Card Idea: Weekend Anarch
16 Jul 2011 19:01 #6383
by LunaSlave
Card Idea: Weekend Anarch was created by LunaSlave
Here's another one of my wacky ideas. 
I always thought that the anarchs in the game were too...permanent. In the World of Darkness, there are a lot of "weekenders" who dabble in the anarch movement, but don't really join full time. I thought there should be a card that reflects that...
Master. Trifle. Put this card on a ready non-anarch vampire you control. Once per action, this vampire may move 1 blood to this card to become an anarch (and independent) until the end of the action, only usable before the action is announced. If this card has 3 blood, burn this card and this vampire becomes anarch (and independent) and loses any titles he or she has. Burn this card if another effect would make this vampire anarch. A vampire may only have one Weekend Anarch.
The idea is to be able to play anarch without committing to it, and to grant vampires with titles a way to play an anarch card once in a while, while reflecting the greater difficulty they would have in actually becoming anarchs themselves.
Some help templating this would be awesome

I always thought that the anarchs in the game were too...permanent. In the World of Darkness, there are a lot of "weekenders" who dabble in the anarch movement, but don't really join full time. I thought there should be a card that reflects that...

Master. Trifle. Put this card on a ready non-anarch vampire you control. Once per action, this vampire may move 1 blood to this card to become an anarch (and independent) until the end of the action, only usable before the action is announced. If this card has 3 blood, burn this card and this vampire becomes anarch (and independent) and loses any titles he or she has. Burn this card if another effect would make this vampire anarch. A vampire may only have one Weekend Anarch.
The idea is to be able to play anarch without committing to it, and to grant vampires with titles a way to play an anarch card once in a while, while reflecting the greater difficulty they would have in actually becoming anarchs themselves.
Some help templating this would be awesome

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05 Aug 2011 23:21 #7430
by salem
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salem
Replied by salem on topic Re: Card Idea: Weekend Anarch
Here's my attempt at tidying up the text and maybe strengthening the effect a little.....
Master. Trifle. Put this card on a ready non-anarch vampire you control. Once per turn, this vampire may move 1 blood to this card to become an anarch (and independent) until the end of the next action. When this card has 3 counters, burn it to make this vampire an anarch (and independent), and this vampire loses any non-anarch title he or she has. Burn this card if another effect would make this vampire anarch. A vampire may only have one Weekend Anarch.
So this way you can move a blood during an action someone else is doing to be an anarch for that action (and the next one). Or you can move a blood before you announce an action to allow you to play an anarch action card. Or you could move a blood mid-action to bust out some surprise anarch combat cards or action modifiers.
Master. Trifle. Put this card on a ready non-anarch vampire you control. Once per turn, this vampire may move 1 blood to this card to become an anarch (and independent) until the end of the next action. When this card has 3 counters, burn it to make this vampire an anarch (and independent), and this vampire loses any non-anarch title he or she has. Burn this card if another effect would make this vampire anarch. A vampire may only have one Weekend Anarch.
So this way you can move a blood during an action someone else is doing to be an anarch for that action (and the next one). Or you can move a blood before you announce an action to allow you to play an anarch action card. Or you could move a blood mid-action to bust out some surprise anarch combat cards or action modifiers.
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salem
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06 Aug 2011 05:57 #7438
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Card Idea: Weekend Anarch
Weekend Anarch
Master. Trifle. Archetype.
Once during between your untap phases, this vampire may burn 1 blood and put 1 counter on this card. For the remainder of the current Methuselah's turn, this vampire is considered to be an Anarch and not of their original sect. When this card has 3 counters the vampire with this card becomes an Anarch and then burn this card.
I think that should cover it. They can activate it in other people's turns, when they do it 3 times they become a permanent anarch. They'll lose any non-anarch valid title anyway because of becoming an anarch. It prevents them from being Anarch and trying to use 2nd Trad etc.
Master. Trifle. Archetype.
Once during between your untap phases, this vampire may burn 1 blood and put 1 counter on this card. For the remainder of the current Methuselah's turn, this vampire is considered to be an Anarch and not of their original sect. When this card has 3 counters the vampire with this card becomes an Anarch and then burn this card.
I think that should cover it. They can activate it in other people's turns, when they do it 3 times they become a permanent anarch. They'll lose any non-anarch valid title anyway because of becoming an anarch. It prevents them from being Anarch and trying to use 2nd Trad etc.





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