file [Submission] Survivor of Kaymakli (HoS card removal and pool damage)

13 Aug 2013 12:36 #53094 by Ankha
Name: Survivor of Kaymakli
Cardtype: Action
Clan: Harbinger of Skulls
+1 stealth action. Requires a unique Harbinger of Skulls.
Put this card on this vampire. If this vampire is ready during your prey's untap phase, he or she removes one card in his or her ash heap from the game or burns 1 pool. A minion can have only one Survivor of Kaymakli.

Prince of Paris, France
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13 Aug 2013 12:47 - 13 Aug 2013 12:47 #53095 by Ohlmann
I can understand the general idea, but since your prey choose the card removed it's almost not a problem even for deck with recursion. And decks that use recursion often use Liquidation or burn-option cards so they have quite a lot of card in their ash heap.

It also don't work at all with HoS milling card. They are basically unplayable anyway, but still it's pretty strange.
Last edit: 13 Aug 2013 12:47 by Ohlmann.

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13 Aug 2013 13:19 - 13 Aug 2013 13:25 #53096 by Timo
So I play a full harbringer deck.

I have 4 harbringers out (!!!) each one with a survivor on him.

Choice 1 my prey play recursion and would take an additional 4 minutes to choose.
Choice 2 my prey just have to play 3 cards a turn and discard in order to take no damage.

Choice 1 will hurt my prey but not so much if he plays liquidation and will make the game slower which will greatly hurt my HoS deck (:aus: :nec: :for:)
Choice 2 will hurt a wait and see deck but not so much

Now, I've killed my first prey \o/.
Oh... I've got a prey with 30 cards in his ash heap. I've got 4 useless cards on my otherwise useless vampires.

On the other hand, there is actually a good combo with trochomancy but in the choice 2 scenario above, your prey will have most of the time not enough cards for you to remove in his ash heap. Therefore you will have dead cards in hand.

In short, If you play only a couple of it it will have no use and if you focus your deck there will be to many scenario in which your main strategy will have no meanungfull effect on the game..

BUT I think all I said would be nuts if you removed the only one per minion clause and add instead a burn clause. HoS are very good blockers. Make use of it.

Or if you want it to have a good synergie with other milling effects, replace it with "burn the top card of his library or burn a pool"
Last edit: 13 Aug 2013 13:25 by Timo.

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13 Aug 2013 13:31 #53097 by Ohlmann
I can see a stackable and removable version that mill card from the top of the library being playable, even if extremely dull. It could ba called a boring bit if you want*.

But that's a strategy that, even more than standard wall, put no pressure whatsoever on your first prey. If she don't use too much card she may oust two or three prey before you finish his library. And you cannot do much to avoid that, since you need at least 10 or 12 turns in best and optimistic case scenario to mill a 90 card library.

* bonus points for thoses who understand what I am refering to.

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13 Aug 2013 13:48 #53098 by Ankha
There were multiple goals:
1/ remove cards against recursion decks; but not too effective, that's why the prey chooses the card
2/ provide pool damage when the ash heap is empty
3/ have a synergy with Trochomancy

As you point it, goals 1/ and 3/ are problematic:

1/ the prey may stall. Leaving the card choice to the HoS controller makes the card more powerful AND allows the HoS player to stall. => possible remedy: pick the card at random ?
2/ goal reached
3/ there's indeed a bad synergy as Trochomancy requires at least 7 or 13 cards in the ash heap. => possible remedy: remove 2 card instead of 1. Trochomancy would be useful to deplete quickly the prey's ash heap, then the SoK would keep it dry

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13 Aug 2013 14:17 #53100 by ReverendRevolver
I dunno. Trochomancy makes it an army of rats. Eventually, that is. In the mean time, you are pumping bleeds by one(for optimum card burning) among other things. So, even if you have army of rats and this, you need several non bug hos to be good. I dont think its too broken. Id narrow it to sabbat if someone can show otherwise. You end up with maybe 2-3 of these, one AoR, and jack in a wall. More ousting power for HoS isnt a bad thing. And bamba, becoming, creation rigjts, and embraces cant use it. Seems ok.

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