[Submission] Back to the Roots
14 May 2015 14:30 - 14 May 2015 14:31 #71094
by jamesatzephyr
I've had an idea rattling around in my head for a while for an advancement-related card that goes something like:
The idea is roughly:
- make advancing a bit more playable
- give people a mild incentive to play mergeable minions
- try to avoid the card becoming completely a "Ooh, I'd love it if someone else played this card" by giving a minor benefit, such as untapping minions for a bit of defensive power. I also thought about gaining pool, but that seemed a bit too powerful, and would encourage people trying to play it in turn one or two for pool gain, rather than the more intended use.
As an event, it's only playable once per game.
Would definitely need some refinement!
Replied by jamesatzephyr on topic Re: [Submission] Back to the Roots
As for the submitted card, the consensus has been epiphany is rough, and could use a buddy, and gift of experience isnt on the menue. The more better than base adv crypt cards we see, combined with how many more adv Ferox or Dylan or whatever we see than base, makes it not a bad idea to do something. (For the record, Ferox base is better, but still butter knife in a nuke fight...)
I've had an idea rattling around in my head for a while for an advancement-related card that goes something like:
Tempus Fugit
Event
Time. Transient.
Starting with your prey, and working clockwise round the table, each Methuselah can search their uncontrolled region and crypt (shuffle afterwards) for a card that can merge with a minion he or she controls, and move that card to that minion. For each Methuselah (except you) who does not move a card in that way, untap a minion you control.
Event
Time. Transient.
Starting with your prey, and working clockwise round the table, each Methuselah can search their uncontrolled region and crypt (shuffle afterwards) for a card that can merge with a minion he or she controls, and move that card to that minion. For each Methuselah (except you) who does not move a card in that way, untap a minion you control.
The idea is roughly:
- make advancing a bit more playable
- give people a mild incentive to play mergeable minions
- try to avoid the card becoming completely a "Ooh, I'd love it if someone else played this card" by giving a minor benefit, such as untapping minions for a bit of defensive power. I also thought about gaining pool, but that seemed a bit too powerful, and would encourage people trying to play it in turn one or two for pool gain, rather than the more intended use.
As an event, it's only playable once per game.
Would definitely need some refinement!
Last edit: 14 May 2015 14:31 by jamesatzephyr.
The following user(s) said Thank You: Dorrinal
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14 May 2015 20:23 #71098
by Dorrinal
Replied by Dorrinal on topic Re: [Submission] Back to the Roots
Cool idea as an event, meaning that you can possibly advance the same turn a vampire comes out. I also like the fact that it's a one-shot, which fits the name "event" better than the existing "environments."

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