file Tri-Mastery, concept for three discipline cards

03 Apr 2017 06:06 #81275 by direwolf
Tri-Mastery

The Anarchs have the market cornered on versatility with basic disciplines. I am thinking in the other direction: specializing in something with superior disciplines.

Start with a card that can be used with one or more disciplines. Give it three abilities that require a superior discipline. It should cost 2 blood and be balanced on using two of the disciplines.

For my examples I am going to focus on cards that have three in-clan disciplines. You could make examples with two in-clan and one out-of-clan discipline. Combining three unrelated disciplines shouldn't necessarily be out of the question but are only accessible by a small set of vampires. However, I'm not saying it shouldn't be done.

I also stuck to the base 13 clans. Questionable whether this should be extended to Laibon and Bloodlines, I tend to think they don't need it. But post some ideas if you think they should get in on this.

WoD reference: These are not supposed to be "combined" powers like the dual discipline cards. Instead, they represent clever preparation or a complex sequence of actions taken by the vampire. Much like the anarch three-way cards that can use more than one discipline.

Game need: Game design has steered toward making big vampires more usable. (*cough* Villein.) The idea behind these cards is to give decks with big vampires more card efficiency. The blood cost is important because it is intended as an alternative to Villeining your fatty vampires. Card efficiency also helps Multiple Master Action decks, so the costs need to be balanced with that in mind as well.


Card ideas inside spoiler below:
Warning: Spoiler!


Other things I was thinking about:

Blood cost. If you wanted to design the cards with a higher opportunity cost you could make the blood cost variable. If each card costs "the number of disciplines used" -1, it would make the cards more usable by mid-cap vampires, and some of the low cap vampires with superior disciplines. The simplest design solution would be to make a blood cost symbol that represents that cost. (I am thinking the blood symbol with the superior discipline symbol with an "X -1")

An archetype might be nice. Would work for a deck that uses a lot of them rather than splashing a few in.

Discipline Mastery (yeah, confusing name. I love it.)
Master. Archetype.
Put this card a vampire you control above 7 capacity. This vampire pays 1 less blood for Mastery cards. A vampire may only have one archetype.

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.

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