[submission] Alvusia's Revenge
07 Jun 2015 10:11 #71520
by GreyB
-1 Strength
Replied by GreyB on topic Re: [submission] Alvusia's Revenge
Also, I wrote:
Which is wrong on your original card text, which targets a Gargoyle.if you have an Antonio d'Erlette sat there, it's good
Well that's the card theme, Alvusia birthed Gargoyles.





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07 Jun 2015 10:26 - 07 Jun 2015 10:32 #71522
by GreyB
Well I wanted to merge Street Cred with Decapitate, since card management in combat decks is already tricky business. You'd need both a Street Cred and Decapitate in your deck to achieve the same hogging precious card slots. My focus was burn a vampire with a nice side effect, your focus appears to be just the side effect. Alvusia's Revenge was a conditional card by design, toss up to 3 in your deck instead of 3 Street Cred and 3 Decapitates, not 8+ for deck acceleration.
However, when I think about it, deck acceleration is one of the problems with non-tupdog Gargoyle decks, since governs add too many moving parts for it to be competetive and I've never been able to put more than 2 gargoyles (non-tupdog) from my crypt onto the table in competetive games. So the deck acceleration angle might be more important. Challenge being, for it not to work with tupdogs.
Alvusia's Revenge
Action/Combat/Action Modifier
2
+1 stealth
Burn a vampire in torpor and distribute X/2 blood from the bloodbank to gargoyles in your uncontrolled region, where X is the capacity of the burned vampire.
As above, but playable when an opposing vampire would go to torpor and this Gargoyle remains ready.
Added bloodcost and made it a disciplined card since it is more powerful than a decapitate and street cred combined. Now the question remains; is it too powerful?
-1 Strength
Replied by GreyB on topic Re: [submission] Alvusia's Revenge
The high Pool Cost is why I would always put in Decapitate or Street Cred over this card.
This is effectively a really high condition inferior grunt version of Zillah's Valley. I wouldn't be playing it while Gargoyles could instead play Street Cred.
So for a Gargoyle Deck looking to beat the living crap out of minions... find something better than Street Cred which doesn't break Gargoyles.
It's a street cred + decapitate... I'd call that better than a "Street cred".
My view for this card is for it to be put into a deck up to 1-4 times, just to get rid of nasty vampires and it to be more attractive than Decapitate. It should not be a main strategy card, hence the high pool cost.
If you want a Gargoyle Decapitate, not a problem, but they have Potence generally so it shouldn't be an issue for them to rip someone's head off. Plus Decapitate costs blood.
If you want a Gargoyle Street Cred, not a problem, but they have Potence and Street Cred only costs blood.
Restricting it to Gargoyles might allow you to merge the two cards into a single one with a Gargoyle requirement. Or even get ambitious and make it like Ritual of the Bitter Rose
Alvusia's Revenge
Action/Combat
Requires a Gargoyle
Burn a vampire in torpor and place X-2 blood evenly across all of your Uncontrolled Gargoyles where X = the amount of blood on the vampire in torpor.
As above, but playable when an opposing vampire would go to torpor instead of a vampire already in torpor.
Well I wanted to merge Street Cred with Decapitate, since card management in combat decks is already tricky business. You'd need both a Street Cred and Decapitate in your deck to achieve the same hogging precious card slots. My focus was burn a vampire with a nice side effect, your focus appears to be just the side effect. Alvusia's Revenge was a conditional card by design, toss up to 3 in your deck instead of 3 Street Cred and 3 Decapitates, not 8+ for deck acceleration.
However, when I think about it, deck acceleration is one of the problems with non-tupdog Gargoyle decks, since governs add too many moving parts for it to be competetive and I've never been able to put more than 2 gargoyles (non-tupdog) from my crypt onto the table in competetive games. So the deck acceleration angle might be more important. Challenge being, for it not to work with tupdogs.
Alvusia's Revenge
Action/Combat/Action Modifier








Added bloodcost and made it a disciplined card since it is more powerful than a decapitate and street cred combined. Now the question remains; is it too powerful?





Last edit: 07 Jun 2015 10:32 by GreyB.
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07 Jun 2015 13:12 #71524
by jamesatzephyr
Oh, yes, that's fine. I'm simply correcting my error. (I'd have edited the post, but I don't like changing stuff like that once people have quoted it.)
Replied by jamesatzephyr on topic Re: [submission] Alvusia's Revenge
Which is wrong on your original card text, which targets a Gargoyle.
Well that's the card theme, Alvusia birthed Gargoyles.
Oh, yes, that's fine. I'm simply correcting my error. (I'd have edited the post, but I don't like changing stuff like that once people have quoted it.)
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