[Submission] Corpse Decoy
05 Mar 2015 16:29 #69666
by chrisn101
[Submission] Corpse Decoy was created by chrisn101
Corpse Decoy
Combat
X
X is 0. Strike: Combat Ends.
X is 1. As above but inflict 1 damage to the opposing minion once combat ends if the range is close.
X is 2. As above but if this vampire is acting, the action continues after combat ends at +1 stealth (even if not yet needed) as if unblocked. Only one Corpse Decoy may be played per action.
Art notes
A Samedi has taken cover while a decoy stands in matching clothing. There is a grenade tied to its back with a string from the pin held in the Samedi's hand.
Compelling game need
"Raise the Corpse to Service" got me thinking about Samedi using guile and deception: by using an 'animated corpse' in the same clothing as a Samedi they'd look similar enough: add a grenade and it's also a trap; or use a really convincing decoy capable of pulling the pin themselves and the acting Samedi could get on with their business while the blocking minion fights the decoy.

X








Art notes
A Samedi has taken cover while a decoy stands in matching clothing. There is a grenade tied to its back with a string from the pin held in the Samedi's hand.
Compelling game need
"Raise the Corpse to Service" got me thinking about Samedi using guile and deception: by using an 'animated corpse' in the same clothing as a Samedi they'd look similar enough: add a grenade and it's also a trap; or use a really convincing decoy capable of pulling the pin themselves and the acting Samedi could get on with their business while the blocking minion fights the decoy.
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05 Mar 2015 20:31 #69674
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: [Submission] Corpse Decoy
Seems like it should be an Action Modifier.
Corpse Decoy v2
Action Modifier
1 blood
+1 stealth
The current block attempt fails, the blocking minion cannot attempt to block this action again and takes 1 unpreventable damage. Continue the action.
Artwork
An attacker comes from a narrow space and a vampire is clearly ordering a zombie to engage with that vampire.
Corpse Decoy v2
Action Modifier
1 blood


Artwork
An attacker comes from a narrow space and a vampire is clearly ordering a zombie to engage with that vampire.





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05 Mar 2015 21:07 #69675
by jamesatzephyr
I'm not sure why? It doesn't seem to be a problem for Form of Mist to work in a similar fashion.
Feels like it's misfiring.
At inferior, that's very expensive stealth for a clan that has Obfuscate on almost every minion. No-one would really want to play it at inferior.
At superior, it's giving the clan a third way to access block fails (Call of the Hungry Dead, Elder Impersonation) which doesn't seem like an altogether nice direction to be taking the clan.
Replied by jamesatzephyr on topic Re: [Submission] Corpse Decoy
Seems like it should be an Action Modifier.
I'm not sure why? It doesn't seem to be a problem for Form of Mist to work in a similar fashion.
Corpse Decoy v2
Action Modifier
1 blood
+1 stealth
The current block attempt fails, the blocking minion cannot attempt to block this action again and takes 1 unpreventable damage. Continue the action.
Feels like it's misfiring.
At inferior, that's very expensive stealth for a clan that has Obfuscate on almost every minion. No-one would really want to play it at inferior.
At superior, it's giving the clan a third way to access block fails (Call of the Hungry Dead, Elder Impersonation) which doesn't seem like an altogether nice direction to be taking the clan.
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06 Mar 2015 00:20 #69677
by direwolf
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: [Submission] Corpse Decoy
Corpse Decoy
Action Modifier
2 blood
+1 stealth. If this action is blocked, cancel the resulting combat and move a vampire from the bottom of your crypt into play as a non-unique zombie ally with half the vampire's capacity in life. The zombie may play combat cards as if she possessed the basic level of disciplines. This zombie starts combat with the blocking minion. Remove the crypt card from the game at the end of combat.
as above, and untap this vampire if blocked.
I'm a really big fan of "Illusions of the Kindred." It's a wall of text, sure, but I do enjoy a combat with nothing to lose
Action Modifier
2 blood




I'm a really big fan of "Illusions of the Kindred." It's a wall of text, sure, but I do enjoy a combat with nothing to lose





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06 Mar 2015 16:50 - 06 Mar 2015 16:55 #69694
by chrisn101
Replied by chrisn101 on topic Re: [Submission] Corpse Decoy
Think you've hit the nail on the head there Direwolf 
However, I would argue that for 2 blood and 2 superior disciplines, the second needs to be tweaked slightly. Illusions of the Kindred needs just one discipline and can be used at any time. Necromancy obviously brings things back from the dead so I'd suggest the superior level returns the crypt card to the crypt and, given the variability of disciplines Samedi have, they are specified for ease.
Corpse Decoy
Action Modifier / Combat
2 blood
+1 stealth. If this action is blocked, cancel the resulting combat and move a vampire from the bottom of your crypt into play as a non-unique zombie ally with half the vampire's capacity in life (round up). The zombie may play combat cards as if she possessed
and begins combat with the blocking minion. Remove the crypt card from the game at the end of combat.
As above, but usable before range is determined. Untap this vampire following combat and shuffle the crypt card back into your crypt.

However, I would argue that for 2 blood and 2 superior disciplines, the second needs to be tweaked slightly. Illusions of the Kindred needs just one discipline and can be used at any time. Necromancy obviously brings things back from the dead so I'd suggest the superior level returns the crypt card to the crypt and, given the variability of disciplines Samedi have, they are specified for ease.
Corpse Decoy
Action Modifier / Combat
2 blood








Last edit: 06 Mar 2015 16:55 by chrisn101.
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06 Mar 2015 21:37 #69699
by jamesatzephyr
Potentially problematic wording on a card for a clan with Necromancy, given the way that burned vampires work with Illusions of the Kindred:
If you can find a reliable way to burn yourself in combat, you can Possession yourself out from the ash heap.
The basic reason is that cards in the ash heap aren't legal targets by default. So you can change that with a small amount of extra text.
Replied by jamesatzephyr on topic Re: [Submission] Corpse Decoy
Remove the crypt card from the game at the end of combat.
Potentially problematic wording on a card for a clan with Necromancy, given the way that burned vampires work with Illusions of the Kindred:
If the illusionary vampire is burned in combat (ending combat), the acting Methuselah chooses whether he is sent to the ash heap or removed from the game. [RTR 20001020]
...
4. ILLUSIONS OF THE KINDRED:
Q: If the vampire brought into play by Illusions of the Kindred is
burned in combat, is he put in the ash heap (being burned) or put out
of play (by Illusions of the Kindred's card text)?
A: The two effects (burn and remove from play) are occurring at the
same time (combat ends when the vampire is being burned), so the
acting Methuselah can order the events in any order she likes. If the
burn is done first, then the vampire will not be removed from play
(similar to the reason a Horrid Reality weapon won't be returned to
the library if it is burned first).
...
4. ILLUSIONS OF THE KINDRED:
Q: If the vampire brought into play by Illusions of the Kindred is
burned in combat, is he put in the ash heap (being burned) or put out
of play (by Illusions of the Kindred's card text)?
A: The two effects (burn and remove from play) are occurring at the
same time (combat ends when the vampire is being burned), so the
acting Methuselah can order the events in any order she likes. If the
burn is done first, then the vampire will not be removed from play
(similar to the reason a Horrid Reality weapon won't be returned to
the library if it is burned first).
If you can find a reliable way to burn yourself in combat, you can Possession yourself out from the ash heap.
The basic reason is that cards in the ash heap aren't legal targets by default. So you can change that with a small amount of extra text.
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