file [Submission] Head Hunter (trophy fetch)

10 Jul 2015 15:35 #71999 by jamesatzephyr

Action
Enter combat with a {insert restriction here} minion, for the duration of this action the chosen minion is considered red list.


If the restriction is very harsh or pretty random (e.g. "non-Camarilla" is fine right up until I sit with Arika as my prey and AAA as my predator), people will be unlikely to play it.

If the restriction is reasonably achievable (e.g. "younger"), then it basically just means that any deck that can hit that restriction swaps out a few Bum's Rushes for a few of your Rushes and gets a potentially significant power increase for essentially no extra effort. Not sure we'd necessarily want to give already-good combat strategies a significant shot in the arm like that. e.g. in the case of my example of "younger", there are some very good huge vampire combat monster decks.

Your text also doesn't include a titled vampire restriction, which is found on most other options. (Not on Public Enemy, which is a bit frustrating.)

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10 Jul 2015 17:57 #72000 by Klaital
The one thing that trophy decks don't need is even more cards for setup... the problem is that they already need too much work for actually activating the trophies, unless you happen to get lucky and someone already has minion that is red list by default. However on the other hand there is also the problem that trophies in general are very powerful, so can't make them too easy to get. That is my main issue with trophy decks, they are such an on/off switch, either they don't get their trophies and end up doing nothing, or they get them and completely dominate the table.
The following user(s) said Thank You: porphyrion

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10 Jul 2015 22:02 - 10 Jul 2015 22:03 #72001 by Ke.

Your text also doesn't include a titled vampire restriction, which is found on most other options. (Not on Public Enemy, which is a bit frustrating.)



Forged Anathema
Action (requires a titled vampire)
Enter combat with a titled vampire, for the duration of this action the chosen vampire is considered red list.


How about something like the above, it may it lean towards being too restrictive — but this ensures players retain other rush options (and stops Beast & Enkidu running amok). Running a few of these should the situation arise is still worth while.

Didn't intend to hijack the thread; just trying to make red listing more viable.
Last edit: 10 Jul 2015 22:03 by Ke..

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11 Jul 2015 07:55 #72002 by jamesatzephyr


Forged Anathema
Action (requires a titled vampire)
Enter combat with a titled vampire, for the duration of this action the chosen vampire is considered red list.


How about something like the above, it may it lean towards being too restrictive


For my taste, it leans towards being too random to be that useful. Maybe one or two in a deck, but nothing you could really build around, because you could just as easily find yourself sitting next to a title-free Tzimisce War Ghoul monster, Imbued, weenie DEM, a Howler wall, !Ven midbie stick men, Salubri Spirit Marionette with Dom weenies, Legacy of Pander etc. There might well be titled vampires on the table, but they might be cross-table, or they might be only one of your predator or prey's vampires e.g. including Sela incidentally in a !Brujah deck that isn't title-centric.


I'm not totally opposed to having a random/uncontrollable element on cards, but Red List/Trophies are weird enough as it is, another layer of pain probably isn't helpful. Some sorts of randomness can be fun, such as having an incidental extra benefit or alternative use e.g. a strike that does one extra damage against titled vampires, but which is perfectly usable for its own sake.

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