Reverse Psychology
25 Oct 2017 07:33 #84005
by Ankha
Replied by Ankha on topic Reverse Psychology
The whole idea is messy and require too many clarifications;
Please Log in or Create an account to join the conversation.
26 Oct 2017 06:30 #84016
by direwolf
Actually, I don't feel it works that way. A Wake effect is that a minion may attempt to block and play reactions as if untapped. The "Effect 3" you state is worded in "Reverse Psychology" as "Minions who are locked may attempt to block this action."
Very specifically, this does not involve the ability to play reactions. In this case, unlocked or woken minions may still play reactions but not block, and locked minions may not play reactions.
A "wake" effect is played by a reaction minion. In this case, the action modifier does not provide a "wake" effect to other minions.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Reverse Psychology
Effect 1: Untapped minions cannot block this action. OK.
Effect 2: Wakes do not work this action.
Effect 3: Everyone has a Wake this action.
It does not work that way. Effect 2 would affect any wakes played this action, including any played after your card, and including Effect 3 on the card itself. Unless you want provide a wake effect without using the keyword, but that would be terrible design. Effect 2 should just be removed.
Actually, I don't feel it works that way. A Wake effect is that a minion may attempt to block and play reactions as if untapped. The "Effect 3" you state is worded in "Reverse Psychology" as "Minions who are locked may attempt to block this action."
Very specifically, this does not involve the ability to play reactions. In this case, unlocked or woken minions may still play reactions but not block, and locked minions may not play reactions.
A "wake" effect is played by a reaction minion. In this case, the action modifier does not provide a "wake" effect to other minions.




Please Log in or Create an account to join the conversation.
26 Oct 2017 06:31 #84017
by direwolf
Haha. If the concept has merit, it can be worked to something that requires less clarifications. If not.... well there are plenty of official cards that are complicated.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Reverse Psychology
The whole idea is messy and require too many clarifications;
Haha. If the concept has merit, it can be worked to something that requires less clarifications. If not.... well there are plenty of official cards that are complicated.




Please Log in or Create an account to join the conversation.
26 Oct 2017 12:26 - 26 Oct 2017 12:29 #84022
by Boris The Blade
Replied by Boris The Blade on topic Reverse Psychology
Please refer to my previous point about terrible design. The game has keywords. Use them. If you can't, then that should be a pretty strong sign that the card is bad idea.Actually, I don't feel it works that way. A Wake effect is that a minion may attempt to block and play reactions as if untapped. The "Effect 3" you state is worded in "Reverse Psychology" as "Minions who are locked may attempt to block this action."
Last edit: 26 Oct 2017 12:29 by Boris The Blade.
Please Log in or Create an account to join the conversation.
- Boris The Blade
-
- Offline
- Antediluvian
-
Less
More
- Posts: 1221
- Thank you received: 256
27 Oct 2017 06:25 #84031
by direwolf
This game is based largely on not having keywords. In the past, I've talked about adding keywords, and my suggestions have been rejection.
An effect "this minion may act as if untapped" becomes a keyword: "wake."
Great.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Reverse Psychology
Please refer to my previous point about terrible design. The game has keywords. Use them. If you can't, then that should be a pretty strong sign that the card is bad idea.Actually, I don't feel it works that way. A Wake effect is that a minion may attempt to block and play reactions as if untapped. The "Effect 3" you state is worded in "Reverse Psychology" as "Minions who are locked may attempt to block this action."
This game is based largely on not having keywords. In the past, I've talked about adding keywords, and my suggestions have been rejection.
An effect "this minion may act as if untapped" becomes a keyword: "wake."
Great.




Please Log in or Create an account to join the conversation.
Time to create page: 0.088 seconds
- You are here:
-
Home
-
Forum
-
V:TES Discussion
-
Expansion Sets & Card Ideas
- Reverse Psychology