[Submissions] Fixing Celerity Elotar's way
04 Dec 2019 10:54 - 04 Dec 2019 10:56 #98137
by elotar
It's not direct damage, it's stealing of counters
Maybe to better move the point across:
Lightning Raid
Action
Cost: 1 blood
deal 1 damage to a minion and gain 1 pool
deal 2 damage to a minion and gain 2 pool
For the nosferatu see "fixing potence" thread - "breaking legs" was intended to make horseshoes more useful.
NC Russia



Replied by elotar on topic [Submissions] Fixing Celerity Elotar's way
The card seems good, but thematically, direct minion damage is more of aLightning Raid
Action
Cost: 1 blood
deal 2 damage to a minion
as above and gain 2 pool
thing. And while the Assamite already have quite a few toys of their own, the Nosfe / !Nosfe still badly need good actions to spend their stealth on.
It's not direct damage, it's stealing of counters

Maybe to better move the point across:
Lightning Raid
Action
Cost: 1 blood


For the nosferatu see "fixing potence" thread - "breaking legs" was intended to make horseshoes more useful.





Last edit: 04 Dec 2019 10:56 by elotar.
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17 Dec 2019 10:24 #98276
by elotar
NC Russia



Replied by elotar on topic [Submissions] Fixing Celerity Elotar's way
One more idea
Quick Draw
Combat
strike: Equip with a non-unique weapon card costing no more than 1 pool or blood from your hand (requirements and cost apply as normal) and strike with it with first strike.
Additional Strike
It's a further exploration of a concept that first strike may help melee weapons or ranged ones without inbuilt maneuver, which are generally not usable now.
Obvious second point is that it's easily cyclable with superior ability.
Quick Draw
Combat


It's a further exploration of a concept that first strike may help melee weapons or ranged ones without inbuilt maneuver, which are generally not usable now.
Obvious second point is that it's easily cyclable with superior ability.





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