after seeing them S:CE (like a Target modifier), Psyche! makes S:CE somewhat less annoying. If you're having to 'waste' cards on good strikes, not so much - Flash-ing to long, Taste of Death, followed by them playing S:CE is more annoying. (The S:CE deck usually isn't fleeing to long range first, against your melee weapons.)
Silent Approach
Cardtype: Combat
Cost: No cost.
Discipline: Quietus
Maneuver, only usable to go to close range.
As above, but this minion can equip with a melee weapon from your hand.
The superior is pretty annoying. If no-one maneuvers to long (and plenty of decks don't, ever), I can't equip a weapon, since it's tied to the maneuver.
Name: Dance of Death
Cardtype: Combat
Cost: No cost.
Discipline: CEL/QUI
Clan: Not Applicable
This vampire gets first strike with melee weapons in the next strike resolution this round. Opposing minion cannot play any grapple cards for the remainder of the combat.
As above, and this vampire can burn 1 blood to cancel a Strike: Combat ends as its played. (no cost is paid)
Becomes unfortunately trumpy. It hoses a lot of options at once, including hitback, strike denial and defence.
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18 Jun 2013 20:59 - 18 Jun 2013 21:09 #50013
by Charles_Bronson
I am death.
Paul Kersey, Death Wish






Replied by Charles_Bronson on topic Re: Submission [Assassins Blade]
Silent Approach
Cardtype: Combat
Cost: No cost.
Discipline: Quietus
Maneuver, only usable to go to close range.
As above, and/or this vampire can equip with a melee weapon from your hand (pay costs and fullfill requirements as normal).
Name: Dance of Death
Cardtype: Combat
Cost: No cost.
Discipline: CEL/QUI
Clan: Not Applicable
Only usable at close range before strikes are chosen.

This minion choice of strikes cant be restricted at close range this combat. Only one Dance of Death can be played each combat.

As above, and this vampire can burn 1 blood to cancel a Strike card as its played once this combat. (no cost is paid)
stronger but also more focused. Restricted effect to close range. I really liked it now.
Thanks jamesatzephyr! Any more thoughts?
Cardtype: Combat
Cost: No cost.
Discipline: Quietus


Name: Dance of Death
Cardtype: Combat
Cost: No cost.
Discipline: CEL/QUI
Clan: Not Applicable
Only usable at close range before strikes are chosen.




stronger but also more focused. Restricted effect to close range. I really liked it now.
Thanks jamesatzephyr! Any more thoughts?
I am death.
Paul Kersey, Death Wish







Last edit: 18 Jun 2013 21:09 by Charles_Bronson.
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18 Jun 2013 23:05 - 18 Jun 2013 23:06 #50016
by Charles_Bronson
I am death.
Paul Kersey, Death Wish






Replied by Charles_Bronson on topic Re: Submission [Assassins Blade]
I think (tested a bit in Lackey) this is a 35 combat module (39 with the weapons. Its very timid, and have potential to cause much damage.
# Card
5 Selective Silence
5 Silent Approach
4 Sidestrike
7 Shadow Dance
6 Blur
3 Strike at True Flesh
5 Taste of Vitae
Equipment:
3 Bastard Sword
1 Kali's Fang
1 Crimson Sentinel
Crypt used: Jalal/Parnassus/Fatima
As comparison effect, check this mod:
8 Immortal Grapple
8 Torn Signpost
2 Slam
6 Pursuit
6 Blur
6 Taste of Vitae
36 combat cards. No need to pay pool cost for melee weapons. A bit vulnerable for close range, but very strong and solid. Far better than
up there.
There should be a sweet spot for those cards. I dont want to
be better than 
in close range, obviously, but now it is too weak.
As it is with Shadow Dance and Silent Approach, far better than older one. Also, notice it can handle gun decks FAR better than the
module, and can hurt
decks sometimes (not always).
thoughts?
# Card
5 Selective Silence
5 Silent Approach
4 Sidestrike
7 Shadow Dance
6 Blur
3 Strike at True Flesh
5 Taste of Vitae
Equipment:
3 Bastard Sword
1 Kali's Fang
1 Crimson Sentinel
Crypt used: Jalal/Parnassus/Fatima
As comparison effect, check this mod:
8 Immortal Grapple
8 Torn Signpost
2 Slam
6 Pursuit
6 Blur
6 Taste of Vitae
36 combat cards. No need to pay pool cost for melee weapons. A bit vulnerable for close range, but very strong and solid. Far better than


