Ideas for minon cards to interact with crypt
08 Sep 2015 06:03 #72974
by direwolf
1) what new players?
2) you can't print ANY card without confusing a new player
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: Ideas for minon cards to interact with crypt
Something something something something we can't change the rules, it'll confuse new players!
1) what new players?
2) you can't print ANY card without confusing a new player




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08 Sep 2015 06:06 #72975
by direwolf
"You have one less transfer" solves one problem, and is just as well. There can't be many instances where a player would want to use more than 4 transfers before his influence phase using such cards.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: Ideas for minon cards to interact with crypt
What about simply having:
You have 1 less transfer this turn.
I also like the the idea of Grapevine at Nec burning the crypt card to open up some more possibilities inline with Necromancy:
Burn a vampire in your uncontrolled region to draw a crypt card.
"You have one less transfer" solves one problem, and is just as well. There can't be many instances where a player would want to use more than 4 transfers before his influence phase using such cards.




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09 Sep 2015 11:10 - 09 Sep 2015 11:11 #72990
by DeathInABottle
Edit to add: This is a great new mechanical idea.
Replied by DeathInABottle on topic Re: Ideas for minon cards to interact with crypt
If it is abusable, though, "You have one less transfer this turn" might not solve the problem. Since it's not a cost that needs to be paid, the action won't fizzle even if a player has already used all four transfers - it'll just remove another one from the zero that the player has left. Right?
What about simply having:
You have 1 less transfer this turn.
I also like the the idea of Grapevine at Nec burning the crypt card to open up some more possibilities inline with Necromancy:
Burn a vampire in your uncontrolled region to draw a crypt card.
"You have one less transfer" solves one problem, and is just as well. There can't be many instances where a player would want to use more than 4 transfers before his influence phase using such cards.
Edit to add: This is a great new mechanical idea.
Last edit: 09 Sep 2015 11:11 by DeathInABottle.
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