[Submission] Hounfour Guard (minion)
15 Feb 2015 13:32 #69243
by chrisn101
[Submission] Hounfour Guard (minion) was created by chrisn101
An idea that popped into my head while reworking a Samedi deck this afternoon. Hounfours (temples) are sacred places and would be guarded in WoD, so first thought of an Ally, then thought should perhaps be a minion in their own right. Feel free to say it's a naff idea / unrequired / tweak as needed.
Samedi / Harbingers because assume both operate using Hounfours for necromantic rituals.
Hounfour Guard
Samedi / Harbingers
/ 
Group: 3
Capacity:
Disciplines:

Hounfour Guard may only employ, equip, hunt, or block actions directed at locations or other minions you control. When you move Hounfour Guard from your uncontrolled region to your ready region, you may equip him with a weapon card costing 2 pool or less from your hand (pay the cost as normal). +1 intercept.
[Wasn't sure if to add "Non-unique" and/or "You may control only one non-unique Hounfour Guard"].
Art notes
A guard outside a doorway, starting to look a bit rotten (no nose, clouded eyes, sunken skin to better reveal teeth and unkempt hair).
World of Darkness reference/how does this card address a compelling game need?
No reference. Given Putrescent Servitude and the lack of Samedi minions, I would assume that the Samedi would employ trusted minions to guard their ritual locations - this card represents those blood-bound servants, slightly more intelligent than all-out Zombies and last longer due to being a Vampire. With the exception of Abebe (g4,
, also a clever pun [A baby]) groups 2-4 do not have low-cap minions.
Created by: Chris Nelson
Samedi / Harbingers because assume both operate using Hounfours for necromantic rituals.
Hounfour Guard
Samedi / Harbingers


Group: 3
Capacity:

Disciplines:




Hounfour Guard may only employ, equip, hunt, or block actions directed at locations or other minions you control. When you move Hounfour Guard from your uncontrolled region to your ready region, you may equip him with a weapon card costing 2 pool or less from your hand (pay the cost as normal). +1 intercept.
[Wasn't sure if to add "Non-unique" and/or "You may control only one non-unique Hounfour Guard"].
Art notes
A guard outside a doorway, starting to look a bit rotten (no nose, clouded eyes, sunken skin to better reveal teeth and unkempt hair).
World of Darkness reference/how does this card address a compelling game need?
No reference. Given Putrescent Servitude and the lack of Samedi minions, I would assume that the Samedi would employ trusted minions to guard their ritual locations - this card represents those blood-bound servants, slightly more intelligent than all-out Zombies and last longer due to being a Vampire. With the exception of Abebe (g4,

Created by: Chris Nelson
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15 Feb 2015 16:54 - 15 Feb 2015 16:54 #69245
by Ankha
actions nor block non-
actions"?
Replied by Ankha on topic Re: [Submission] Hounfour Guard (minion)
Maybe "... cannot takeHounfour Guard may only employ, equip, hunt, or block actions directed at locations or other minions you control.


Last edit: 15 Feb 2015 16:54 by Ankha.
The following user(s) said Thank You: chrisn101
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15 Feb 2015 18:08 - 16 Feb 2015 09:02 #69246
by chrisn101
Replied by chrisn101 on topic Re: [Submission] Hounfour Guard (minion)
Hounfour Guard
Harbingers/Samedi
/ 
Group: 3
Capacity:
Disciplines:

Independent. Non-unique. Hounfour Guard cannot take
actions nor block non-
actions. When you move Hounfour Guard from your uncontrolled region to your ready region, you may equip him with a weapon card costing 2 pool or less from your hand (pay the cost as normal). +1 intercept.
Harbingers/Samedi


Group: 3
Capacity:

Disciplines:




Independent. Non-unique. Hounfour Guard cannot take


Last edit: 16 Feb 2015 09:02 by chrisn101. Reason: Removed second basic Fortitude
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16 Feb 2015 06:34 #69248
by alek
Replied by alek on topic Re: [Submission] Hounfour Guard (minion)
as a vampire it just sucks
I mean it cost 4 pool, can't bleed, can't rush. Can only block (only D-actions and don't have any disciplines good for blocking) or vote, which is pointless as he has no voting discipline and is to small to become a baron. So whats the point?
maybe try to do ally version. This one would be probably the most overpriced vampire ever.

maybe try to do ally version. This one would be probably the most overpriced vampire ever.
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16 Feb 2015 08:24 #69252
by jamesatzephyr
An ally version might be interesting, but so might something along the lines of Web of Knives Recruit. WoKN's slowness is reasonably frustrating, so if trying to use that card as a base for an idea, I'd probably try slightly increasing the speed - though you'd need to tinker with the cost and other elements of the card too.
Replied by jamesatzephyr on topic Re: [Submission] Hounfour Guard (minion)
as a vampire it just sucks
I mean it cost 4 pool, can't bleed, can't rush. Can only block (only D-actions and don't have any disciplines good for blocking) or vote, which is pointless as he has no voting discipline and is to small to become a baron. So whats the point?
maybe try to do ally version. This one would be probably the most overpriced vampire ever.
An ally version might be interesting, but so might something along the lines of Web of Knives Recruit. WoKN's slowness is reasonably frustrating, so if trying to use that card as a base for an idea, I'd probably try slightly increasing the speed - though you'd need to tinker with the cost and other elements of the card too.
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16 Feb 2015 09:08 - 16 Feb 2015 09:11 #69256
by chrisn101
Replied by chrisn101 on topic Re: [Submission] Hounfour Guard (minion)
Simplified for Samedi only, though Harbingers-flavoured one would be good too.
Hounfour Guard
Samedi
Group: 3
Capacity:
Disciplines:

Independent. Non-unique. Hounfour Guard cannot take
actions unless you control a ready Samedi of 8-capacity or more. When you move Hounfour Guard from your uncontrolled region to your ready region, you may equip him with a weapon card costing 2 pool or less from your hand (pay the cost as normal).
Hounfour Guard
Samedi

Group: 3
Capacity:

Disciplines:



Independent. Non-unique. Hounfour Guard cannot take

Last edit: 16 Feb 2015 09:11 by chrisn101.
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