file Submission: denial of service attack

09 Jun 2015 11:18 #71602 by Klaital
Well at least could restrict it to once per turn, that would stop the worst abuse while still leaving it decent option in lower numbers.

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09 Jun 2015 11:45 #71603 by Whisker
Note the 'tap to' phrasing in card text. Though seriously 'only one service denial attack can be played each turn' is probably still called for to stop decks with 20+ camera phones from ousting multiple players in one turn.
Alternatively: 'your minion phase end after resolving this action (successfully or not).

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09 Jun 2015 13:03 #71605 by 2wayspeaker
I get that the Laptop doing the DDOS is used, and the laptops getting DDOS are occupied. So I get that thematically every electronic equipment off all methuselahs can be affected.

There has to be a balance though:
* Only once each turn
and
* Remove every electronic equipment out of play until the methuselahs discard phase.
That way an equiment bleeder is still viable, it can still be used as a surprise card, or as a counter to itself; because when you play it you will remove their equipments until their discard making this card do 0 pool damage.

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10 Jun 2015 11:18 #71626 by DeathInABottle
Thematically, the card should either be weakened or have its name changed. DDOS attacks are irritating, but they're hardly devastating - especially to Methuselahs, who exert influence over a lot of different organizations at once. Computer Hacking, which requires way more technical know-how, only adds one point of pool damage.

Still, I like the effect of the card - so how about rename it Botnet? And maybe increase the cost of the card to reflect the expertise required (or the cost of compelling human hackers to do the vampire's work).

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10 Jun 2015 13:57 - 10 Jun 2015 14:00 #71630 by jamesatzephyr

How to tone down the card without making it wallpaper?


A once-per-turn vanilla bleed modifier would interact better with the rest of the game - bounceable, reduceable etc. Non-bleed 'bleed' actions tend to be best if they're reasonably limited in some way e.g. Inside Dirt is interesting but low, Choir runs into the fact that the Daughters are a small bloodline with interesting crypt issues when it comes to generating lots of stealth etc.

Perhaps something like Monkey Wrench:
Denial of Service
Some blood
[act mod] After playing this card, you cannot play another bleed modifier type text. Only one Denial of Service can be played per turn.
Tap up to 3 (and at least 1) untapped electronic equipment you control. +X bleed, where X is the number of equipment you tapped.

So, spice for a deck, not something to build solely around. You can play 'multiple' if you can act out of turn (e.g. Malkavians), though they're probably better off playing Dominate.

Or perhaps play with something like:
Denial of Service
Some blood
[act mod]After playing this card, you cannot play another bleed modifier type text. Only one Denial of Service can be played per turn.
Tap up to 3 (and at least 1) untapped electronic equipment you control. +1 bleed. If this bleed action is successful and you tapped more than 1 electronic equipment, the target of the bleed burns a pool for each equipment you tapped in excess of 1.

So the initial bleed is still quite small (potentially) and so could be reduced to 0. (Think the rewritten Return to Innocence.)

An alternative would be to allow it to function as a 'responsible' bleed modifier. Glossing over the finer point of card text...
Tap [some] electronic equipment to get [some] +bleed. If the target of the bleed changes, the +bleed from this card is lost.
Last edit: 10 Jun 2015 14:00 by jamesatzephyr.

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10 Jun 2015 23:22 #71633 by Ke.

Tap [some] electronic equipment to get [some] +bleed against your prey.


Similar pattern Revelation of Desire.

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