There should be a sweet spot for those cards. I dont want to




As it is with Shadow Dance and Silent Approach, far better than older one. Also, notice it can handle gun decks FAR better than the



thoughts?
I am death.
Paul Kersey, Death Wish







Last edit: 18 Jun 2013 23:06 by Charles_Bronson.
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19 Jun 2013 13:47 - 19 Jun 2013 13:55 #50047
by jamesatzephyr
Something about the precise formulation feels a bit off, but I can't place what. The overall effect seems reasonable.
I'm fairly certain I'd want to make this once per round. But it seems decent. Most "hitback" options are still available - I can still shoot my gun, hit you with my claw, punch yuo with Torn Signpost, play Walking Stick to thwack you, punch you with Target Vitals. It can combo with Silence of Death if you do want first strike, but requires more effort. (I personally don't mind combat being nigh-irresistible if you have to stack quite a few cards for it.) Dodge and S:CE are often screwed, though no worse than IG in general, but you can play a second (which is why I'd go for the once per round option myself).
Best card ever? No. But I could envision Assamites using it, and it making Kali's Fang less arse.
Baseball Bat is probably better than BS. Also possibly a couple of WWS.
Dagger (the strength ranged damage version) plus Baal's Bloody Talons is an option, blur with the normal strike, 'throw' it at the end. Also Garrotte might have some use.
WWS + Blur + BBT + Dance of Death might well be a pretty solid package. (2 damage, 2 damage, 2 agg damage and the WWS burns anyway.) Comparable to Torn Signpost + IG + Blur + Disarm, at least.
Replied by jamesatzephyr on topic Re: Submission [Assassins Blade]
Silent Approach
Cardtype: Combat
Cost: No cost.
Discipline: Quietus
Maneuver, only usable to go to close range.
As above, and/or this vampire can equip with a melee weapon from your hand (pay costs and fullfill requirements as normal).
Something about the precise formulation feels a bit off, but I can't place what. The overall effect seems reasonable.
Name: Dance of Death
Cardtype: Combat
Cost: No cost.
Discipline: CEL/QUI
Clan: Not Applicable
Only usable at close range before strikes are chosen.
This minion choice of strikes cant be restricted at close range this combat. Only one Dance of Death can be played each combat.
As above, and this vampire can burn 1 blood to cancel a Strike card as its played once this combat. (no cost is paid)
I'm fairly certain I'd want to make this once per round. But it seems decent. Most "hitback" options are still available - I can still shoot my gun, hit you with my claw, punch yuo with Torn Signpost, play Walking Stick to thwack you, punch you with Target Vitals. It can combo with Silence of Death if you do want first strike, but requires more effort. (I personally don't mind combat being nigh-irresistible if you have to stack quite a few cards for it.) Dodge and S:CE are often screwed, though no worse than IG in general, but you can play a second (which is why I'd go for the once per round option myself).
Best card ever? No. But I could envision Assamites using it, and it making Kali's Fang less arse.
Equipment:
3 Bastard Sword
1 Kali's Fang
1 Crimson Sentinel
Baseball Bat is probably better than BS. Also possibly a couple of WWS.
Dagger (the strength ranged damage version) plus Baal's Bloody Talons is an option, blur with the normal strike, 'throw' it at the end. Also Garrotte might have some use.
WWS + Blur + BBT + Dance of Death might well be a pretty solid package. (2 damage, 2 damage, 2 agg damage and the WWS burns anyway.) Comparable to Torn Signpost + IG + Blur + Disarm, at least.
Last edit: 19 Jun 2013 13:55 by jamesatzephyr.
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19 Jun 2013 16:14 #50056
by Charles_Bronson
I am death.
Paul Kersey, Death Wish






Replied by Charles_Bronson on topic Re: Submission [Assassins Blade]
The example of combat package was mere exemplificative. I wanted to test how different it would be from others combat packages.
About once per round: Too strong for one card. As a rule of thumb, I would avoid a card that can cancel several. I think Im finished with them, I would say they could be ready for testing. Im finishing documentation here and posting soon.
thanks everyone,
About once per round: Too strong for one card. As a rule of thumb, I would avoid a card that can cancel several. I think Im finished with them, I would say they could be ready for testing. Im finishing documentation here and posting soon.
thanks everyone,
I am death.
Paul Kersey, Death Wish







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