file Event triggering original function of misdirection

06 Oct 2013 01:28 #54820 by mirddes
probably a bad idea

flame on

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06 Oct 2013 02:01 #54823 by ReverendRevolver
Huh? So do you mean a moving one, or seriously a once per game, during your discard phase play a red card, pay x pool and tap x minions?

Bcause an event where you burn pool and pass it along during untap seems neat, but paying pool once a game to tap minioms down when your predator and prey both untap before your next turn seems less than optimal.

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06 Oct 2013 02:45 #54827 by mirddes
trigger event.
misdirection then has original function of tap X for X pool

either just the next misdirection that is played or for the rest of the game. ( i'm not phased)

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06 Oct 2013 02:53 #54829 by ReverendRevolver
Could be neat. Maybe:

Media Overload.
Event. Transient.

Put this card into play. During each methuselahs master phase, he or she may use a master phase action to move X pool to this card and tap X minions. When this card has ten counters on it, burn this card and all the counters on it.


I suppose having it start with ten conters and i costing x pool to burn them and tap stuff would also work. But, as it, everyone gets to use it before the person playing it, it uses an mpa, is limited in duration availible, costs pool to use, and may be depleted by the table if everyone sees you as scary enough.
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06 Oct 2013 03:31 - 06 Oct 2013 03:34 #54832 by mirddes
Media Misdirections.
Event. Transient.

Put this card into play. Put 10 counters on this card. During each methuselahs master phase, he or she may use a master phase action to burn X pool to tap X minions. Burn 1 counter for each tap. When this card has no counters remove this card from the game.

your method uses less counters, blood infact instead of counters.

still, i feel there is still room for improvement.
Last edit: 06 Oct 2013 03:34 by mirddes.

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14 Oct 2013 06:33 #55264 by jamesatzephyr

still, i feel there is still room for improvement.


To improve on your current text, I suggest deleting it all. Tapping lots of minions at once is a bad thing.

Misdirection tapping X minions for X pool was really, really, really terrible for the game. It cut massive great holes in many decks ability to defend. It inflated the necessity for Wake cards which were already excellent. It combo-ed much too well with Parity Shift, so you could tap out your prey (and probably grand-prey) for close to free, then move in with Dominate bleeders, or something like that. It also massively obscured other sources of minion tapping (of which there were a few). It allowed too free an interaction across the table - your grand-predator gets her minions tapped out of nowhere, because you negotiated with your grand-prey. It empowered weenie bleed a lot, as they often did not need to bother with a 'delivery mechanism' discipline - stealth, unblockability etc - so weenie Dominate loves it. (Weenie Dementation was harder to put together at the time, but would also love it. Weenie Presence had free Majesty at the time, which made its life easier, but it would also like it a lot.)

It was just bad for the game. Really, really bad.

Further, in a world where MMPA is a thing, adding yet another way for MMPA decks to do significant damage to the table with minimal card investment is not a good idea. Similarly, breed-boon is much stronger these days than it was under the original Misdirection. Most of the component parts were available at the time, but hadn't often been put together with the ruthless efficiency of a modern breed boon deck - in part because this was at a time when RtoI and Tomb were rampantly empowering Arika Soul Gem decks, but also because the main beneficiary at the time was the Lasombra, whereas there are a variety of clans able to do it well these days. Breed boon excels at weenie bleed, and also at generating potentially ridiculous amounts of pool. I know, let's create a card that makes weenie bleed much better that benefits a deck that has very few worries about pool costs, and then wonder why breed-boon just got even more awesome.

The mechanism used is fundamentally a bad one, even if only allowable once per game (such as with an event). Broken mechanisms do not become less broken just because they happen once per game - they just become more random, increasing the "Haha, I got lucky, you got screwed" element of the game.
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