Submission: Crater
22 May 2018 04:33 #87270
by Boris The Blade
Submission: Crater was created by Boris The Blade
Crater
Combat
Potence
play when the opposing minion is burned and sent to torpor with 0 blood and there is still outstanding damage to resolve. Choose another minion controlled by the same methuselah. That minion suffers the damage.
play when the opposing minion is burned and sent to torpor with 0 blood and there is still outstanding damage to resolve. Choose another minion controlled by the same methuselah. That minion's controller burns a pool per outstanding damage.
Compelling game need:
As the most pure combat discipline in the game,
needs a way to increase the value of its combats. This card achieves it by giving value to overkill.
But really, I just want to play that:
Crypt
12x Beast
Library
4 Slam
4 Immortal Grapple
4 Crater
78 Increased Strength
Combat
Potence


Compelling game need:
As the most pure combat discipline in the game,

But really, I just want to play that:
Crypt
12x Beast
Library
4 Slam
4 Immortal Grapple
4 Crater
78 Increased Strength
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25 May 2018 12:51 #87503
by LivesByProxy
Gangrel. Noddist. Camarilla. Once each turn, LivesByProxy may burn 1 blood to lose Protean
until the end of the turn and gain your choice of superior Auspex
, Obfuscate
, or Potence
for the current action.
Replied by LivesByProxy on topic Submission: Crater
Find a method of letting the other disciplines bleed or deal pool damage is a good thing IMO, provided it's flavorful and not OP. Crater has a decent idea going for it, but the wording is really unconventional. Is there any other card that uses the phrase: "outstanding damage to resolve?" It doesn't seem like it.









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26 May 2018 14:56 - 26 May 2018 14:59 #87533
by Ratadin
Replied by Ratadin on topic Submission: Crater
I understand that what you wanted to say is "the opposing minion is burned OR sent to torpor". The "outstanding damage" part also doesn't work, you should have used the "avoid destruction" or "heal" words.
For instance, this is my take:
Play after the opposing vampire is unable to burn blood to either heal or avoid destruction. Choose another vampire controlled by the opposing vampire's Mathuselah. That minion receives X damage, where X is the amount of blood the opposing vampire failed to burn.
As above, but instead of dealing damage to the chosen vampire, his or her controller burns X pool (up to 3).
For instance, this is my take:


Last edit: 26 May 2018 14:59 by Ratadin.
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