Submission: close the distance
04 May 2018 13:23 #86441
by self biased
Submission: close the distance was created by self biased
Name: Close the Distance
Cardtype: Combat
Cost: 1 blood
Discipline: potence and celerity
Requires a Melee Weapon.
Maneuver.
as
above, with an optional Maneuver.
if the range is close, end the maneuvers segment. Ranged strikes may not be chosen for the remaineder of the round, and this minion must make a melee weapon strike.
Flavor text: "i had them in my sights and then just suddenly they were right in front of me!" -Vance Lafayette, Toreador.
Art notes: Burly vampire deflecting a rifle held by another vampire and engaging in close quarters combat with a chainsaw.
World of Darkness reference:
How does this card address a compelling game need?: intent is to make melee weapons suck less.
Cardtype: Combat
Cost: 1 blood
Discipline: potence and celerity
Requires a Melee Weapon.





Flavor text: "i had them in my sights and then just suddenly they were right in front of me!" -Vance Lafayette, Toreador.
Art notes: Burly vampire deflecting a rifle held by another vampire and engaging in close quarters combat with a chainsaw.
World of Darkness reference:
How does this card address a compelling game need?: intent is to make melee weapons suck less.
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04 May 2018 14:41 #86445
by kschaefer
Replied by kschaefer on topic Submission: close the distance
Interesting in not choosing to use the double inferior approach. However, I'd use a pattern more like Elemental Stoicism. That makes the second level really file like it's stacking with the first appropriately.
Not sure I like the superior effect; it's adding a new thing to combat by ending a determine range step early. Do we really need another combat nuance like that? I'd rather it be a set range effect. That said the need for the double maneuver is moot. How about:
Name: Close the Distance
Cardtype: Combat
Cost: 1 blood
Discipline: potence and celerity
Requires a Melee Weapon.
Maneuver and this vampire's first strike this round must be with a melee weapon.

above, with an optional additional strike only usable to strike with a melee weapon..
Set range for this round to close. Skip the determine range step. Ranged strikes may not be chosen for the remainder of the round, and this minion must make a melee weapon strike.
Not sure I like the superior effect; it's adding a new thing to combat by ending a determine range step early. Do we really need another combat nuance like that? I'd rather it be a set range effect. That said the need for the double maneuver is moot. How about:
Name: Close the Distance
Cardtype: Combat
Cost: 1 blood
Discipline: potence and celerity
Requires a Melee Weapon.





The following user(s) said Thank You: self biased
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04 May 2018 15:59 #86446
by self biased
Replied by self biased on topic Submission: close the distance
I'm typing with my thumbs, so i try to be as succinct as possible.
Not sure if i like the additional strike, but as written you have to use it for the maneuver before getting the strike. I wanted to give melee weapons a way to counteract the ubiquitous maneuvers found on guns.
Maybe add a pre-range clause for superior? Id have to look at how others are worded to be sure.
Not sure if i like the additional strike, but as written you have to use it for the maneuver before getting the strike. I wanted to give melee weapons a way to counteract the ubiquitous maneuvers found on guns.
Maybe add a pre-range clause for superior? Id have to look at how others are worded to be sure.
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04 May 2018 16:54 #86449
by kschaefer
Replied by kschaefer on topic Submission: close the distance
Right the 
level is a little busted. Should be the add strike with an optional man, then? I was trying to get away from the second maneuver because of the set-range suggestion. Could be a press, but that's not as good as Flash. Hmm.
All in all, I'd love to see more cards that rely on Melee Weapons. To be honest, I'd like to see things for all weapons. Suppressing Fire was too weak, but I liked the thought. Hope you've got more coming.


All in all, I'd love to see more cards that rely on Melee Weapons. To be honest, I'd like to see things for all weapons. Suppressing Fire was too weak, but I liked the thought. Hope you've got more coming.
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05 May 2018 08:13 #86458
by Lönkka
Replied by Lönkka on topic Submission: close the distance
I'll agree to (almost) anything to make Melee Weapons actually more useable.
Finnish
Politics!

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05 May 2018 18:35 - 05 May 2018 18:39 #86479
by Bloodartist
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Replied by Bloodartist on topic Submission: close the distance
I'd also like the strong effect be setting range, rather than multiple maneuvers or the original weird wording. I'd also like to see an optional additional strike only for melee weapons.
However, about making melee weapons more meaningful: I'd also like the card be such that it does something useful even without a melee weapon. I really don't like cards that are largely useless unless some rather difficult condition is fulfilled. For this reason I'd like the strong effect to be worded "<something>, then If you have a melee weapon equipped, <something extra>".
Name: Close the Distance
Cardtype: Combat
Cost: 1 blood
Discipline: potence and celerity
Strike: dodge
Maneuver, only usable to maneuver to close range.
Before range is determined, this minion may set the range to close; If he or she does so, skip the determine range step this round. Then if this minion has a melee weapon equipped, he or she gains an optional additional strike this round, only usable to strike with a melee weapon.
ps. Wooden stakes, lets go!
However, about making melee weapons more meaningful: I'd also like the card be such that it does something useful even without a melee weapon. I really don't like cards that are largely useless unless some rather difficult condition is fulfilled. For this reason I'd like the strong effect to be worded "<something>, then If you have a melee weapon equipped, <something extra>".
Name: Close the Distance
Cardtype: Combat
Cost: 1 blood
Discipline: potence and celerity





ps. Wooden stakes, lets go!
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Last edit: 05 May 2018 18:39 by Bloodartist.
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