caverns of kaymakli - submission
25 Aug 2016 17:43 #78020
by snegiem
caverns of kaymakli - submission was created by snegiem
Caverns of kaymakli
master. Unique. Location. Burn option.
1 pool
requires habringer of skulls.
Tap during your influence to untap a minion you control or tap to give a minion you control +1 intercept during a
action targeting you or one of your minion.
Image: something halfway between a troglodyt ghost city, a grotto and a labyrinth...
source: cappadoccians were trapped in kaymakli for centuries... if the way they escaped in under question, it is sure that the place remained dangerous nowadays (if empty...)
Gameplay: some more intercept (even of limited) and some limited untap to strenghten the wall aspect of the harbingers...
master. Unique. Location. Burn option.
1 pool
requires habringer of skulls.
Tap during your influence to untap a minion you control or tap to give a minion you control +1 intercept during a

Image: something halfway between a troglodyt ghost city, a grotto and a labyrinth...
source: cappadoccians were trapped in kaymakli for centuries... if the way they escaped in under question, it is sure that the place remained dangerous nowadays (if empty...)
Gameplay: some more intercept (even of limited) and some limited untap to strenghten the wall aspect of the harbingers...
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25 Aug 2016 18:28 #78021
by alek
Replied by alek on topic caverns of kaymakli - submission
I like it
The following user(s) said Thank You: snegiem
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26 Aug 2016 19:58 #78027
by jamesatzephyr
I quite like the card, and am sort of surprised the Harbingers don't have something similar already - I was thinking "But surely they've got...", while crossing each of their cards off the list.
My one small gripe would be that it feels a little underwhelming for Kaymakli to be basically just another intercept location. The three Kaymakli cards we have are all a bit different and unusual (not all good, just unusual). But as I agree that the card as it is is pretty decent, rather than shake it up massively, I'd be vaguely tempted to change the theme to something else. Not sure what!
Replied by jamesatzephyr on topic caverns of kaymakli - submission
Caverns of kaymakli
master. Unique. Location. Burn option.
1 pool
requires habringer of skulls.
Tap during your influence to untap a minion you control or tap to give a minion you control +1 intercept during aaction targeting you or one of your minion.
I quite like the card, and am sort of surprised the Harbingers don't have something similar already - I was thinking "But surely they've got...", while crossing each of their cards off the list.
My one small gripe would be that it feels a little underwhelming for Kaymakli to be basically just another intercept location. The three Kaymakli cards we have are all a bit different and unusual (not all good, just unusual). But as I agree that the card as it is is pretty decent, rather than shake it up massively, I'd be vaguely tempted to change the theme to something else. Not sure what!
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30 Aug 2016 21:50 #78068
by snegiem
Replied by snegiem on topic caverns of kaymakli - submission
The name could be changed: kaymakli was for me the more obvious name but very famous cappadoccian/harbinger places include: lazarus church and beckett mausoleum, both were places too of dramatic times in the books: one appeared as a climax of the fight of constanzia against lazarus (and of the death of caius), the other was an important place too as beckett was the advisor of mithras and child of lady constanzia...
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