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- [Submission] Martial Poise (requiring 3 disciplines)
[Submission] Martial Poise (requiring 3 disciplines)
07 Apr 2019 22:29 #94430
by LivesByProxy
Gangrel. Noddist. Camarilla. Once each turn, LivesByProxy may burn 1 blood to lose Protean
until the end of the turn and gain your choice of superior Auspex
, Obfuscate
, or Potence
for the current action.
[Submission] Martial Poise (requiring 3 disciplines) was created by LivesByProxy
Martial Poise
Reaction
Requires a vampire with a Melee Weapon.
Attachment. Trivial. Singular.
This vampire gets +1 intercept vs actions to enter combat with another vampire. He or she gets 1 optional maneuver on the first round of combat, and can Strike: Dodge on the first round of combat. This vampire gets +1 strength on the second round of combat for the remainder of combat.
Attachment. Trivial. Singular.
This vampire gets +2 strength this combat. This vampire is immune to Strike: Combat Ends. Opposing minions gets 1 optional press to end combat each round. This vampire can Strike: Combat Ends once per combat.
______________
New Keywords:
*Attachment: "Put this card on this acting vampire"
*Trivial: "Unlock this acting vampire" (Trifles for vampires.)
*Singular: "A vampire can only have 1 [card name]"
Why does the game need this?: It doesn't, but it is a cool idea IMO. It explores the interesting design space of requiring 3 different disciplines in a way that is flavorful and thematic. It compresses a variety of useful combat effects into one card, which helps combat decks. It supports melee weapon builds. It is almost a clan-specific card, but does not exclude other clans. Introduces a bunch of useful keywords that reduce the word-count on a bunch of cards. It don't suppose it is perfect, I'm open to suggestions, but this is the basic idea. Thoughts?
Reaction

Requires a vampire with a Melee Weapon.



This vampire gets +1 intercept vs actions to enter combat with another vampire. He or she gets 1 optional maneuver on the first round of combat, and can Strike: Dodge on the first round of combat. This vampire gets +1 strength on the second round of combat for the remainder of combat.



This vampire gets +2 strength this combat. This vampire is immune to Strike: Combat Ends. Opposing minions gets 1 optional press to end combat each round. This vampire can Strike: Combat Ends once per combat.
______________
New Keywords:
*Attachment: "Put this card on this acting vampire"
*Trivial: "Unlock this acting vampire" (Trifles for vampires.)
*Singular: "A vampire can only have 1 [card name]"
Why does the game need this?: It doesn't, but it is a cool idea IMO. It explores the interesting design space of requiring 3 different disciplines in a way that is flavorful and thematic. It compresses a variety of useful combat effects into one card, which helps combat decks. It supports melee weapon builds. It is almost a clan-specific card, but does not exclude other clans. Introduces a bunch of useful keywords that reduce the word-count on a bunch of cards. It don't suppose it is perfect, I'm open to suggestions, but this is the basic idea. Thoughts?









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