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- [Submission] The Souls of Saint Louis Cemetery No.1
[Submission] The Souls of Saint Louis Cemetery No.1
28 Jan 2015 07:49 - 28 Jan 2015 07:52 #68909
by chrisn101
[Submission] The Souls of Saint Louis Cemetery No.1 was created by chrisn101
The Souls of Saint Louis Cemetery No.1
Unique master location.
Harbingers/Samedi
Tap to add a pathos counter to any card that uses them.
Put a counter on this card each time you tap it. When the third counter is added, remove this card from the game.
Flavour text
"Best avoided after dark - actually, best avoided altogether"
Art notes
Rows of battered crypts. It's a real place, plenty of photos online - just needs to be slightly more creepy/WODish..
World of Darkness reference
None.
How does this card address a compelling game need?
Extend the life of cards/actions that use Pathos counters e.g. "Grasp the Ghostly" (www.secretlibrary.info/index.php?lib=895) and "Reanimated corpse" (www.secretlibrary.info/index.php?lib=1593) - useful cards for Samedi/Harbingers, but very short-lived - this helps somewhat. Made free rather than costing pool due to it burning rather than going to the ash heap (which is easy to retrieve in a Necromancy deck) - am working on the principle that spirits are used to generate Pathos and therefore are used up. Am working on another card idea that uses pathos counters too.
Unique master location.
Harbingers/Samedi
Tap to add a pathos counter to any card that uses them.
Put a counter on this card each time you tap it. When the third counter is added, remove this card from the game.
Flavour text
"Best avoided after dark - actually, best avoided altogether"
Art notes
Rows of battered crypts. It's a real place, plenty of photos online - just needs to be slightly more creepy/WODish..
World of Darkness reference
None.
How does this card address a compelling game need?
Extend the life of cards/actions that use Pathos counters e.g. "Grasp the Ghostly" (www.secretlibrary.info/index.php?lib=895) and "Reanimated corpse" (www.secretlibrary.info/index.php?lib=1593) - useful cards for Samedi/Harbingers, but very short-lived - this helps somewhat. Made free rather than costing pool due to it burning rather than going to the ash heap (which is easy to retrieve in a Necromancy deck) - am working on the principle that spirits are used to generate Pathos and therefore are used up. Am working on another card idea that uses pathos counters too.
Last edit: 28 Jan 2015 07:52 by chrisn101.
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28 Jan 2015 10:15 #68911
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: [Submission] The Souls of Saint Louis Cemetery No.1
Saint Louis Cemetery No.1
Master
Samedi/Harbinger of Skulls
Unique Location.
When you play a card using Pathos counters, that card gains an additional Pathos counter. Any vampire with Necromancy may steal this location as a
; wraiths and zombies get +1 intercept to block this action.
Master
Samedi/Harbinger of Skulls
Unique Location.
When you play a card using Pathos counters, that card gains an additional Pathos counter. Any vampire with Necromancy may steal this location as a






The following user(s) said Thank You: chrisn101
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28 Jan 2015 17:24 #68915
by Dorrinal
Replied by Dorrinal on topic Re: [Submission] The Souls of Saint Louis Cemetery No.1
When designing a card that has limited uses and adds counters to the table, the "Dreams of the Sphinx" model is inefficient. Every time the card adds a counter to the game the player adds a second counter to the card. However, if you put the counters on the card initially - the "Twilight Camp" model - the player simply moves the counter from the card to the target. One action, fewer counters on the board.
Put this card in play. Put a counter on this card each time you tap it. When the third counter is added, burn this card. Tap this card to get +2 hand size until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the bank to a vampire in your uncontrolled region.
Put this card in play with 4 counters. When you put a non-titled, non-anarch vampire in play from your uncontrolled region, you may burn a counter from this card to make that vampire anarch (and independent). You may burn a counter from this card to add a blood to an anarch as a master phase action. Burn this card when it has no counters.

The following user(s) said Thank You: chrisn101
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28 Jan 2015 22:12 #68919
by chrisn101
Replied by chrisn101 on topic Re: [Submission] The Souls of Saint Louis Cemetery No.1
Thanks both,
Dorrinal: what a simple yet great idea. Thanks for the suggestion! I bought the "Barons" and "Gangs" Anarch starters but never got into them, and not seen Twilight Camp before.
Juggernaut1981: only one?
Actually, that's great as you usually have to burn one in untap before you've even had a chance to use the Zombie/Equipment, so that would make it feel like you're not being short-changed. Presumably the wording needs to be clarified slightly though?
Saint Louis Cemetery No.1
Master: Unique Location.
Samedi/Harbinger of Skulls
When you play a card using Pathos counters, that card gains an additional Pathos counter. Any vampire with Necromancy may steal this location as a
action; Wraith and Zombie allies, and minions with Wraith and Zombie retainers, get +1 intercept to block this action.
Dorrinal: what a simple yet great idea. Thanks for the suggestion! I bought the "Barons" and "Gangs" Anarch starters but never got into them, and not seen Twilight Camp before.
Juggernaut1981: only one?

Saint Louis Cemetery No.1
Master: Unique Location.
Samedi/Harbinger of Skulls
When you play a card using Pathos counters, that card gains an additional Pathos counter. Any vampire with Necromancy may steal this location as a

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29 Jan 2015 08:23 #68925
by alek
Replied by alek on topic Re: [Submission] The Souls of Saint Louis Cemetery No.1
I like it, but it mainly works with Reanimated Corpses which is already a good deck. IMO what samedi needs are cards that would help them build some new, tournament level, decks.
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