Protean for Dummies*
09 Jan 2017 06:39 #80053
by direwolf
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Protean for Dummies* was created by direwolf
*Dummies being non-Gangrel according to Gangrel.
This started with me thinking about the non-standard shapeshifting forms for protean in the roleplaying game. I was curious how each of the clans might shift into different beasts, or find another unique spin on shapeshifting. After all, aren't Serpentis and Abombwe basically specialized versions of Protean?
I tried a combination of master cards for some clans and a clan specific bonus for other cards.
Beautiful Creature
Unique Master
Put this card on a Toreador. Once per turn when this Toreador uses a Modifier
requiring protean
to gain stealth this vampire gains +1 bleed and +2 votes for the current action.
Putrescent Claws

1
This vampire's hand damage is aggravated this round of combat. If this vampire is a
,
or
this vampire also has +1 strength this round.
As above, for the remainder of combat.
Dominant Species
Unique Master
Put this card on a Ventrue. This Ventrue may play Animalism
cards at a level equal to the lower of his or her Protean
and Dominate
. This vampire pays one less blood for Protean cards when in combat against an ally or younger vampire.
Rabid Strike

1
For the remainder of the round this vampire's hand damage is aggravated. If this vampire is a
/
put a rabies counter on the opposing vampire. Rescuing a rabid vampire costs an additional blood and the rescuing vampire gains a rabies counter. Burn rabies counters when the vampire is reduced to 0 blood. A vampire can have only one rabies counter.
Grotesque Form
Unique Master
Requires
/ 
The Tremere or Tremere-antitribue with this card may play Visceratika
cards at the same level as her level of Protean
and may burn a blood to use cards that require flight
.
Quick Beast Meld

1
+1 stealth on a
action. If this vampire is a Brujah
or Brujah-antitribue
set range during the resulting combat if blocked.
As above with +2 stealth.
This started with me thinking about the non-standard shapeshifting forms for protean in the roleplaying game. I was curious how each of the clans might shift into different beasts, or find another unique spin on shapeshifting. After all, aren't Serpentis and Abombwe basically specialized versions of Protean?
I tried a combination of master cards for some clans and a clan specific bonus for other cards.
Beautiful Creature
Unique Master
Put this card on a Toreador. Once per turn when this Toreador uses a Modifier


Putrescent Claws

1






Dominant Species
Unique Master
Put this card on a Ventrue. This Ventrue may play Animalism



Rabid Strike

1




Grotesque Form
Unique Master
Requires


The Tremere or Tremere-antitribue with this card may play Visceratika



Quick Beast Meld

1












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10 Jan 2017 03:52 #80083
by Boris The Blade
Replied by Boris The Blade on topic Protean for Dummies*
I really don't like the idea. First, it is a waste of design space to print cards playable by 3 or 4 vampires only. Second, it takes the fun away from deck building if one card railroads the whole concept. Third, Protean is pretty much the only thing the Gangrel have going for them. Are you seriously suggesting to print a +1 strength and a set range in their disciplines, but make them unplayable by them?
The following user(s) said Thank You: talonz
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10 Jan 2017 04:02 #80084
by direwolf
Yes.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Protean for Dummies*
Are you seriously suggesting to print a +1 strength and a set range in their disciplines, but make them unplayable by them?
Yes.




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