[Submission] Tracer (combat press)
12 Jul 2013 08:42 #51379
by jamesatzephyr
I'm sceptical about ally decks liking it too much. To make use of the card above and beyond just playing a normal press in the first combat, you need to be striking in four rounds of combat, which gives you four times to be hit, and most allies don't have the greatest combat defence when their strike is tied up, so that's potentially a lot of damage to be taking - if I'm at close range the whole time, 4 damage, 2 to each ally. Uncomfortable?
Replied by jamesatzephyr on topic Re: [Submission] Tracer (combat press)
Allies deck mainly, and some weenie decks such as !Gangrel embrace Leathery Hide.
The card fits the same kind of decks Molotov Cocktail fits.
I'm sceptical about ally decks liking it too much. To make use of the card above and beyond just playing a normal press in the first combat, you need to be striking in four rounds of combat, which gives you four times to be hit, and most allies don't have the greatest combat defence when their strike is tied up, so that's potentially a lot of damage to be taking - if I'm at close range the whole time, 4 damage, 2 to each ally. Uncomfortable?
Please Log in or Create an account to join the conversation.
- jamesatzephyr
-
- Offline
- Antediluvian
-
Less
More
- Posts: 2788
- Thank you received: 958
12 Jul 2013 09:47 #51381
by Ankha
Cel-based decks have reasons not to play Molotov cocktails, and wouldn't play Tracer for the same kind of reason.
Replied by Ankha on topic Re: [Submission] Tracer (combat press)
I didn't mean the card was supposed to be played with Molotov Cocktails, just that it uses the same kind of slot in the same kind of decks.
Allies deck mainly, and some weenie decks such as !Gangrel embrace Leathery Hide.
The card fits the same kind of decks Molotov Cocktail fits.
I'm sceptical about ally decks liking it too much. To make use of the card above and beyond just playing a normal press in the first combat, you need to be striking in four rounds of combat, which gives you four times to be hit, and most allies don't have the greatest combat defence when their strike is tied up, so that's potentially a lot of damage to be taking - if I'm at close range the whole time, 4 damage, 2 to each ally. Uncomfortable?
Cel-based decks have reasons not to play Molotov cocktails, and wouldn't play Tracer for the same kind of reason.
Please Log in or Create an account to join the conversation.
Time to create page: 0.114 seconds
- You are here:
-
Home
-
Forum
-
V:TES Discussion
-
Expansion Sets & Card Ideas
- [Submission] Tracer (combat press)