[submission] Chosen for ancient quest
15 Dec 2014 14:26 #68194
by Asnek

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[submission] Chosen for ancient quest was created by Asnek
Name: Chosen for ancient quest
Cardtype: Unique Action
Cost: 1 blood
Capacity: none
Discipline: none
Clan: none
(Card text)
+1 Stealth
requires: vampire with capacity 8 or more.
Put this card on vampire who belongs to same sect and with capacity less than half (rounded up) of capacity of this vampire.
When vampire with this card is in combat, he or she may play combat cards as if all of his or her Disciplines were at the superior level
Flavor text:
Art notes:
room looking like some ancient greek/rome temple, with one vampire in toga standing in center hand put out front, wrist opened and blood dropping on face/head of another one in modern clothing that is kneeling. kneeling one should be almost completely turned with back to viewer so it would not be possible to see almost no part of face.
It might be fun to use similar picture as on other card for clothing. for example leather jacket...
World of Darkness reference: hmm let say whole world of darkness may be used as reference. old and rigid vampires do use young interesting neonates with some off abilities to do their dirty work.
How does this card address a compelling game need?:
many high cap single star decks do use low caps as support. unfortunately not all of them are provided within same clan and therefore it most of the time not possible to use Sanguine Instruction.
as in WOD it's possible and easy to find followers within your sect if your clan fails you so this was added as condition.
capacity limitation has various effect on this card
- 8 cap can chose only 3 cap and that means that in most of the cases that vampire who receive this card does posses only 2 inferior disciplines and his basic benefit is limited
- 9/10 cap can chose 4 cap. as these vampires do cost usually 3 turns to transfer into the game they may chose little bit more chewy targets and in few occasions go for up to 4 disciplines that might be increased, in many cases it's hard to find one vampire with so many combat disciplines and that fits to deck at same time.
- 11 cap can choose 5 cap so vampire with SUP,inf,inf,inf might be upgraded to almost full combat monster as his master, but what the hell? Hardestadt or Enkidu might deserve and attract worthy followers and it might cost you up to 16 pool to pull this out...
card limitation is as well placed in only in combat part. this might result to various effects in many decks for example:
3 cap with inferior presence untaps after 'superior' majesty
4 cap with pot, ani, obf can maneuver, call great crows etc, but is still not able to play Deep song to rush at superior.
Cardtype: Unique Action
Cost: 1 blood
Capacity: none
Discipline: none
Clan: none
(Card text)
+1 Stealth
requires: vampire with capacity 8 or more.
Put this card on vampire who belongs to same sect and with capacity less than half (rounded up) of capacity of this vampire.
When vampire with this card is in combat, he or she may play combat cards as if all of his or her Disciplines were at the superior level
Flavor text:
Art notes:
room looking like some ancient greek/rome temple, with one vampire in toga standing in center hand put out front, wrist opened and blood dropping on face/head of another one in modern clothing that is kneeling. kneeling one should be almost completely turned with back to viewer so it would not be possible to see almost no part of face.
It might be fun to use similar picture as on other card for clothing. for example leather jacket...
World of Darkness reference: hmm let say whole world of darkness may be used as reference. old and rigid vampires do use young interesting neonates with some off abilities to do their dirty work.
How does this card address a compelling game need?:
many high cap single star decks do use low caps as support. unfortunately not all of them are provided within same clan and therefore it most of the time not possible to use Sanguine Instruction.
as in WOD it's possible and easy to find followers within your sect if your clan fails you so this was added as condition.
capacity limitation has various effect on this card
- 8 cap can chose only 3 cap and that means that in most of the cases that vampire who receive this card does posses only 2 inferior disciplines and his basic benefit is limited
- 9/10 cap can chose 4 cap. as these vampires do cost usually 3 turns to transfer into the game they may chose little bit more chewy targets and in few occasions go for up to 4 disciplines that might be increased, in many cases it's hard to find one vampire with so many combat disciplines and that fits to deck at same time.
- 11 cap can choose 5 cap so vampire with SUP,inf,inf,inf might be upgraded to almost full combat monster as his master, but what the hell? Hardestadt or Enkidu might deserve and attract worthy followers and it might cost you up to 16 pool to pull this out...
card limitation is as well placed in only in combat part. this might result to various effects in many decks for example:
3 cap with inferior presence untaps after 'superior' majesty
4 cap with pot, ani, obf can maneuver, call great crows etc, but is still not able to play Deep song to rush at superior.








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