file Submission: Citadel of Petrion

25 Apr 2014 16:37 #61549 by Wand
Name: Citadel of Petri
Cardtype: Master
Cost: 1 pool
Clan: Gangrel
Master. Unique Location.
Tap this card to give a Gangrel you control +1 intercept. Alternatively, tap this card when a Gangrel you control finishes a combat with an opposing minion to restart this combat.

Flavor text: Hunting dogs roam the interior of Petrion, and the smell of animal offal, blood and innards fouls the air.

Art notes: An ancient castle with 6 - 30 foot towers, broken and encrusted by an overgrowth of vines. Looks abandoned but actually its far from it.

World of Darkness reference: Constantinople by night, page 41

How does this card address a compelling game need?: Cheap permacept to Gangrel and also a "psyche" like ability in the same card.

Created by: Andre Wandenkolken

Archbishop of Vitória

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25 Apr 2014 20:10 #61563 by kombainas
Permanent Psyche? Compare this to Dog Pack, a great retainer for gangrel to counter Combat:End.

+ Cheaper
+ Permanent
+ Not tied to a minion
+ Alternative use

- Once a turn

IMHO, this could stay a location, but pool cost raised to 2, and no intercept. If you want to block with gangrel, you can always have intercept locations. You can't have combat:end as a location.

However, the direct oposite of this card would be a location, providing one combat:ends, or at least dodge for taping. Would not that be strong? So is a location, countering transient combat:ends.

!malk! :OBF: :DEM: :cel: :cap6: Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.

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25 Apr 2014 21:44 - 25 Apr 2014 21:46 #61566 by Wand
you can aways use house of sorrow to use more than once in a turn if really necessary.

I've chosen to put this card as a permanent psyche and +1 intercept to help gangrel in general to fight transient combat ends (without have to pay 2 pool for 1 retainer attached to 1 minion) and for roleplay purposes. The background of the citadel is to the view advantage of the city of constantinople (+1 intercept) and the gangrel baron who rules the place is well known for kidnapping unwanted kindred who try to enter town without permission (counter combat ends).

I'm just wondering if this effect also cuts illusions of the kindred or not.

Archbishop of Vitória
Last edit: 25 Apr 2014 21:46 by Wand.

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26 Apr 2014 07:13 - 26 Apr 2014 07:17 #61571 by jamesatzephyr

Permanent Psyche? Compare this to Dog Pack, a great retainer for gangrel to counter Combat:End.


You're being very kind to Dog Pack. Compared to most of the other methods of dealing with S:CE, it's very poor. There are something like 9 hits for it in the TWDA (using TheLasombra's page, just because I find it convenient) - I get 11 hits, two of which are description rather than card. Compare Immortal Grapple, at nearly 200. 2 pool for one minion is pretty enormous. And while you could say you pay 1 or 2 pool extra for your minion for the pot or CEL or whatever, that's not really true in most cases, since you're probably using the discipline for other things - Torn Signpost, Blur, or whatever.

And, for example:

- Immortal Grapple provides excellent possibilities for anti-equipment (or anti-any-non-hand-strike) fun
- Psyche! and Telepathic Tracking can be used against other sources of combat ends, not just strikes (e.g. Alpha Glint, Mariel, Elysium), and have mildly useful inferiors


I honestly couldn't say Dog Pack was "great". Playable, yes. Decent, yes. Better than nothing, of course.

+ Cheaper
+ Permanent


You were comparing this to Dog Pack, which is also permanent.

"Cheaper" is difficult, though. It's obviously cheaper in pool cost, but it's a master card, and therefore competing with some awesome cards. Actions are cheaper, resource wise, especially if you're in a clan that can play Freak Drive, and a master card played is a copy of Dreams of the Sphinx or Blood Doll or Pentex Subversion not played.

IMHO, this could stay a location, but pool cost raised to 2, and no intercept. If you want to block with gangrel, you can always have intercept locations.


The intercept is possibly over the top, compared to KRCG or Rumor Mill, but one pool with a less exciting alternative would be possible, say:
Citadel of Petri
Requires Gangrel, 1 pool
Master. Unique Location.
Tap this card when a Gangrel you control finishes a combat with an opposing minion to restart this combat (both combatants must be ready). Tap this card when an Independent Gangrel you control hunts, to give him or her an additional blood from the blood bank.

Or even go for zero pool:
Citadel of Petri
Requires Gangrel, 0 pool
Master. Unique Location.
Tap this card when a Gangrel you control finishes a combat with an opposing minion; that vampire burns a blood to restart this combat (both combatants must be ready). Tap this card when an Independent Gangrel you control hunts, to give him or her an additional blood from the blood bank.

You can't have combat:end as a location.


Why can't you have combat ends as a location? And what's that got to do with this card, which doesn't provide combat ends as a card? Forms of combat ends have been available in the game since the the start - Elysium: The Arboretum was mind-blowingly annoying because it was so easy to access, hence the change to it. Living Manse does, if you find yourself in a weird situation.

(I assume you don't mean anti-combat ends, because you just said that in your opinion this card could continue to provide that, at 2 pool, as a location.)

However, the direct oposite of this card would be a location, providing one combat:ends, or at least dodge for taping. Would not that be strong? So is a location, countering transient combat:ends.


Not particularly strong for the Gangrel, who have ready access to excellent sources of combat ends. Form of Mist superior is excellent for the action continues. Earth Meld is excellent for the untap. And I can't imagine people who've faced the 22 Earth Meld decks would be wild about the Gangrel getting another form of S:CE, for the times they run out of Earth Melds.

(Also, isn't this exactly what you just said you couldn't have as a location?)
Last edit: 26 Apr 2014 07:17 by jamesatzephyr.

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26 Apr 2014 10:50 #61574 by Ashur

Name: Citadel of Petrion
Cardtype: Master
Cost: 1 pool
Clan: Gangrel
Master. Unique Location.
Tap this card to give a Gangrel you control +1 intercept. Alternatively, tap this card when a Gangrel you control finishes a combat with an opposing minion to restart this combat.

Sure! The Gangrel need all the help they can get. Gangrel without dominate are not very hot in tournament meta.

Although I don´t think "restart this combat" is proper VTES-terminology. Either the Psyche!-wording or the Telepathic Tracking-wording (making it quite strong with Carrion Crows) is better.

"My strategy? Luck is my strategy, of course."

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27 Apr 2014 00:26 #61586 by Wand
I like the suggestions ashur. Thanks for the input.

If this would have the telepathic tracking text would be even better to mantain before range cards usually a lot played by gangrel, like drawing out the beast, flesh of marble and of course carrion crows (or even mantain the aggravated damage from bone spur).

I think though if this is the case, the location should cost at least 1 pool.

Archbishop of Vitória

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