file [submission] The threat of stone

01 May 2015 18:13 - 02 May 2015 04:02 #70811 by GreyB
Name: The threat of stone
Cardtype: Master
Clan: Gargoyle
Master. Put a counter on this card each time a minion of your prey is sent to torpor or burned.
Once each turn you can burn a counter to give all gargoyles +1 bleed until the end of the turn.
Any minion can burn this card as a D action.

Flavor text:
Don’t work for him, you’ll end legs up in a garbage can! That is, if they leave you with your legs... - Anonymous henchman


Art notes:
A palatial estate surrounded by gargoyle statues and scared vampires running from the gate.

World of Darkness reference:
Not at all too familiar with WoD...

How does this card address a compelling game need?:
I’ve always felt that playing gargoyles (non-tupdog) is powerful but dead slow.
Any attempt to speed it up basically ends up excluding gargoyles and play just tremere’s.
This card adds some bleeding power, adds some real use to hatchlings and turns rushing into more than just being a nuisance at the table.

I can also see a card like this to actually help out combat decks in general, with the main idea being that killing/torporising a methuselah's minions
breaks down that methusah’s influence (pool), perhaps rename to “Aggressive break down”.

Created by:
Ben Gerrissen

:garg: :VIS: :POT: :FOR: :flight: -1 Strength
Last edit: 02 May 2015 04:02 by GreyB.

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01 May 2015 19:59 #70819 by Ankha
To avoid giving Tupdog a big boost, I would change it to "give all unique Gargoyles..."
It should be burnable too.

Prince of Paris, France
Ratings Coordinator, Rules Director

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02 May 2015 04:15 #70826 by GreyB

To avoid giving Tupdog a big boost, I would change it to "give all unique Gargoyles..."
It should be burnable too.

Agree on the burn clause, not sure on the "unique" restriction.

I don't think this is a powerful boost to Tupdogs at all, a minor boost at the most.
First you want to use Tupdogs to rush or get Rock Cats depending on your strategy.
Second, if you have 12 tupdogs in your crypt, thats max +12 bleed spread over 12 actions in 3-6 turns depending on how fast you can accelerate your crypt.
I would sooner think that trying to enable tupdogs to also bleed as a strategy weakens a tupdog deck.

But to be honest, never actually saw a Tupdog deck in motion, so I can still be convinced otherwise =P

:garg: :VIS: :POT: :FOR: :flight: -1 Strength

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