file Card Idea - Blood Farm

12 Aug 2015 19:19 #72487 by BenPeal
Replied by BenPeal on topic Re: Card Idea - Blood Farm
Choose your own mortal ally or vampire. The vampire with the Blood Farm card later plays Descent Into Darkness. The out-of-play minion returns (to play). The vampire with Descent Into Darkness later returns to play, as does the Blood Farm. The targeted minion, however, remains in play. Repeat.
The following user(s) said Thank You: Juggernaut1981

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15 Aug 2015 21:55 #72518 by Juggernaut1981
Blood Farm Mk2
Action
Choose a non-monster mortal ally or a vampire capacity less than 3. Put the target of this card out of play and this card on the acting vampire as a Location: Hunting Ground. Each untap phase this vampire may gain blood equal to 1 or half the minion's capacity or life (whichever is more). Return the minion and burn this card if this location would leave play.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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15 Aug 2015 22:01 #72519 by Juggernaut1981

i like the idea, but there is a few correction to adapt it to the world of darkness: there was not really blood farm in the world of darkness. there were a bunch of places where vampires could procure themselves blood easily but usually they did not kept them imprisoned.

That sort of blood procurement would have been more traditional 'hunting' and traditional 'hunting grounds'.

This is literally meant to be more like abducting enemies or the supporters of their enemies and then keeping them as a PRIVATE source of blood. It is also meant to be a variation of Carver's Meat Packing and Storage which is easier to get into play BUT a smaller payoff with AND with less table-screw.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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