Submission: Calling Song
09 Jan 2019 04:57 #92714
by Molloy
Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.
Submission: Calling Song was created by Molloy
Name: Calling Song
Cardtype: action modifier / reaction
Cost: 1 blood
Discipline: Melpominee (Presence)
pre: (modifier) Only usable when an action is announced. Allies get -1 intercept this action.
mel: (modifier) As pre above but allies cannot block this action.
MEL: (reaction) Only usable when a minion is bleeding you, after blocks are declined. Choose another Methuselah other than the acting minion's controller. The acting minion is now bleeding that Methuselah. Place this card on this reacting vampire. The vampire with this card may not play another Calling Song at MEL.
Flavor text: Lafontaine was wrong: Dead is the mandible, alive the song.
World of Darkness reference: Lore of the Bloodlines p.27 (whitewolf.fandom.com/wiki/Melpominee)
How does this card address a compelling game need?: Daughters need a bit more defense. This gives them some access to bounce. The limiting clause keeps it from getting excessive. The inferior and outferior give it an alternative use so it won't be as likely to cause hand jam.
Created by: Molloy
Cardtype: action modifier / reaction
Cost: 1 blood
Discipline: Melpominee (Presence)
pre: (modifier) Only usable when an action is announced. Allies get -1 intercept this action.
mel: (modifier) As pre above but allies cannot block this action.
MEL: (reaction) Only usable when a minion is bleeding you, after blocks are declined. Choose another Methuselah other than the acting minion's controller. The acting minion is now bleeding that Methuselah. Place this card on this reacting vampire. The vampire with this card may not play another Calling Song at MEL.
Flavor text: Lafontaine was wrong: Dead is the mandible, alive the song.
World of Darkness reference: Lore of the Bloodlines p.27 (whitewolf.fandom.com/wiki/Melpominee)
How does this card address a compelling game need?: Daughters need a bit more defense. This gives them some access to bounce. The limiting clause keeps it from getting excessive. The inferior and outferior give it an alternative use so it won't be as likely to cause hand jam.
Created by: Molloy







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09 Jan 2019 05:22 #92715
by LivesByProxy
Gangrel. Noddist. Camarilla. Once each turn, LivesByProxy may burn 1 blood to lose Protean
until the end of the turn and gain your choice of superior Auspex
, Obfuscate
, or Potence
for the current action.
Replied by LivesByProxy on topic Submission: Calling Song
Correct me if I'm wrong, but the superior
is just a standard bounce, right?
I would prefer seeing a more unique form of defense, or a new take on bleed bounce. The only thing this does differently is prevent the user from playing another one.
Maybe something like:
Daughter's Lament
effect
effect
Gain pool equal to the greatest amount you were bled for last turn minus 1.

I would prefer seeing a more unique form of defense, or a new take on bleed bounce. The only thing this does differently is prevent the user from playing another one.
Maybe something like:
Daughter's Lament












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09 Jan 2019 07:36 #92717
by jblacey
Replied by jblacey on topic Submission: Calling Song
No, offense but this card doesn't make any sense thematically.
For your reference this is the power description for Calling Song.
Melpominee 8: Implant multiple targets with a song that draws them to a specific location.
For your reference this is the power description for Calling Song.
Melpominee 8: Implant multiple targets with a song that draws them to a specific location.
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09 Jan 2019 17:16 #92730
by kschaefer
Replied by kschaefer on topic Submission: Calling Song
Are you saying that location can't be your prey's pool?
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09 Jan 2019 19:14 - 09 Jan 2019 20:11 #92731
by jblacey
If your prey's pool was a location then you would be right.
Ever heard the expression "you can lead a horse to water, but you can't make them drink."? Melpominee usually has a primary physical impact and secondary social impact. Mental is normally not something it does. Melpominee is not mind control. For example, the only card that Melpominee has to increase bleed is Virtuosa... which is a bit of artistically liberty since technically the only thing the power does is allow the vampire to throw their voice to multiple people.
When I look at this text, all I can think of is vampire A singing "You are going to bleed, bleed, bleed my prey!" And vampire B says, "I appreciate calling the taxi, but no..."
What you could do is cancel the action or just make blocking easier. In fact, I would recommend that you change Calling Song to something like this....
Calling Song

1
If successfully, unlock this vampire and attach this card. Burn this card during your next unlock phase.
: This vampire does not lock to block.
: As above and this vampire has an optional Maneuver during each combat.
Replied by jblacey on topic Submission: Calling Song
Are you saying that location can't be your prey's pool?

Ever heard the expression "you can lead a horse to water, but you can't make them drink."? Melpominee usually has a primary physical impact and secondary social impact. Mental is normally not something it does. Melpominee is not mind control. For example, the only card that Melpominee has to increase bleed is Virtuosa... which is a bit of artistically liberty since technically the only thing the power does is allow the vampire to throw their voice to multiple people.
When I look at this text, all I can think of is vampire A singing "You are going to bleed, bleed, bleed my prey!" And vampire B says, "I appreciate calling the taxi, but no..."
What you could do is cancel the action or just make blocking easier. In fact, I would recommend that you change Calling Song to something like this....
Calling Song

1

If successfully, unlock this vampire and attach this card. Burn this card during your next unlock phase.


Last edit: 09 Jan 2019 20:11 by jblacey.
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10 Jan 2019 06:50 - 10 Jan 2019 07:00 #92745
by Klaital
Replied by Klaital on topic Submission: Calling Song
DoC are already probably the best breed boon clan and can bloat like crazy, and they have free non-unique allies with intercept for defense, along with really cheap crypt, they really don't also need bounce...
If you really want to give them more defense then an action similar to Art Scam would be best fit.
If you really want to give them more defense then an action similar to Art Scam would be best fit.
Last edit: 10 Jan 2019 07:00 by Klaital.
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