file [Submission] Crafting Chamber (master location for recruiting allies)

25 Nov 2014 12:45 #67689 by Ankha
Crafting Chamber
Cardtype: Master
Clan: Tzimisce
Location.
When a minion you control successfully recruits an ally, you can reduce its cost by X and move that ally to this card, out of play, with X power counters. During your influence phase, remove 1 power counter from that ally. You can pay 1 pool to remove 1 power counter from that card. When they are no power counters on that ally, put it in play. Only 1 ally can be on this card at a time.


Thoughts?

Prince of Paris, France
Ratings Coordinator, Rules Director

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25 Nov 2014 14:32 #67707 by brandonsantacruz
I think you forgot the important caveat that it not include War Ghouls. Don't need to see any more of them.

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

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25 Nov 2014 16:22 #67711 by Ankha

I think you forgot the important caveat that it not include War Ghouls. Don't need to see any more of them.

It would be like saying "Charisma shouldn't reduce the cost of a WG"...

Prince of Paris, France
Ratings Coordinator, Rules Director

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25 Nov 2014 16:30 #67712 by Ashur
What is the game need for this?

"My strategy? Luck is my strategy, of course."

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26 Nov 2014 08:33 #67734 by alek
I like the concept, however as others pointed out it would power up war ghouls decks which is not recomended at all. Right now, keeping a balance between pool and number of war ghouls is very important factor when playing such a deck. Possibility to play war ghouls for free seems crazy.

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26 Nov 2014 12:31 #67739 by HG.fi

Possibility to play war ghouls for free seems crazy.


Possibility to play multiple war ghouls for free, without waiting for the previous one to come out of the chamber. It's not unique...

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