Combat Ideas
Combat
Celerity
Only usable before the range on the first round of combat.
[cel] This vampire gains 1 additional strike each round. This vampire will not go to torpor due to non-aggravated damage until the end of combat. This vampire cannot play Taste of Vitae if they have 0 blood.
[CEL] As above, but this vampire will not go to torpor due to damage until after combat.
Art: A vampire with only their face which is not a blur of motion. The face is writ large with anger and destructive mania.
Javelin
Combat
Celerity/Potence
[pot] Strike: 1R
[cel][pot] First Strike: 2R, with an optional maneuver.
[CEL][POT] First Strike: 4R, with an optional maneuver.
Art: A vampire throwing s broken bar-stool leg and rushing forward behind the flying object.
Bend or Break
Combat
Celerity/Potence
[cel] Strike: Dodge
[cel][pot] Prevent 1 damage from the opposing minion's strike, with an optional additional.
[CEL][POT] As [cel][pot] above, and this vampire may Strike: Destroy Equipment later this round.
Art: A vampire catching another vampire's haymaker punch and in the process of smashing a laptop/gun/item of equipment against a hard surface.





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- Juggernaut1981
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Loss of Control
Combat
Celerity
Only usable before the range on the first round of combat.
[cel] This vampire gains 1 additional strike each round. This vampire will not go to torpor due to non-aggravated damage until the end of combat. This vampire cannot play Taste of Vitae if they have 0 blood.
[CEL] As above, but this vampire will not go to torpor due to damage until after combat.
Art: A vampire with only their face which is not a blur of motion. The face is writ large with anger and destructive mania.
Well...
It is way too strong you have at inferior a free aditional (which exist only in anarch 3-ways) AND a very strong additional effect.
It really breaks

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The second seem not all that needed in my opinion given the good ranged option potence have.
The third one, why not.
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Undead Persistence
Combat
[for] Only usable when this vampire should go into torpor. This vampire gets an optional press and will not go to torpor until combat ends (although he or she is still considered wounded and can be burned as normal). If three rounds of combat pass with no cards played, combat ends. This vampire is sent into torpor after combat.
[FOR] Prevent 2 damage.
The card above is playable, I have a deck abusing inferior. Your version is over the top on so many levels both due to:
- infinite additional strikes (think, trap and discipline with healthy splash of maneuvers);
- outdoing fortitude on its own strength. You do not have to be dead to play your card, with taste of vitae there is a good chance you will survive as well.
Perhaps focusing your card would be better. Now it is close to "Play before range. Opposing vampire burns. Resume your action as if unblocked." level of op-edness.





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"My strategy? Luck is my strategy, of course."
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Loss of Control
Combat
Celerity
Only usable before the range on the first round of combat.
[cel] This vampire gains 1 additional strike each round. This vampire will not go to torpor due to non-aggravated damage until the end of combat. This vampire cannot play Taste of Vitae if they have 0 blood.
[CEL] As above, but this vampire will not go to torpor due to damage until after combat.
Significant escalation of power over existing Celerity cards. If you read the inferior as just saying "Additional strike" and aren't using it for any of the other fripperies, and then compare it to other cards, it's the first free additional strike for inferior Celerity - Pursuit, Nimble Feet, and Side-Strike require superior. The one exception is Hell-for-Leather, which requires anarchy, which is an extra requirement over and above the inferior Celerity. So I'd be wary of introducing this, as it may strongly disincentivize those cards. (It wouldn't 100% wallpaper them, but it's really not awesome.)
Power-wise, the card seems to be on a par with Undead Persistence, and it's not clear that that's appropriate. The Taste of Vitae clause isn't especially interesting, since - unlike Trap/UP weenies - you could easily be playing this with mid-caps and higher who could much more easily Taste of Vitae on round 1. Oh, and they have an additional strike to hopefully make sure the guy has lost that blood.
Theme-wise, it's not clear what this is doing in Celerity. Celerity is about speed rather than stamina. A guy with his leg falling off may be able to make soak rolls with Fortitude to carry on, but Celerity is much more about speedy action rather than tenacity. The only Celerity power that really fits with tenacity is Tireless Tread and that's not really a combat power, more just being able to run very long distances (400 miles a night or so).
Javelin
Combat
Celerity/Potence
[pot] Strike: 1R
[cel][pot] First Strike: 2R, with an optional maneuver.
[CEL][POT] First Strike: 4R, with an optional maneuver.
I'm not wild about what this might to do weenie-ish flung junk decks. cel/pot goes to range, hits you with first strike and does a credible amount of damage. And it's based on Potence, so you can toss in a few Increased Strength. Or Target Xs if you prefer. Could end up giving Potence another trump-combat option, in that IG trumps a number of other combat strategies (e.g guns, melee weapons) by shutting them down, and this could potentially pile on a ton of damage at first strike, making hitback strategies a lot less useful.
Bend or Break
Combat
Celerity/Potence
[cel] Strike: Dodge
[cel][pot] Prevent 1 damage from the opposing minion's strike, with an optional additional.
[CEL][POT] As [cel][pot] above, and this vampire may Strike: Destroy Equipment later this round.
Inferior: with an optional additional what? (Strike, presumably.)
Celerity already has Sideslip. And when facing weenie cel/pot, one of the few fun things you can do is hit back - Gangrel aggro-poke, or just a Target card, or similar. Not sure why a combat deck that can shut down so many options (can't S:CE, can't dodge, can't shoot with a gun if they maneuered back, can't hit with a melee weapon, can't Coma etc.) needs one of its holes patched up.
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- jamesatzephyr
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